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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/features/redmew_commands.lua
RedRafe 26e1c28dc0
Factorio 2.0 update (#1436)
* Init Factorio 2.0 update

* add credits

* fix test module

* I know luackeck, I know

* Fixes

* Fix bad event.player_index handling

* Hotfixes

* Remove all filter inserters

* Migrate removed items

* Deprecating spidertron control and landfill features
2024-10-22 20:22:35 +01:00

319 lines
9.1 KiB
Lua

local Game = require 'utils.game'
local Timestamp = require 'utils.timestamp'
local Command = require 'utils.command'
local Utils = require 'utils.core'
local Server = require 'features.server'
local Rank = require 'features.rank_system'
local Donator = require 'features.donator'
local Color = require 'resources.color_presets'
local ScoreTracker = require 'utils.score_tracker'
local format_number = require 'util'.format_number
local player_data_to_show = storage.config.redmew_commands.whois.player_data_to_show
local print_to_player = Game.player_print
local concat = table.concat
local tostring = tostring
local tonumber = tonumber
local pairs = pairs
local floor = math.floor
local Ranks = require 'resources.ranks'
local ClearCorpses = require 'features.clear_corpses'
--- Informs the actor that there is no target. Acts as a central place where this message can be changed.
local function print_no_target(target_name)
print_to_player({ 'common.fail_no_target', target_name }, Color.fail)
end
--- Kill a player with fish as the cause of death.
local function do_fish_kill(player, suicide)
local c = player.character
if not c then
return false
end
local e = player.physical_surface.create_entity { name = 'fish', position = player.physical_position }
c.die(player.force, e)
-- Don't want people killing themselves for free fish.
if suicide then
e.destroy()
end
return true
end
--- Kill a player: admins and the server can kill others, non-admins can only kill themselves
local function kill(args, player)
local target_ident = args.player
local target, target_name = Utils.validate_player(target_ident)
if target_ident and not target then
if not target then
print_no_target(target_ident)
return
end
end
if player then
if not target or target == player then -- player suicide
if not do_fish_kill(player, true) then
print_to_player({ 'redmew_commands.kill_fail_suicide_no_character' })
end
elseif target and player.admin then -- admin killing target
if not do_fish_kill(target) then
print_to_player({ 'redmew_commands.kill_fail_target_no_character' }, target_name)
end
else -- player failing to kill target
print_to_player({ 'redmew_commands.kill_fail_no_perm' })
end
elseif target then -- server killing target
if not do_fish_kill(target) then
print_to_player({ 'redmew_commands.kill_fail_target_no_character' }, target_name)
end
end
end
--- Check players' afk times
local function afk()
local count = 0
for _, v in pairs(game.players) do
local afk_time = v.afk_time
if afk_time > 300 then
count = count + 1
local time = ' '
if afk_time > 21600 then
time = time .. floor(afk_time / 216000) .. ' hours '
end
if afk_time > 3600 then
time = time .. floor(afk_time / 3600) % 60 .. ' minutes and '
end
time = time .. floor(v.afk_time / 60) % 60 .. ' seconds.'
print_to_player(v.name .. ' has been afk for' .. time)
end
end
if count == 0 then
print_to_player({ 'redmew_commands.afk_no_afk' })
end
end
--- Lets a player set their zoom level
local function zoom(args, player)
local zoom_val = tonumber(args.zoom)
if zoom_val then
player.zoom = zoom_val
else
print_to_player({ 'redmew_commands.zoom_fail' })
end
end
--- Creates an alert for the player at the location of their target
local function find_player(args, player)
local target_ident = args.player
local target, target_name = Utils.validate_player(target_ident)
if not target then
print_no_target(target_ident)
return
end
target = target.character
if not target or not target.valid then
print_to_player({ 'redmew_commands.find_player_fail_no_character', target_name })
return
end
player.add_custom_alert(target, { type = 'virtual', name = 'signal-F' }, target_name, true)
end
--- Turns on rail block visualization for player
local function show_rail_block(_, player)
local vs = player.game_view_settings
local show = not vs.show_rail_block_visualisation
vs.show_rail_block_visualisation = show
print_to_player({ 'redmew_commands.show_rail_block_success', tostring(show) })
end
--- Provides the time on the server
local function server_time(_, player)
local p
if not player then
p = print
elseif player.valid then
p = player.print
else
return
end
local secs = Server.get_current_time()
if secs == nil then
p({ 'redmew_commands.server_time_fail' })
else
p(Timestamp.to_string(secs))
end
end
local function list_seeds()
local seeds = {}
local count_of_seeds = 0
for _, surface in pairs(game.surfaces) do
seeds[count_of_seeds + 1] = surface.name
seeds[count_of_seeds + 2] = ': '
seeds[count_of_seeds + 3] = tostring(surface.map_gen_settings.seed)
count_of_seeds = count_of_seeds + 4
seeds[count_of_seeds] = ', '
end
seeds[#seeds] = nil
seeds = concat(seeds)
print_to_player(seeds)
end
local function print_version()
local version_str
if storage.redmew_version then
version_str = storage.redmew_version
else
version_str = { 'redmew_commands.print_version_from_source' }
end
print_to_player(version_str)
end
--- Prints information about the target player
local function print_player_info(args, player)
local target_ident = args.player
local target, target_name, player_index = Utils.validate_player(target_ident)
if not target then
print_no_target(target_ident)
return
end
local sep = ': '
print_to_player({ '', { 'common.player_name' }, sep, target_name })
print_to_player({ '', { 'common.connection_status' }, sep,
{ target.connected and 'common.online' or 'common.offline' } })
print_to_player({ '', { 'common.player_index' }, sep, target.index })
print_to_player({ '', { 'common.player_rank' }, sep, Rank.get_player_rank_name(target_name) })
print_to_player({ '', { 'ranks.donator' }, sep, { Donator.is_donator(target.name) and 'common.yes' or 'common.no' } })
print_to_player({ '', { 'common.time_played' }, sep, Utils.format_time(target.online_time) })
print_to_player({ '', { 'common.afk_time' }, sep, Utils.format_time(target.afk_time or 0) })
print_to_player({ '', { 'common.current_force' }, sep, target.force.name })
print_to_player({ '', { 'common.current_surface' }, sep, target.surface.name })
print_to_player({ '', { 'common.player_tag' }, sep, target.tag })
local scores = ScoreTracker.get_player_scores_with_metadata(player_index, player_data_to_show)
for i = 1, #scores do
local score_data = scores[i]
print_to_player({ '', score_data.locale_string, sep, format_number(score_data.value, true) })
end
if (not player or player.admin) and args.inventory then
local m_inventory = target.get_inventory(defines.inventory.character_main)
m_inventory = m_inventory.get_contents()
print_to_player('Main and hotbar inventories: ')
print_to_player(serpent.line(m_inventory))
end
end
local function clear_corpses(args, player)
ClearCorpses.clear_corpses(player, args)
end
-- Command registrations
Command.add(
'kill',
{
description = { 'command_description.kill' },
arguments = { 'player' },
default_values = { player = false },
allowed_by_server = true
},
kill
)
Command.add(
'afk',
{
description = { 'command_description.afk' },
allowed_by_server = true
},
afk
)
Command.add(
'zoom',
{
description = { 'command_description.zoom' },
arguments = { 'zoom' },
required_rank = Ranks.admin
},
zoom
)
Command.add(
'find',
{
description = { 'command_description.find' },
arguments = { 'player' }
},
find_player
)
Command.add(
'show-rail-block',
{
description = { 'command_description.show_rail_block' }
},
show_rail_block
)
Command.add(
'server-time',
{
description = { 'command_description.server_time' },
allowed_by_server = true
},
server_time
)
Command.add(
'seeds',
{
description = { 'command_description.seeds' },
allowed_by_server = true
},
list_seeds
)
Command.add(
'redmew-version',
{
description = { 'command_description.redmew_version' },
allowed_by_server = true
},
print_version
)
Command.add(
'whois',
{
description = { 'command_description.whois' },
arguments = { 'player', 'inventory' },
default_values = { inventory = false },
allowed_by_server = true
},
print_player_info
)
Command.add(
'corpses',
{
description = { 'command_description.clear_corpses' },
arguments = { 'surface' },
default_values = { surface = '' },
required_rank = Ranks.regular
},
clear_corpses
)