mirror of
https://github.com/Refactorio/RedMew.git
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26e1c28dc0
* Init Factorio 2.0 update * add credits * fix test module * I know luackeck, I know * Fixes * Fix bad event.player_index handling * Hotfixes * Remove all filter inserters * Migrate removed items * Deprecating spidertron control and landfill features
186 lines
5.1 KiB
Lua
186 lines
5.1 KiB
Lua
local Global = require 'utils.global'
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local Event = require 'utils.event'
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local Token = require 'utils.token'
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local Schedule = require 'utils.task'
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local Gui = require 'utils.gui'
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local Styles = require 'resources.styles'
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local Color = require 'resources.color_presets'
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local Server = require 'features.server'
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local ScoreTracker = require 'utils.score_tracker'
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local format_number = require 'util'.format_number
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local pairs = pairs
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local concat = table.concat
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local scores_to_show = storage.config.score.global_to_show
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local set_timeout_in_ticks = Schedule.set_timeout_in_ticks
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local main_frame_name = Gui.uid_name()
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local main_button_name = Gui.uid_name()
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local memory = {
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redraw_score_scheduled = false,
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player_last_position = {},
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player_death_causes = {}
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}
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Global.register(
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memory,
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function(tbl)
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memory = tbl
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end
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)
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---Creates a map of score name => {captain, tooltip}
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local function get_global_score_labels()
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local scores = ScoreTracker.get_global_scores_with_metadata(scores_to_show)
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local score_labels = {}
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for index = 1, #scores do
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local score_data = scores[index]
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score_labels[score_data.name] = {
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caption = concat({score_data.icon, format_number(score_data.value, true)}, ' '),
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tooltip = score_data.locale_string
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}
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end
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return score_labels
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end
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local do_redraw_score =
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Token.register(
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function()
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local players = game.connected_players
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local scores = get_global_score_labels()
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for i = 1, #players do
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local player = players[i]
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local frame = Gui.get_top_element(player, main_frame_name)
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if frame and frame.valid then
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local score_table = frame.score_table
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for score_name, textual_display in pairs(scores) do
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score_table[score_name].caption = textual_display.caption
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end
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end
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end
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memory.redraw_score_scheduled = false
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end
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)
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local function schedule_redraw_score()
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if memory.redraw_score_scheduled then
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return
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end
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-- throttle redraws
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set_timeout_in_ticks(30, do_redraw_score)
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memory.redraw_score_scheduled = true
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end
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local function get_score_sprite()
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if script.active_mods['Krastorio2'] then
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return 'achievement/100000-matter'
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end
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return 'achievement/there-is-no-spoon'
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end
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local function player_created(event)
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local player = game.get_player(event.player_index)
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if not player then
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return
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end
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Gui.add_top_element(player,
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{
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type = 'sprite-button',
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name = main_button_name,
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sprite = get_score_sprite(),
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tooltip = {'score.tooltip'},
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auto_toggle = true,
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}
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)
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end
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local function score_label_style(label, color)
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local style = label.style
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style.font = 'default-bold'
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style.font_color = color
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end
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local function score_show(top)
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local scores = get_global_score_labels()
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local frame = top.add {
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type = 'frame',
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name = main_frame_name,
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style = 'subheader_frame',
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index = top[main_button_name].get_index_in_parent() + 1
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}
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frame.location = { x = 1, y = 38 }
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Gui.set_style(frame, { natural_height = Styles.default_top_element.style.minimal_height, height = Styles.default_top_element.style.minimal_height, padding = 6 })
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local score_table = frame.add {type = 'table', name = 'score_table', column_count = table_size(scores)}
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local style = score_table.style
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style.vertical_spacing = 4
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style.horizontal_spacing = 16
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for score_name, textual_display in pairs(scores) do
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local label =
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score_table.add(
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{
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type = 'label',
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name = score_name,
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caption = textual_display.caption,
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tooltip = textual_display.tooltip
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}
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)
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score_label_style(label, Color.white)
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end
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end
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local function global_score_changed(event)
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local found = false
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for index = 1, #scores_to_show do
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if scores_to_show[index] then
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found = true
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end
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end
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if not found then
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return
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end
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schedule_redraw_score()
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if event.score_name ~= 'satellites-launched' then
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return
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end
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local count = ScoreTracker.get_for_global('satellites-launched')
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if (count < 10) or ((count < 50) and ((count % 5) == 0)) or ((count < 1000) and ((count % 25) == 0)) or ((count < 10000) and ((count % 100) == 0)) or ((count % 1000) == 0) then
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local message = 'A satellite has been launched! Total count: ' .. count
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game.print(message)
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Server.to_discord_bold(message)
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end
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end
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Gui.on_click(
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main_button_name,
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function(event)
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local player = event.player
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local top = Gui.get_top_flow(player)
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local frame = top[main_frame_name]
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if not frame then
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score_show(top)
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else
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frame.destroy()
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end
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end
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)
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Event.add(defines.events.on_player_created, player_created)
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Event.add(ScoreTracker.events.on_global_score_changed, global_score_changed)
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