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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/utils
Simon 22c21011ab Diggy - New leveling system (#402)
* Basic setup for Force Control

* Buffs transitioned to new level system

Implemented level up buffs (Also made a double value avaliable at certain levels)

Added experience for research, rocket launched, mined rocks

Removing experience on player death. 0.5% of total experience

Added total_experience to ForceControl.lua

Refactored util/game.lua

* Transfered market item unlocks

Made Market Items unlock through the force control system.

Removed stone from mined stone

* Initial conversion of market items to coins

* Started biter killing giving XP

* XP for killing enemies. GUI update

* Made ForceControl.remove_experience return the actual removed experience

* Got my head and mind back, also fixed progress bar saying long numbers

* Changed get_market()

* Brand new formula, CI review changes

* Update CHANGELOG.md
2018-11-24 10:45:43 +01:00
..
event.lua added debug support 2018-05-22 01:03:04 +01:00
game.lua Diggy - New leveling system (#402) 2018-11-24 10:45:43 +01:00
global_token.lua tweaks to traingle of death map 2018-06-17 11:39:55 +01:00
global.lua Game is now local 2018-09-22 23:25:13 +01:00
gui.lua changed Game.players to Game.get_player_by_index(index) 2018-09-23 11:46:58 +01:00
list_utils.lua Add some documentation to list_utils 2018-11-22 04:39:07 -05:00
math.lua Utils cleanup (#411) 2018-11-20 11:46:42 +01:00
PriorityQueue.lua Utils cleanup (#411) 2018-11-20 11:46:42 +01:00
Queue.lua Utils cleanup (#411) 2018-11-20 11:46:42 +01:00
Task.lua removed some _G entries 2018-11-06 12:55:52 +01:00
utils.lua Shift command logging to free_item_logging, fix cases of server as actor (#427) 2018-11-23 18:07:44 +01:00