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* Add creep spread mechanic * Added bot ore islands, use bool flag to turn on. * Added a noise based chest spawning system for artefacts * Added coin loot from biters and mining * Track artefacts launched into space * Add Creepy map preset * Update donators.lua * Add scenario info for crashsite (#291) * Split colors resources from colors code & catchup on donators (#288) * Split colors resources from colors code * Switch back to colors * Added jail button Moved parts of the jail command to report.lua Made jailing possible from a users report. closes #215 * Added sound for new reports Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window. Currently set the sound_path as utility/tutorial_notice * Split chat triggers from control * Move cheat tracking outside of control.lua * Remove player-specific code * Split donator/on_join messages out of control * Move features into features folder * Indentation fix I aimed to fix the troublesome indentation. * Added a single indent * Make sure biter modifiers are accessible for mods * Consistency change regarding table access * Added NightTime.lua Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle) Also added a popup when a player places a solar panel informing that they are purely cosmetic Removed the recipe for portable solar panels because they are useless, but the technology is needed. * Fixed debug print grid value to show non-rounded value * added support for hidden tiles * Add newline to eof * Fixed no newline, indentation and scope of research * crash_site outposts set hidden tile to 'grass-1' * Log items spawned by crafting in cheat mode * Newline to eof * Put responses into table * Use trigger as table key * Change name of lattice to diagonal lattice (#297) * Add Diagonal Ribbon to map presets (#294) * Reorganize control (#312) * Check for config before disabling fish market (#311) * Force diggy biters to spawn, even if there's no space (#308) * Fixed some small things from feedback and issues (#313) * Update fractal_balls.lua * Add ALo's message and color (#314) * Add join message for ALo * Add ALo's color * Typo in donators.lua * fixed tile corruption issus closes #310 (#317) * Update player_list.lua * Update diagonal_ribbon.lua (#322) * Regulars: remove duplicates and sort alphabetically (#320)
73 lines
2.4 KiB
Lua
73 lines
2.4 KiB
Lua
-- Libraries. Removing these will likely lead to game crashes
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require 'config'
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require 'utils.utils'
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require 'utils.list_utils'
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require 'utils.math'
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local Game = require 'utils.game'
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local Event = require 'utils.event'
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require 'map_gen.shared.perlin_noise'
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require 'map_layout'
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-- Specific to RedMew hosts, can be disabled safely if not hosting on RedMew servers
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require 'features.bot'
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-- Library modules which, if missing, will cause other feature modules to fail
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require 'features.base_data'
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require 'features.follow'
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require 'features.user_groups'
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-- Feature modules, each can be disabled
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require 'features.autodeconstruct'
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require 'features.chat_triggers'
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require 'features.corpse_util'
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require 'features.donator_messages'
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require 'features.fish_market'
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require 'features.free_item_logging'
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--require 'features.infinite_storage_chest'
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require 'features.nuke_control'
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require 'features.player_colors'
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require 'features.reactor_meltdown'
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require 'features.train_saviour'
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require 'features.train_station_names'
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-- Contains various commands for users and admins alike
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require 'features.custom_commands'
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-- GUIs the order determines the order they appear from left to right.
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-- These can be safely disabled. Some map presets will add GUI modules themselves.
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require 'features.gui.info'
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require 'features.gui.player_list'
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require 'features.gui.poll'
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require 'features.gui.tag_group'
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require 'features.gui.tasklist'
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require 'features.gui.blueprint_helper'
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require 'features.gui.paint'
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require 'features.gui.score'
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require 'features.gui.popup'
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local function player_created(event)
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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end
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if (global.scenario.config.fish_market.enable) then
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player.insert {name = MARKET_ITEM, count = 10}
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end
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player.insert {name = 'iron-gear-wheel', count = 8}
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player.insert {name = 'iron-plate', count = 16}
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player.print('Welcome to our Server. You can join our Discord at: redmew.com/discord')
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player.print('Click the question mark in the top left corner for server infomation and map details.')
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player.print('And remember.. Keep Calm And Spaghetti!')
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local gui = player.gui
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gui.top.style = 'slot_table_spacing_horizontal_flow'
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gui.left.style = 'slot_table_spacing_vertical_flow'
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end
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Event.add(defines.events.on_player_created, player_created)
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