mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
145 lines
6.1 KiB
Lua
145 lines
6.1 KiB
Lua
-- This feature auto-responds to key words or phrases. We use the name/actor Hodor because it is Redmew's beloved discord bot.
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local Game = require 'utils.game'
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local Event = require 'utils.event'
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require 'utils.table'
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local Hodor = require 'resources.hodor_messages'
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local prefix = '## - '
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local auto_replies = {
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['discord'] = {'Did you ask about our discord server?', 'You can find it here: redmew.com/discord'},
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['patreon'] = {'Did you ask about our patreon?', 'You can find it here: patreon.com/redmew'},
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['donate'] = {'Did you ask about donating to the server?', 'You can find our patreon here: patreon.com/redmew'},
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['grief'] = {'To report grief please use the /report function.', 'If no admins are online use #moderation-requests on the discord and make sure the @mention the appropriate role.'}
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}
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--- Check for player and get player
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local function get_player(event)
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-- player_index is nil if the message came from the server,
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-- and indexing Game.players with nil is apparently an error.
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local player_index = event.player_index
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if not player_index then
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return nil
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end
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return nil
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end
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return player
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end
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--- Emulates the discord bot hodor's reaction to his name
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local function hodor(event)
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-- first check for a match, since 99% of messages aren't a match for 'hodor'
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local message = event.message:lower()
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if message:match('hodor') then
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game.print('Hodor: ' .. table.get_random_weighted(Hodor))
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end
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end
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--- Automatically responds to preset trigger words
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local function auto_respond(event)
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local message = event.message:lower()
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local player = get_player(event)
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if player and not player.admin then
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for trigger, replies in pairs(auto_replies) do
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if message:match(trigger) then
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for _, reply in pairs(replies) do
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player.print(reply)
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end
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end
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end
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end
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end
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--- Create notifications when a player's name is mentioned
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local function mentions(event)
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-- Gives a sound notification to a mentioned player using #[player-name], [player-name]#, @[player-name], [player-name]@ or to admins with admin with prefix or postfix
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local missing_player_string
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local not_found = 0
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local cannot_mention = {}
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local player = get_player(event)
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if not player or not player.valid then
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return
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end
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for w in event.message:gmatch('%S+') do
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local word = w:lower()
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local trimmed_word = string.sub(word, 0, string.len(word) - 1)
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local first_char = string.sub(word, 0, 1)
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local last_char = string.sub(word, string.len(word))
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local success = false
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local admin_call = false
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if (first_char ~= '#' and last_char ~= '#') and (first_char ~= '@' and last_char ~= '@') then
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success = true
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end
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if not success then
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for _, p in ipairs(game.connected_players) do
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local word_front_trim = string.sub(word, 2, string.len(word))
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local word_back_trim = trimmed_word
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local word_front_back_trim = string.sub(word_front_trim, 0, string.len(word_front_trim) - 1)
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local word_back_double_trim = string.sub(word_back_trim, 0, string.len(word_back_trim) - 1)
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if word_front_trim == 'admin' or word_back_trim == 'admin' or word_back_double_trim == 'admin' or word_front_back_trim == 'admin' then
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admin_call = true
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word = 'admin'
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end
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if admin_call and p.admin then
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local message = string.format('%s%s mentioned %s!', prefix, Game.get_player_by_index(event.player_index).name, word )
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p.print(message, {r = 1, g = 1, b = 0, a = 1})
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p.play_sound {path = 'utility/new_objective', volume_modifier = 1}
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success = true
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end
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if not admin_call and (p.name:lower() == word_front_trim or p.name:lower() == word_back_trim or p.name:lower() == word_back_double_trim or p.name:lower() == word_front_back_trim) then
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if p.name == player.name then
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if _DEBUG then
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player.print(prefix .. "Can't mention yourself!", {r = 1, g = 0, b = 0, a = 1})
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end
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success = true
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break
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end
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p.print(prefix .. Game.get_player_by_index(event.player_index).name .. ' mentioned you!', {r = 1, g = 1, b = 0, a = 1})
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p.play_sound {path = 'utility/new_objective', volume_modifier = 1}
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success = true
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if _DEBUG then
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player.print(prefix .. 'Successful mentioned ' .. p.name, {r = 0, g = 1, b = 0, a = 1})
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end
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break
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end
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end
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end
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if not success then
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if admin_call then
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word = 'no ' .. word .. 's online!'
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end
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not_found = not_found + 1
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table.insert(cannot_mention, (word .. ', '))
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end
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end
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for _, pname in ipairs(cannot_mention) do
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missing_player_string = missing_player_string ~= nil and missing_player_string .. pname or pname
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end
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if missing_player_string ~= nil then
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missing_player_string = string.sub(missing_player_string, 1, (string.len(missing_player_string) - 2))
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if not_found > 1 then
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player.print(prefix .. 'Players not found: ' .. missing_player_string, {r = 1, g = 1, b = 0, a = 1})
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else
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player.print(prefix .. 'Player not found: ' .. missing_player_string, {r = 1, g = 1, b = 0, a = 1})
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end
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end
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end
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if global.config.hodor.enabled then
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Event.add(defines.events.on_console_chat, hodor)
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end
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if global.config.auto_respond.enabled then
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Event.add(defines.events.on_console_chat, auto_respond)
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end
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if global.config.mentions.enabled then
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Event.add(defines.events.on_console_chat, mentions)
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end
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