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22c21011ab
* Basic setup for Force Control * Buffs transitioned to new level system Implemented level up buffs (Also made a double value avaliable at certain levels) Added experience for research, rocket launched, mined rocks Removing experience on player death. 0.5% of total experience Added total_experience to ForceControl.lua Refactored util/game.lua * Transfered market item unlocks Made Market Items unlock through the force control system. Removed stone from mined stone * Initial conversion of market items to coins * Started biter killing giving XP * XP for killing enemies. GUI update * Made ForceControl.remove_experience return the actual removed experience * Got my head and mind back, also fixed progress bar saying long numbers * Changed get_market() * Brand new formula, CI review changes * Update CHANGELOG.md |
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.. | ||
event.lua | ||
game.lua | ||
global_token.lua | ||
global.lua | ||
gui.lua | ||
list_utils.lua | ||
math.lua | ||
PriorityQueue.lua | ||
Queue.lua | ||
Task.lua | ||
utils.lua |