mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
6aed6d6317
Add map loader
71 lines
2.6 KiB
Lua
71 lines
2.6 KiB
Lua
local Event = require 'utils.event'
|
|
local Game = require 'utils.game'
|
|
|
|
local drivers_group = 'Drivers'
|
|
local random = math.random
|
|
|
|
local function transfer_body(player)
|
|
-- Remove the player from their character and place them in a car.
|
|
local surface = player.surface
|
|
local force = player.force
|
|
local pos = force.get_spawn_position(surface)
|
|
|
|
-- Choose a random direction for the car to face
|
|
local dir = random(0, 7)
|
|
|
|
-- Remove the players' character
|
|
if player.character then
|
|
player.character.destroy()
|
|
end
|
|
|
|
--Find a place for a car, place a car, and place fuel+ammo in it
|
|
local car_pos = surface.find_non_colliding_position('car', pos, 0, 3)
|
|
local car = surface.create_entity {name = 'car', position = car_pos, direction = dir, force = force}
|
|
car.insert({name = 'coal', count = 50})
|
|
car.insert({name = 'firearm-magazine', count = 10})
|
|
car.set_driver(player)
|
|
end
|
|
|
|
local function player_created(event)
|
|
local player = Game.get_player_by_index(event.player_index)
|
|
local permissions = game.permissions
|
|
|
|
-- We want to create a permission group to stop players leaving their vehicles.
|
|
-- Check if the permission group exists, if it doesn't, create it.
|
|
local permission_group = permissions.get_group(drivers_group)
|
|
if not permission_group then
|
|
permission_group = permissions.create_group(drivers_group)
|
|
-- Set all permissions to enabled
|
|
for action_name, _ in pairs(defines.input_action) do
|
|
permission_group.set_allows_action(defines.input_action[action_name], true)
|
|
end
|
|
-- Disable leaving a vehicle
|
|
permission_group.set_allows_action(defines.input_action.toggle_driving, false)
|
|
end
|
|
|
|
-- Add player to drivers group
|
|
permission_group.add_player(player)
|
|
|
|
-- Put the new player into a car.
|
|
transfer_body(player)
|
|
|
|
-- Disable the god mode spotlight.
|
|
player.disable_flashlight()
|
|
|
|
-- Welcome message to the player.
|
|
player.print('As though a dream, you find yourself without a body and instead as a sentient car. Strange...')
|
|
end
|
|
|
|
local function revive_player(event)
|
|
-- When a player's car dies, return them to spawn and create a new car for them.
|
|
local player = Game.get_player_by_index(event.player_index)
|
|
-- This check prevents a loop when we put them into a car.
|
|
if not player.driving then
|
|
transfer_body(player)
|
|
player.print('Although you left one vehicle, you just find yourself in another.')
|
|
end
|
|
end
|
|
|
|
Event.add(defines.events.on_player_created, player_created)
|
|
Event.add(defines.events.on_player_driving_changed_state, revive_player)
|