mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
26e1c28dc0
* Init Factorio 2.0 update * add credits * fix test module * I know luackeck, I know * Fixes * Fix bad event.player_index handling * Hotfixes * Remove all filter inserters * Migrate removed items * Deprecating spidertron control and landfill features
319 lines
9.1 KiB
Lua
319 lines
9.1 KiB
Lua
local Game = require 'utils.game'
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local Timestamp = require 'utils.timestamp'
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local Command = require 'utils.command'
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local Utils = require 'utils.core'
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local Server = require 'features.server'
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local Rank = require 'features.rank_system'
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local Donator = require 'features.donator'
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local Color = require 'resources.color_presets'
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local ScoreTracker = require 'utils.score_tracker'
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local format_number = require 'util'.format_number
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local player_data_to_show = storage.config.redmew_commands.whois.player_data_to_show
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local print_to_player = Game.player_print
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local concat = table.concat
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local tostring = tostring
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local tonumber = tonumber
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local pairs = pairs
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local floor = math.floor
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local Ranks = require 'resources.ranks'
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local ClearCorpses = require 'features.clear_corpses'
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--- Informs the actor that there is no target. Acts as a central place where this message can be changed.
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local function print_no_target(target_name)
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print_to_player({ 'common.fail_no_target', target_name }, Color.fail)
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end
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--- Kill a player with fish as the cause of death.
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local function do_fish_kill(player, suicide)
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local c = player.character
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if not c then
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return false
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end
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local e = player.physical_surface.create_entity { name = 'fish', position = player.physical_position }
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c.die(player.force, e)
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-- Don't want people killing themselves for free fish.
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if suicide then
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e.destroy()
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end
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return true
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end
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--- Kill a player: admins and the server can kill others, non-admins can only kill themselves
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local function kill(args, player)
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local target_ident = args.player
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local target, target_name = Utils.validate_player(target_ident)
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if target_ident and not target then
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if not target then
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print_no_target(target_ident)
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return
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end
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end
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if player then
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if not target or target == player then -- player suicide
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if not do_fish_kill(player, true) then
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print_to_player({ 'redmew_commands.kill_fail_suicide_no_character' })
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end
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elseif target and player.admin then -- admin killing target
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if not do_fish_kill(target) then
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print_to_player({ 'redmew_commands.kill_fail_target_no_character' }, target_name)
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end
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else -- player failing to kill target
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print_to_player({ 'redmew_commands.kill_fail_no_perm' })
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end
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elseif target then -- server killing target
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if not do_fish_kill(target) then
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print_to_player({ 'redmew_commands.kill_fail_target_no_character' }, target_name)
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end
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end
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end
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--- Check players' afk times
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local function afk()
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local count = 0
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for _, v in pairs(game.players) do
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local afk_time = v.afk_time
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if afk_time > 300 then
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count = count + 1
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local time = ' '
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if afk_time > 21600 then
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time = time .. floor(afk_time / 216000) .. ' hours '
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end
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if afk_time > 3600 then
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time = time .. floor(afk_time / 3600) % 60 .. ' minutes and '
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end
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time = time .. floor(v.afk_time / 60) % 60 .. ' seconds.'
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print_to_player(v.name .. ' has been afk for' .. time)
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end
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end
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if count == 0 then
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print_to_player({ 'redmew_commands.afk_no_afk' })
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end
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end
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--- Lets a player set their zoom level
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local function zoom(args, player)
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local zoom_val = tonumber(args.zoom)
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if zoom_val then
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player.zoom = zoom_val
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else
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print_to_player({ 'redmew_commands.zoom_fail' })
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end
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end
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--- Creates an alert for the player at the location of their target
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local function find_player(args, player)
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local target_ident = args.player
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local target, target_name = Utils.validate_player(target_ident)
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if not target then
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print_no_target(target_ident)
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return
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end
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target = target.character
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if not target or not target.valid then
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print_to_player({ 'redmew_commands.find_player_fail_no_character', target_name })
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return
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end
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player.add_custom_alert(target, { type = 'virtual', name = 'signal-F' }, target_name, true)
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end
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--- Turns on rail block visualization for player
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local function show_rail_block(_, player)
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local vs = player.game_view_settings
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local show = not vs.show_rail_block_visualisation
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vs.show_rail_block_visualisation = show
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print_to_player({ 'redmew_commands.show_rail_block_success', tostring(show) })
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end
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--- Provides the time on the server
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local function server_time(_, player)
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local p
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if not player then
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p = print
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elseif player.valid then
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p = player.print
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else
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return
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end
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local secs = Server.get_current_time()
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if secs == nil then
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p({ 'redmew_commands.server_time_fail' })
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else
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p(Timestamp.to_string(secs))
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end
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end
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local function list_seeds()
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local seeds = {}
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local count_of_seeds = 0
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for _, surface in pairs(game.surfaces) do
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seeds[count_of_seeds + 1] = surface.name
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seeds[count_of_seeds + 2] = ': '
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seeds[count_of_seeds + 3] = tostring(surface.map_gen_settings.seed)
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count_of_seeds = count_of_seeds + 4
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seeds[count_of_seeds] = ', '
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end
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seeds[#seeds] = nil
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seeds = concat(seeds)
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print_to_player(seeds)
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end
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local function print_version()
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local version_str
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if storage.redmew_version then
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version_str = storage.redmew_version
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else
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version_str = { 'redmew_commands.print_version_from_source' }
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end
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print_to_player(version_str)
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end
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--- Prints information about the target player
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local function print_player_info(args, player)
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local target_ident = args.player
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local target, target_name, player_index = Utils.validate_player(target_ident)
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if not target then
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print_no_target(target_ident)
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return
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end
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local sep = ': '
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print_to_player({ '', { 'common.player_name' }, sep, target_name })
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print_to_player({ '', { 'common.connection_status' }, sep,
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{ target.connected and 'common.online' or 'common.offline' } })
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print_to_player({ '', { 'common.player_index' }, sep, target.index })
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print_to_player({ '', { 'common.player_rank' }, sep, Rank.get_player_rank_name(target_name) })
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print_to_player({ '', { 'ranks.donator' }, sep, { Donator.is_donator(target.name) and 'common.yes' or 'common.no' } })
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print_to_player({ '', { 'common.time_played' }, sep, Utils.format_time(target.online_time) })
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print_to_player({ '', { 'common.afk_time' }, sep, Utils.format_time(target.afk_time or 0) })
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print_to_player({ '', { 'common.current_force' }, sep, target.force.name })
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print_to_player({ '', { 'common.current_surface' }, sep, target.surface.name })
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print_to_player({ '', { 'common.player_tag' }, sep, target.tag })
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local scores = ScoreTracker.get_player_scores_with_metadata(player_index, player_data_to_show)
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for i = 1, #scores do
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local score_data = scores[i]
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print_to_player({ '', score_data.locale_string, sep, format_number(score_data.value, true) })
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end
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if (not player or player.admin) and args.inventory then
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local m_inventory = target.get_inventory(defines.inventory.character_main)
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m_inventory = m_inventory.get_contents()
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print_to_player('Main and hotbar inventories: ')
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print_to_player(serpent.line(m_inventory))
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end
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end
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local function clear_corpses(args, player)
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ClearCorpses.clear_corpses(player, args)
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end
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-- Command registrations
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Command.add(
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'kill',
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{
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description = { 'command_description.kill' },
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arguments = { 'player' },
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default_values = { player = false },
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allowed_by_server = true
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},
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kill
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)
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Command.add(
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'afk',
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{
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description = { 'command_description.afk' },
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allowed_by_server = true
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},
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afk
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)
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Command.add(
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'zoom',
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{
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description = { 'command_description.zoom' },
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arguments = { 'zoom' },
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required_rank = Ranks.admin
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},
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zoom
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)
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Command.add(
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'find',
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{
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description = { 'command_description.find' },
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arguments = { 'player' }
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},
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find_player
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)
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Command.add(
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'show-rail-block',
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{
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description = { 'command_description.show_rail_block' }
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},
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show_rail_block
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)
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Command.add(
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'server-time',
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{
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description = { 'command_description.server_time' },
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allowed_by_server = true
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},
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server_time
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)
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Command.add(
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'seeds',
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{
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description = { 'command_description.seeds' },
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allowed_by_server = true
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},
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list_seeds
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)
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Command.add(
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'redmew-version',
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{
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description = { 'command_description.redmew_version' },
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allowed_by_server = true
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},
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print_version
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)
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Command.add(
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'whois',
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{
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description = { 'command_description.whois' },
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arguments = { 'player', 'inventory' },
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default_values = { inventory = false },
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allowed_by_server = true
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},
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print_player_info
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)
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Command.add(
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'corpses',
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{
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description = { 'command_description.clear_corpses' },
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arguments = { 'surface' },
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default_values = { surface = '' },
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required_rank = Ranks.regular
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},
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clear_corpses
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)
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