mirror of
https://github.com/Refactorio/RedMew.git
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430 lines
18 KiB
Lua
430 lines
18 KiB
Lua
-- dependencies
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local abs = math.abs
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-- this
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local Config = {
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-- a list of features to register and enable
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-- to disable a feature, change the flag
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features = {
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-- creates a starting zone
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StartingZone = {
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enabled = true,
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-- initial starting position size, higher values are not recommended
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starting_size = 8,
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-- where the market should spawn
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market_spawn_position = {x = 0, y = 3},
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},
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-- controls the Daylight (Default diggy: enabled = true)
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NightTime = {
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enabled = true, -- true = No Daylight, false = Day/night circle (Solar panels work)
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},
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-- controls setting up the players
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SetupPlayer = {
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enabled = true,
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starting_items = {
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{name = 'iron-axe', count = 1},
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{name = 'stone-wall', count = 10},
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},
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-- applied when cheat_mode is set to true. It's recommended to tweak this to your needs
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-- when playing with cheats on (recommended for single player or LAN with limited players)
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cheats = {
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-- Sets the manual mining speed for the player force. A value of 1 = 100% faster. Setting it
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-- to 0.5 would make it 50% faster than the base speed.
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manual_mining_speed_modifier = 1000,
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-- increase the amount of inventory slots for the player force
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character_inventory_slots_bonus = 0,
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-- increases the run speed of all characters for the player force
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character_running_speed_modifier = 2,
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-- a flat health bonus to the player force
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character_health_bonus = 1000000,
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-- adds additional items to the player force when starting in addition to defined in start_items above
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starting_items = {
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{name = 'power-armor-mk2', count = 1},
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{name = 'submachine-gun', count = 1},
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{name = 'uranium-rounds-magazine', count = 1000},
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{name = 'roboport', count = 2},
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{name = 'construction-robot', count = 50},
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{name = 'electric-energy-interface', count = 1},
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{name = 'medium-electric-pole', count = 50},
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{name = 'logistic-chest-storage', count = 50},
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},
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},
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},
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-- core feature
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DiggyHole = {
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enabled = true,
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-- displays a warning when a player continues digging with a full inventory
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-- primarily used for multiplayer, can be disabled without consequences
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enable_digging_warning = true,
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-- initial damage per tick it damages a rock to mine, can be enhanced by robot_damage_per_mining_prod_level
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robot_initial_mining_damage = 4,
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-- damage added per level of mining productivity level research
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robot_damage_per_mining_prod_level = 1,
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},
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-- adds the ability to collapse caves
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DiggyCaveCollapse = {
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enabled = true,
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-- adds per tile what the current stress is
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enable_stress_grid = false,
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-- shows the mask on spawn
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enable_mask_debug = false,
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--the size of the mask used
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mask_size = 9,
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--how much the mask will effect tiles in the different rings of the mask
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mask_relative_ring_weights = {2, 3, 4},
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-- delay in seconds before the cave collapses
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collapse_delay = 2.5,
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-- the threshold that will be applied to all neighbors on a collapse via a mask
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collapse_threshold_total_strength = 16,
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support_beam_entities = {
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['market'] = 9,
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['stone-wall'] = 3,
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['sand-rock-big'] = 2,
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['rock-big'] = 2,
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['rock-huge'] = 2.5,
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['out-of-map'] = 1,
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['stone-path'] = 0.03,
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['concrete'] = 0.04,
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['hazard-concrete'] = 0.04,
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['refined-concrete'] = 0.06,
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},
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cracking_sounds = {
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' R U NY O UF O O L S !',
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}
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},
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-- Adds the ability to drop coins and track how many are sent into space
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ArtefactHunting = {
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enabled = true,
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-- value between 0 and 1, higher value means stronger variance between coordinates
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noise_variance = 0.75,
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-- minimum noise value to spawn a treasure chest, works best with a very high noise variance,
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-- otherwise you risk spawning a lot of chests together
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treasure_chest_noise_threshold = 0.69,
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-- minimum distance from spawn where a chest can spawn
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minimal_treasure_chest_distance = 25,
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-- chances to receive a coin when mining
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mining_coin_chance = 0.10,
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mining_coin_amount = {min = 1, max = 4},
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-- lets you set the coin modifiers for aliens
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-- the modifier value increases the upper random limit that biters can drop
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alien_coin_modifiers = {
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['small-biter'] = 2,
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['small-spitter'] = 2,
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['small-worm-turret'] = 2,
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['medium-biter'] = 3,
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['medium-spitter'] = 3,
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['medium-worm-turret'] = 3,
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['big-biter'] = 5,
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['big-spitter'] = 5,
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['big-worm-turret'] = 5,
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['behemoth-biter'] = 7,
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['behemoth-spitter'] = 7,
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},
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-- chance of aliens dropping coins between 0 and 1, where 1 is 100%
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alien_coin_drop_chance = 0.30,
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-- shows the chest locations, only use when debugging
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display_chest_locations = false,
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treasure_chest_raffle = {
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['coin'] = {chance = 1.00, min = 20, max = 255},
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['steel-axe'] = {chance = 0.55, min = 1, max = 2},
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['stone'] = {chance = 0.50, min = 25, max = 75},
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['copper-ore'] = {chance = 0.25, min = 30, max = 60},
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['copper-plate'] = {chance = 0.10, min = 12, max = 25},
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['iron-ore'] = {chance = 0.20, min = 10, max = 55},
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['iron-plate'] = {chance = 0.10, min = 5, max = 25},
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['steel-plate'] = {chance = 0.05, min = 3, max = 14},
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['steel-furnace'] = {chance = 0.02, min = 1, max = 1},
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['steam-engine'] = {chance = 0.02, min = 1, max = 1},
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['coal'] = {chance = 0.40, min = 30, max = 55},
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['concrete'] = {chance = 0.14, min = 10, max = 50},
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['stone-brick'] = {chance = 0.14, min = 25, max = 75},
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['stone-wall'] = {chance = 0.50, min = 1, max = 3},
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}
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},
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-- replaces the chunks with void
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RefreshMap = {
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enabled = true,
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},
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-- automatically opens areas
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SimpleRoomGenerator = {
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enabled = true,
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-- value between 0 and 1, higher value means stronger variance between coordinates
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noise_variance = 0.066,
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-- shows where rooms are located
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display_room_locations = false,
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-- minimum distance and noise range required for water to spawn
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room_noise_minimum_distance = 9,
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room_noise_ranges = {
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{name = 'water', min = 0.54, max = 1},
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{name = 'dirt', min = 0.39, max = 0.53},
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},
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},
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-- responsible for resource spawning
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ScatteredResources = {
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enabled = true,
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-- determines how distance is measured
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distance = function (x, y) return abs(x) + abs(y) end,
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--distance = function (x, y) return math.sqrt(x * x + y * y) end,
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-- defines the weights of which resource_richness_value to spawn
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resource_richness_weights = {
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['scarce'] = 440,
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['low'] = 350,
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['sufficient'] = 164,
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['good'] = 30,
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['plenty'] = 10,
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['jackpot'] = 6,
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},
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-- defines the min and max range of ores to spawn
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resource_richness_values = {
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['scarce'] = {1, 200},
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['low'] = {201, 400},
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['sufficient'] = {401, 750},
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['good'] = {751, 1200},
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['plenty'] = {1201, 2000},
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['jackpot'] = {2001, 5000},
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},
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-- increases the amount of resources by flat multiplication to initial amount
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-- highly suggested to use for fluids so their yield is reasonable
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resource_type_scalar = {
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['crude-oil'] = 1500,
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['uranium-ore'] = 1.25,
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},
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-- ==============
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-- Debug settings
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-- ==============
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-- shows the ore locations, only use when debugging (compound_cluster_mode)
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display_ore_clusters = false,
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-- =======================
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-- Scattered mode settings
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-- =======================
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-- creates scattered ore (single tiles) at random locations
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scattered_mode = false,
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-- defines the increased chance of spawning resources
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-- calculated_probability = resource_probability + ((distance / scattered_distance_probability_modifier) / 100)
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-- this means the chance increases by 1% every DISTANCE tiles up to the max_probability
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scattered_distance_probability_modifier = 10,
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-- min percentage of chance that resources will spawn after mining
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scattered_min_probability = 0.01,
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-- max chance of spawning resources based on resource_probability + calculated scattered_distance_probability_modifier
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scattered_max_probability = 0.10,
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-- percentage of resource added to the sum. 100 tiles means
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-- 10% more resources with a distance_richness_modifier of 10
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-- 20% more resources with a distance_richness_modifier of 5
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scattered_distance_richness_modifier = 7,
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-- multiplies probability only if cluster mode is enabled
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scattered_cluster_probability_multiplier = 0.5,
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-- multiplies yield only if cluster mode is enabled
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scattered_cluster_yield_multiplier = 1.7,
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-- weights per resource of spawning
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scattered_resource_weights = {
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['coal'] = 160,
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['copper-ore'] = 215,
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['iron-ore'] = 389,
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['stone'] = 212,
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['uranium-ore'] = 21,
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['crude-oil'] = 3,
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},
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-- minimum distance from the spawn point required before it spawns
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scattered_minimum_resource_distance = {
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['coal'] = 16,
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['copper-ore'] = 18,
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['iron-ore'] = 18,
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['stone'] = 15,
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['uranium-ore'] = 86,
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['crude-oil'] = 57,
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},
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-- ==============================
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-- Compound cluster mode settings
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-- ==============================
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-- creates compound clusters of ores defined by a layered ore-gen
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cluster_mode = true,
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-- location of file to find the cluster definition file
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ore_pattern = require 'map_gen.Diggy.Orepattern.Tendrils',
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--ore_pattern = require 'map_gen.Diggy.Orepattern.Clusters',
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},
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-- controls the alien spawning mechanic
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AlienSpawner = {
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enabled = true,
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-- minimum distance from spawn before aliens can spawn
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alien_minimum_distance = 40,
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-- chance of spawning aliens when mining
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alien_probability = 0.05,
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-- spawns the following units when they die. To disable, remove the contents
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-- any non-rounded number will turn into a chance to spawn an additional alien
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-- example: 2.5 would spawn 2 for sure and 50% chance to spawn one additionally
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hail_hydra = {
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-- spitters
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['small-spitter'] = {['small-worm-turret'] = 0.2},
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['medium-spitter'] = {['medium-worm-turret'] = 0.2},
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['big-spitter'] = {['big-worm-turret'] = 0.2},
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['behemoth-spitter'] = {['big-worm-turret'] = 0.4},
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-- biters
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['medium-biter'] = {['small-biter'] = 1.2},
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['big-biter'] = {['medium-biter'] = 1.2},
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['behemoth-biter'] = {['big-biter'] = 1.2},
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-- worms
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['small-worm-turret'] = {['small-biter'] = 2.5},
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['medium-worm-turret'] = {['small-biter'] = 2.5, ['medium-biter'] = 0.6},
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['big-worm-turret'] = {['small-biter'] = 3.8, ['medium-biter'] = 1.3, ['big-biter'] = 1.1},
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},
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},
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--Tracks players causing collapses
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Antigrief = {
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enabled = true,
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autojail = true,
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allowed_collapses_first_hour = 4
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},
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Experience = {
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enabled = true,
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-- controls the formula for calculating level up costs in stone sent to surface
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difficulty_scale = 16, -- Diggy default 16. Higher increases experience requirement climb
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first_lvl_xp = 400, -- Diggy default 400. This sets the price for the first level.
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xp_fine_tune = 200, -- Diggy default 200. This value is used to fine tune the overall requirement climb without affecting the speed
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cost_precision = 3, -- Diggy default 3. This sets the precision of the required experience to level up. E.g. 1234 becomes 1200 with precision 2 and 1230 with precision 3.
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-- percentage * mining productivity level gets added to mining speed
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mining_speed_productivity_multiplier = 5,
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XP = {
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['sand-rock-big'] = 5,
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['rock-big'] = 5,
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['rock-huge'] = 10,
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['rocket_launch'] = 0.01, -- XP reward in percentage of total experience when a rocket launches (Diggy default: 0.01 which equals 1%)
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['science-pack-1'] = 4,
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['science-pack-2'] = 8,
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['science-pack-3'] = 15,
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['military-science-pack'] = 12,
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['production-science-pack'] = 25,
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['high-tech-science-pack'] = 50,
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['space-science-pack'] = 10,
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['enemy_killed'] = 10, -- Base XP for killing biters and spitters.
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['death-penalty'] = 0.002, -- XP deduct in percentage of total experience when a player dies (Diggy default: 0.002 which equals 0.2%)
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['cave-in-penalty'] = 100 -- XP lost every cave in.
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},
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buffs = {
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-- define new buffs here, they are handed out for each level
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mining_speed = {value = 5},
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inventory_slot = {value = 1},
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-- double_level is the level interval for receiving a double bonus (Diggy default: 5 which equals every 5th level)
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health_bonus = {value = 2.5, double_level = 5},
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},
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-- add or remove a table entry to add or remove a unlockable item from the market.
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unlockables = {
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{level = 1, price = 5, name = 'iron-axe'},
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{level = 2, price = 4, name = 'raw-wood'},
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{level = 4, price = 20, name = 'pistol'},
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{level = 4, price = 5, name = 'firearm-magazine'},
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{level = 5, price = 2, name = 'stone-brick'},
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{level = 6, price = 6, name = 'small-lamp'},
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{level = 6, price = 5, name = 'raw-fish'},
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{level = 8, price = 10, name = 'stone-wall'},
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{level = 10, price = 85, name = 'shotgun'},
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{level = 10, price = 4, name = 'shotgun-shell'},
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{level = 13, price = 25, name = 'steel-axe'},
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{level = 13, price = 50, name = 'light-armor'},
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{level = 15, price = 85, name = 'submachine-gun'},
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{level = 18, price = 10, name = 'piercing-rounds-magazine'},
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{level = 18, price = 8, name = 'piercing-shotgun-shell'},
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{level = 20, price = 50, name = 'landfill'},
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{level = 25, price = 100, name = 'heavy-armor'},
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{level = 30, price = 250, name = 'modular-armor'},
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{level = 32, price = 150, name = 'personal-roboport-equipment'},
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{level = 32, price = 20, name = 'construction-robot'},
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{level = 37, price = 750, name = 'power-armor'},
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{level = 38, price = 100, name = 'battery-equipment'},
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{level = 39, price = 750, name = 'fusion-reactor-equipment'},
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{level = 40, price = 150, name = 'energy-shield-equipment'},
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{level = 47, price = 550, name = 'combat-shotgun'},
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{level = 51, price = 25, name = 'uranium-rounds-magazine'},
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{level = 63, price = 250, name = 'rocket-launcher'},
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{level = 63, price = 40, name = 'rocket'},
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{level = 71, price = 80, name = 'explosive-rocket'},
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{level = 78, price = 1000, name = 'satellite'},
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{level = 100, price = 1, name = 'iron-stick'},
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},
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-- modifies the experience per alien type, higher is more xp
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alien_experience_modifiers = {
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['small-biter'] = 2,
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['small-spitter'] = 2,
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['small-worm-turret'] = 2,
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['medium-biter'] = 3,
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['medium-spitter'] = 3,
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['medium-worm-turret'] = 3,
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['big-biter'] = 5,
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['big-spitter'] = 5,
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['big-worm-turret'] = 5,
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['behemoth-biter'] = 7,
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['behemoth-spitter'] = 7,
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},
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},
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},
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}
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return Config
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