mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
4258568c90
* Add creep spread mechanic * Added bot ore islands, use bool flag to turn on. * Added a noise based chest spawning system for artefacts * Added coin loot from biters and mining * Track artefacts launched into space * Add Creepy map preset * Update donators.lua * Add scenario info for crashsite (#291) * Split colors resources from colors code & catchup on donators (#288) * Split colors resources from colors code * Switch back to colors * Added jail button Moved parts of the jail command to report.lua Made jailing possible from a users report. closes #215 * Added sound for new reports Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window. Currently set the sound_path as utility/tutorial_notice * Split chat triggers from control * Move cheat tracking outside of control.lua * Remove player-specific code * Split donator/on_join messages out of control * Move features into features folder * Indentation fix I aimed to fix the troublesome indentation. * Added a single indent * Make sure biter modifiers are accessible for mods * Consistency change regarding table access * Added NightTime.lua Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle) Also added a popup when a player places a solar panel informing that they are purely cosmetic Removed the recipe for portable solar panels because they are useless, but the technology is needed. * Fixed debug print grid value to show non-rounded value * added support for hidden tiles * Add newline to eof * Fixed no newline, indentation and scope of research * crash_site outposts set hidden tile to 'grass-1' * Log items spawned by crafting in cheat mode * Newline to eof * Put responses into table * Use trigger as table key * Change name of lattice to diagonal lattice (#297) * Add Diagonal Ribbon to map presets (#294) * Reorganize control (#312) * Check for config before disabling fish market (#311) * Force diggy biters to spawn, even if there's no space (#308) * Fixed some small things from feedback and issues (#313) * Update fractal_balls.lua * Add ALo's message and color (#314) * Add join message for ALo * Add ALo's color * Typo in donators.lua * fixed tile corruption issus closes #310 (#317) * Update player_list.lua * Update diagonal_ribbon.lua (#322) * Regulars: remove duplicates and sort alphabetically (#320)
152 lines
3.5 KiB
Lua
152 lines
3.5 KiB
Lua
-- dependencies
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local min = math.min
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local max = math.max
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local floor = math.floor
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local abs = math.abs
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-- this
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local Debug = {}
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-- private state
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local debug = false
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local cheats = false
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function Debug.enable_debug()
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debug = true
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end
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function Debug.disable_debug()
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debug = false
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end
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function Debug.enable_cheats()
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cheats = true
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end
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function Debug.disable_cheats()
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cheats = true
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end
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global.message_count = 0
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--[[--
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Shows the given message if debug is enabled.
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@param message string
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]]
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function Debug.print(message)
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if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
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global.message_count = global.message_count + 1
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if (debug) then
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game.print('[' .. global.message_count .. '] ' .. tostring(message))
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log('[' .. global.message_count .. '] ' .. tostring(message))
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end
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end
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--[[--
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Shows the given message with serpent enabled, if debug is enabled.
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@param message string
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]]
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function Debug.print_serpent(message)
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Debug.print(serpent.line(message))
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end
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--[[--
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Shows the given message if _DEBUG == true for a given position.
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@param x number
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@param y number
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@param message string
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]]
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function Debug.print_position(position, message)
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message = message or ''
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if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
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global.message_count = global.message_count + 1
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if (debug) then
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game.print('[' .. global.message_count .. '] {x=' .. position.x .. ', y=' .. position.y .. '} ' .. tostring(message))
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end
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end
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--[[--
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Executes the given callback if cheating is enabled.
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@param callback function
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]]
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function Debug.cheat(callback)
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if (cheats) then
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callback()
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end
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end
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--[[--
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Prints a colored value on a location.
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@param value between -1 and 1
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@param surface LuaSurface
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@param position Position {x, y}
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@param scale float
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@param offset float
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@param immutable bool if immutable, only set, never do a surface lookup, values never change
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]]
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function Debug.print_grid_value(value, surface, position, scale, offset, immutable)
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local is_string = type(value) == 'string'
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local color = {r = 1, g = 1, b = 1}
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text = value
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if type(immutable) ~= 'boolean' then
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immutable = false
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end
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if not is_string then
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scale = scale or 1
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offset = offset or 0
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position = {x = position.x + offset, y = position.y + offset}
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local r = max(1, value) / scale
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local g = 1 - abs(value) / scale
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local b = min(1, value) / scale
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if (r > 0) then
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r = 0
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end
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if (b < 0) then
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b = 0
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end
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if (g < 0) then
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g = 0
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end
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r = abs(r)
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color = { r = r, g = g, b = b}
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-- round at precision of 2
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text = floor(100 * value) * 0.01
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if (0 == text) then
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text = '0.00'
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end
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end
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if not immutable then
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local text_entity = surface.find_entity('flying-text', position)
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if text_entity then
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text_entity.text = text
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text_entity.color = color
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return
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end
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end
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surface.create_entity{
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name = 'flying-text',
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color = color,
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text = text,
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position = position
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}.active = false
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end
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return Debug
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