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mirror of https://github.com/Refactorio/RedMew.git synced 2025-03-03 14:53:01 +02:00
RedMew/control.lua
SimonFlapse 4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00

73 lines
2.4 KiB
Lua

-- Libraries. Removing these will likely lead to game crashes
require 'config'
require 'utils.utils'
require 'utils.list_utils'
require 'utils.math'
local Game = require 'utils.game'
local Event = require 'utils.event'
require 'map_gen.shared.perlin_noise'
require 'map_layout'
-- Specific to RedMew hosts, can be disabled safely if not hosting on RedMew servers
require 'features.bot'
-- Library modules which, if missing, will cause other feature modules to fail
require 'features.base_data'
require 'features.follow'
require 'features.user_groups'
-- Feature modules, each can be disabled
require 'features.autodeconstruct'
require 'features.chat_triggers'
require 'features.corpse_util'
require 'features.donator_messages'
require 'features.fish_market'
require 'features.free_item_logging'
--require 'features.infinite_storage_chest'
require 'features.nuke_control'
require 'features.player_colors'
require 'features.reactor_meltdown'
require 'features.train_saviour'
require 'features.train_station_names'
-- Contains various commands for users and admins alike
require 'features.custom_commands'
-- GUIs the order determines the order they appear from left to right.
-- These can be safely disabled. Some map presets will add GUI modules themselves.
require 'features.gui.info'
require 'features.gui.player_list'
require 'features.gui.poll'
require 'features.gui.tag_group'
require 'features.gui.tasklist'
require 'features.gui.blueprint_helper'
require 'features.gui.paint'
require 'features.gui.score'
require 'features.gui.popup'
local function player_created(event)
local player = Game.get_player_by_index(event.player_index)
if not player or not player.valid then
return
end
if (global.scenario.config.fish_market.enable) then
player.insert {name = MARKET_ITEM, count = 10}
end
player.insert {name = 'iron-gear-wheel', count = 8}
player.insert {name = 'iron-plate', count = 16}
player.print('Welcome to our Server. You can join our Discord at: redmew.com/discord')
player.print('Click the question mark in the top left corner for server infomation and map details.')
player.print('And remember.. Keep Calm And Spaghetti!')
local gui = player.gui
gui.top.style = 'slot_table_spacing_horizontal_flow'
gui.left.style = 'slot_table_spacing_vertical_flow'
end
Event.add(defines.events.on_player_created, player_created)