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https://github.com/Refactorio/RedMew.git
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68 lines
1.8 KiB
Lua
68 lines
1.8 KiB
Lua
local Module = {}
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Module.distance = function(pos1, pos2)
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local dx = pos2.x - pos1.x
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local dy = pos2.y - pos1.y
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return math.sqrt(dx * dx + dy * dy)
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end
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-- rounds number (num) to certain number of decimal places (idp)
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math.round = function(num, idp)
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local mult = 10 ^ (idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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Module.print_except = function(msg, player)
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for _,p in pairs(game.players) do
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if p.connected and p ~= player then
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p.print(msg)
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end
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end
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end
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Module.print_admins = function(msg)
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for _,p in pairs(game.players) do
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if p.connected and p.admin then
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p.print(msg)
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end
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end
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end
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Module.get_actor = function()
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if game.player then return game.player.name end
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return "<server>"
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end
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Module.cast_bool = function(var)
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if var then return true else return false end
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end
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Module.find_entities_by_last_user = function(player, surface, filters)
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if type(player) == "string" or not player then
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error("bad argument #1 to '" .. debug.getinfo(1, "n").name .. "' (number or LuaPlayer expected, got ".. type(player) .. ")", 1)
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return
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end
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if type(surface) ~= "table" and type(surface) ~= "number" then
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error("bad argument #2 to '" .. debug.getinfo(1, "n").name .. "' (number or LuaSurface expected, got ".. type(surface) .. ")", 1)
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return
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end
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local entities = {}
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local surface = surface
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local player = player
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local filters = filters or {}
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if type(surface) == "number" then surface = game.surfaces[surface] end
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if type(player) == "number" then player = game.players[player] end
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filters.force = player.force.name
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for _,e in pairs(surface.find_entities_filtered(filters)) do
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if e.last_user == player then
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table.insert(entities, e)
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end
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end
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return entities
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end
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Module.ternary = function(c, t, f)
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if c then return t else return f end
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end
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return Module
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