mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
615 lines
22 KiB
Lua
615 lines
22 KiB
Lua
local Gui = require 'utils.gui'
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local UserGroups = require 'user_groups'
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local normal_color = {r = 1, g = 1, b = 1}
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local focus_color = {r = 1, g = 0.55, b = 0.1}
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local rank_colors = {
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{r = 1, g = 1, b = 1}, -- Guest
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{r = 0.155, g = 0.540, b = 0.898}, -- Regular
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{r = 0.093, g = 0.768, b = 0.172} -- Admin
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}
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local welcomed_players = {}
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local map_info = {
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['name'] = 'This Map has no name',
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['description'] = 'This map has no description',
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['extra'] = 'This map has no extra infomation'
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}
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Global.register(
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{
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welcomed_players = welcomed_players,
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map_info = map_info
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},
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function(tbl)
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welcomed_players = tbl.welcomed_players
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map_info = tbl.map_info
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end
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)
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local function prepare_title()
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local welcome_title =
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[[
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111111 1111111 111111 111 111 1111111 11 11
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11 11 11 11 11 1111 1111 11 11 11
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111111 11111 11 11 11 1111 11 11111 11 1 11
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11 11 11 11 11 11 11 11 11 11 111 11
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11 11 1111111 111111 11 11 1111111 111 111
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]]
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local row = {}
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local welcome_title2 = {row}
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local row_index = 1
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local column_index = 1
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local max = 0
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for i = 1, #welcome_title do
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local char = welcome_title:sub(i, i)
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if char == '\n' then
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row_index = row_index + 1
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row = {}
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welcome_title2[row_index] = row
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max = math.max(max, column_index - 1)
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column_index = 1
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elseif char == '1' then
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row[column_index] = true
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column_index = column_index + 1
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elseif char == ' ' then
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row[column_index] = false
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column_index = column_index + 1
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end
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end
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return welcome_title2, max
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end
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local title, title_max = prepare_title()
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local main_button_name = Gui.uid_name()
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local main_frame_name = Gui.uid_name()
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local tab_button_name = Gui.uid_name()
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local editable_textbox_name = Gui.uid_name()
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local function line_bar(parent)
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local bar = parent.add {type = 'progressbar', value = 1}
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local style = bar.style
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style.color = normal_color
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style.horizontally_stretchable = true
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end
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local pages = {
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{
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tab_button = function(parent, player)
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local button = parent.add {type = 'button', name = tab_button_name, caption = 'Welcome'}
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return button
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end,
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content = function(parent, player)
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local top_flow = parent.add {type = 'flow'}
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local top_flow_style = top_flow.style
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top_flow_style.align = 'center'
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top_flow_style.horizontally_stretchable = true
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local top_label = top_flow.add {type = 'label', caption = 'Welcome to the Redmew Server!'}
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local top_label_style = top_label.style
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top_label_style.font = 'default-frame'
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local label1 =
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parent.add {
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type = 'label',
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caption = [[
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Redmew is community for players of all skill levels committed to pushing the limits of Factorio Multiplayer through custom scripts and crazy map designs.
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Our Objective is to have as much fun as possible.
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Check out our discord for new map info and to suggest new maps / ideas]]
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}
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local label1_style = label1.style
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label1_style.single_line = false
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label1_style.align = 'center'
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local discord_textbox_flow = parent.add {type = 'flow'}
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local discord_textbox_flow_style = discord_textbox_flow.style
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discord_textbox_flow_style.align = 'center'
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discord_textbox_flow_style.horizontally_stretchable = true
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local discord_textbox = discord_textbox_flow.add {type = 'text-box', text = 'redmew.com/discord '}
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discord_textbox.read_only = true
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local label2_flow = parent.add {type = 'flow'}
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local label2_flow_style = label2_flow.style
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label2_flow_style.align = 'center'
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label2_flow_style.horizontally_stretchable = true
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local label2 = label2_flow.add {type = 'label', caption = 'Contribute to our servers at'}
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local contribute2_flow = parent.add {type = 'flow', direction = 'horizontal'}
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local contribute2_flow_style = contribute2_flow.style
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contribute2_flow_style.align = 'center'
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contribute2_flow_style.horizontally_stretchable = true
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local contribute2_label = contribute2_flow.add {type = 'label', caption = 'Patreon:'}
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local contribute2_textbox = contribute2_flow.add {type = 'text-box', text = 'patreon.com/redmew '}
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contribute2_textbox.read_only = true
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local contribute2_flow = parent.add {type = 'flow', direction = 'horizontal'}
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local contribute2_flow_style = contribute2_flow.style
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contribute2_flow_style.align = 'center'
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contribute2_flow_style.horizontally_stretchable = true
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local contribute2_label = contribute2_flow.add {type = 'label', caption = 'Paypal:'}
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local contribute2_textbox = contribute2_flow.add {type = 'text-box', text = 'paypal.me/jsuesse '}
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contribute2_textbox.read_only = true
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end
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},
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{
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tab_button = function(parent, player)
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local button = parent.add {type = 'button', name = tab_button_name, caption = 'Rules'}
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return button
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end,
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content = function(parent, player)
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local top_flow = parent.add {type = 'flow'}
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local top_flow_style = top_flow.style
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top_flow_style.align = 'center'
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top_flow_style.horizontally_stretchable = true
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local top_label = top_flow.add {type = 'label', caption = 'Rules'}
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local top_label_style = top_label.style
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top_label_style.font = 'default-frame'
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local label1_flow = parent.add {type = 'flow'}
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local label1_flow_style = label1_flow.style
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label1_flow_style.align = 'center'
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label1_flow_style.horizontally_stretchable = true
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local label1 =
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label1_flow.add {
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type = 'label',
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caption = [[
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Have fun and play nice.
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Don't talk about Fight club.
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Don't talk about rule 2.
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If this is your first night, then you have to fight.
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]]
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}
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local label1_style = label1.style
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label1_style.single_line = false
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label1_style.align = 'center'
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end
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},
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{
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tab_button = function(parent, player)
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local button = parent.add {type = 'button', name = tab_button_name, caption = 'Scenario Mods'}
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return button
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end,
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content = function(parent, player)
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local parent_style = parent.style
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parent_style.right_padding = 2
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parent =
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parent.add {
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type = 'scroll-pane',
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vertical_scroll_policy = 'auto-and-reserve-space',
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horizontal_scroll_policy = 'never'
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}
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parent_style = parent.style
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parent_style.vertically_stretchable = true
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local top_flow = parent.add {type = 'flow'}
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local top_flow_style = top_flow.style
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top_flow_style.align = 'center'
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top_flow_style.horizontally_stretchable = true
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local top_label = top_flow.add {type = 'label', caption = 'Soft Mods and Server Plugins'}
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local top_label_style = top_label.style
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top_label_style.font = 'default-frame'
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local ranks_flow = parent.add {type = 'flow', direction = 'horizontal'}
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local ranks = ranks_flow.add {type = 'label', caption = ' Ranks'}
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ranks.style.font = 'default-listbox'
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local ranks_label =
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ranks_flow.add {
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type = 'label',
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caption = [[
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We have a basic rank system to prevent griefing. You can't use nukes or the deconstruction planner if you are a guest. If you play for a couple of hours an admin will promote you to regular. ]]
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}
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local ranks_label_style = ranks_label.style
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ranks_label_style.single_line = false
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local player_rank_flow = parent.add {type = 'flow', direction = 'horizontal'}
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player_rank_flow.add {type = 'label', caption = ' Your rank is:'}
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if player.admin then
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local label = player_rank_flow.add {type = 'label', caption = 'Admin'}
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label.style.font_color = rank_colors[3]
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elseif UserGroups.is_regular(player.name) then
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local label = player_rank_flow.add {type = 'label', caption = 'Regular'}
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label.style.font_color = rank_colors[2]
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else
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local label = player_rank_flow.add {type = 'label', caption = 'Guest'}
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label.style.font_color = rank_colors[1]
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end
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local player_list_flow = parent.add {type = 'flow', direction = 'horizontal'}
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player_list_flow.add {type = 'sprite', sprite = 'entity/player'}
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local player_list = player_list_flow.add {type = 'label', caption = 'Player list'}
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player_list.style.font = 'default-listbox'
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local player_list_label =
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player_list_flow.add {
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type = 'label',
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caption = [[
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This lists all players on the server and shows some stats. You can sort the list by clicking on the column tab_button.
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]]
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}
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player_list_label.style.single_line = false
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local poll_flow = parent.add {type = 'flow', direction = 'horizontal'}
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poll_flow.add {type = 'sprite', sprite = 'item/programmable-speaker'}
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local poll = poll_flow.add {type = 'label', caption = 'Polls'}
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poll.style.font = 'default-listbox'
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local poll_label =
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poll_flow.add {
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type = 'label',
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caption = [[
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Polls help players communicate. Want to improve someone’s build, make a poll to check everyone is ok with that. Not sure what our next objective should be, why not make a poll. You need to be a regular to make new polls.
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]]
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}
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poll_label.style.single_line = false
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local tag_flow = parent.add {type = 'flow', direction = 'horizontal'}
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local tag_button = tag_flow.add {type = 'label', caption = 'tag'}
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local tag_button_style = tag_button.style
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tag_button_style.font = 'default-listbox'
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tag_button_style.font_color = {r = 0, g = 0, b = 0}
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local tag = tag_flow.add {type = 'label', caption = 'Tags'}
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tag.style.font = 'default-listbox'
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local tag_label =
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tag_flow.add {
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type = 'label',
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caption = [[
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You can assign yourself a role with tags to let other players know what you are doing. Or just use the tag as decoration. Regulars can create new custom tags, be sure to show off your creatively.
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]]
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}
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tag_label.style.single_line = false
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local task_flow = parent.add {type = 'flow', direction = 'horizontal'}
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task_flow.add {type = 'sprite', sprite = 'item/discharge-defense-remote'}
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local task = task_flow.add {type = 'label', caption = 'Tasks'}
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task.style.font = 'default-listbox'
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local task_label =
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task_flow.add {
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type = 'label',
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caption = [[
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Not sure what you should be working on, why not look at the tasks and see what needs doing. Regulars can add new tasks.
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]]
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}
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task_label.style.single_line = false
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local blueprint_flow = parent.add {type = 'flow', direction = 'horizontal'}
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blueprint_flow.add {type = 'sprite', sprite = 'item/blueprint'}
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local blueprint = blueprint_flow.add {type = 'label', caption = 'Blueprint\nhelper'}
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local blueprint_style = blueprint.style
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blueprint_style.font = 'default-listbox'
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blueprint_style.single_line = false
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blueprint_style.width = 64
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local blueprint_label =
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blueprint_flow.add {
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type = 'label',
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caption = [[
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The Blueprint helper™ lets you flip blueprints horizontally or vertically and lets you converter the entities used in the blueprint e.g. turn yellow belts into red belts
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]]
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}
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blueprint_label.style.single_line = false
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local score_flow = parent.add {type = 'flow', direction = 'horizontal'}
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score_flow.add {type = 'sprite', sprite = 'item/rocket-silo'}
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local score = score_flow.add {type = 'label', caption = 'Score'}
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score.style.font = 'default-listbox'
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local score_label =
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score_flow.add {
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type = 'label',
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caption = [[
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Shows number of rockets launched and biters liberated.
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]]
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}
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score_label.style.single_line = false
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end
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},
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{
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tab_button = function(parent, player)
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local button = parent.add {type = 'button', name = tab_button_name, caption = 'Map Info'}
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return button
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end,
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content = function(parent, player)
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local read_only = not player.admin
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local text_width = 430
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local top_flow = parent.add {type = 'flow'}
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local top_flow_style = top_flow.style
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top_flow_style.align = 'center'
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top_flow_style.horizontally_stretchable = true
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local top_label = top_flow.add {type = 'label', caption = 'Map Infomation'}
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local top_label_style = top_label.style
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top_label_style.font = 'default-frame'
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local grid = parent.add {type = 'table', column_count = 2}
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local grid_style = grid.style
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grid_style.horizontally_stretchable = true
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local map_name_label = grid.add {type = 'label', caption = 'Map name: '}
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local map_name_textbox =
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grid.add({type = 'flow'}).add {
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type = 'text-box',
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name = editable_textbox_name,
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text = map_info['name']
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}
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map_name_textbox.read_only = read_only
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local map_name_textbox_style = map_name_textbox.style
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map_name_textbox_style.width = text_width
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map_name_textbox_style.maximal_height = 27
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Gui.set_data(map_name_textbox, 'name')
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local map_description_label = grid.add {type = 'label', caption = 'Map description: '}
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local map_description_textbox =
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grid.add({type = 'flow'}).add {
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type = 'text-box',
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name = editable_textbox_name,
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text = map_info['description']
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}
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map_description_textbox.read_only = read_only
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local map_description_textbox_style = map_description_textbox.style
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map_description_textbox_style.width = text_width
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map_description_textbox_style.maximal_height = 72
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Gui.set_data(map_description_textbox, 'description')
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local map_extra_info_label = grid.add {type = 'label', caption = 'Extra Info: '}
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local map_extra_info_textbox =
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grid.add({type = 'flow'}).add {
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type = 'text-box',
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name = editable_textbox_name,
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text = map_info['extra']
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}
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map_extra_info_textbox.read_only = read_only
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local map_extra_info_textbox_style = map_extra_info_textbox.style
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map_extra_info_textbox_style.width = text_width
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map_extra_info_textbox_style.height = 240
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Gui.set_data(map_extra_info_textbox, 'extra')
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end
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},
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{
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tab_button = function(parent, player)
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local button = parent.add {type = 'button', name = tab_button_name, caption = 'Other Servers'}
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return button
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end,
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content = function(parent, player)
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local top_flow = parent.add {type = 'flow'}
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local top_flow_style = top_flow.style
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top_flow_style.align = 'center'
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top_flow_style.horizontally_stretchable = true
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local top_label = top_flow.add {type = 'label', caption = 'Other Servers'}
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local top_label_style = top_label.style
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top_label_style.font = 'default-frame'
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local label1_flow = parent.add {type = 'flow'}
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local label1_flow_style = label1_flow.style
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label1_flow_style.horizontally_stretchable = true
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label1_flow_style.align = 'center'
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local label1 =
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label1_flow.add {
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type = 'label',
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caption = [[
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We also host a modded server.
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Check out the modded channel on our discord for details.]]
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}
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local label1_style = label1.style
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label1_style.single_line = false
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label1_style.align = 'center'
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local discord_textbox_flow = parent.add {type = 'flow'}
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local discord_textbox_flow_style = discord_textbox_flow.style
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discord_textbox_flow_style.align = 'center'
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discord_textbox_flow_style.horizontally_stretchable = true
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local discord_textbox = discord_textbox_flow.add {type = 'text-box', text = 'redmew.com/discord '}
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discord_textbox.read_only = true
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end
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}
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}
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local function draw_main_frame(center, player)
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local frame = center.add {type = 'frame', name = main_frame_name, direction = 'vertical'}
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local frame_style = frame.style
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frame_style.height = 600
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frame_style.width = 600
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frame_style.left_padding = 16
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frame_style.right_padding = 16
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frame_style.top_padding = 16
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local top_flow = frame.add {type = 'flow'}
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local top_flow_style = top_flow.style
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top_flow_style.align = 'center'
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top_flow_style.top_padding = 8
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top_flow_style.horizontally_stretchable = true
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local title_grid = top_flow.add {type = 'table', column_count = title_max}
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for _, row in ipairs(title) do
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for _, char in ipairs(row) do
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local ele
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if char then
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ele = title_grid.add {type = 'sprite', sprite = 'virtual-signal/signal-red'}
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else
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ele = title_grid.add {type = 'label', caption = ' '}
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end
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local ele_style = ele.style
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ele_style.height = 10
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ele_style.width = 10
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end
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end
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local title_grid_style = title_grid.style
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title_grid_style.vertical_spacing = 0
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|
title_grid_style.horizontal_spacing = 0
|
|
title_grid_style.bottom_padding = 8
|
|
|
|
line_bar(frame)
|
|
|
|
local tab_buttons = {}
|
|
local active_tab = 1
|
|
local data = {
|
|
tab_buttons = tab_buttons,
|
|
active_tab = active_tab
|
|
}
|
|
|
|
local tab_flow = frame.add {type = 'flow', direction = 'horizontal'}
|
|
local tab_flow_style = tab_flow.style
|
|
tab_flow_style.align = 'center'
|
|
tab_flow_style.horizontally_stretchable = true
|
|
|
|
for index, page in ipairs(pages) do
|
|
local button_flow = tab_flow.add {type = 'flow'}
|
|
local button = page.tab_button(button_flow, player)
|
|
Gui.set_data(button, {index = index, data = data})
|
|
|
|
tab_buttons[index] = button
|
|
end
|
|
|
|
tab_buttons[active_tab].style.font_color = focus_color
|
|
|
|
line_bar(frame)
|
|
|
|
local content = frame.add {type = 'frame', direction = 'vertical', style = 'image_frame'}
|
|
local content_style = content.style
|
|
content_style.horizontally_stretchable = true
|
|
content_style.vertically_stretchable = true
|
|
content_style.left_padding = 8
|
|
content_style.right_padding = 8
|
|
content_style.top_padding = 4
|
|
|
|
pages[active_tab].content(content, player)
|
|
|
|
data.content = content
|
|
|
|
local bottom_flow = frame.add {type = 'flow'}
|
|
local bottom_flow_style = bottom_flow.style
|
|
bottom_flow_style.align = 'center'
|
|
bottom_flow_style.top_padding = 8
|
|
bottom_flow_style.horizontally_stretchable = true
|
|
|
|
local close_button = bottom_flow.add {type = 'button', name = main_button_name, caption = 'Close'}
|
|
|
|
player.opened = frame
|
|
end
|
|
|
|
local function toggle(event)
|
|
local player = event.player
|
|
local center = player.gui.center
|
|
local main_frame = center[main_frame_name]
|
|
|
|
if main_frame then
|
|
Gui.destroy(main_frame)
|
|
else
|
|
draw_main_frame(center, player)
|
|
end
|
|
end
|
|
|
|
local function player_created(event)
|
|
local player = game.players[event.player_index]
|
|
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
local gui = player.gui
|
|
|
|
local button = gui.top.add {type = 'sprite-button', name = main_button_name, sprite = 'utility/questionmark'}
|
|
|
|
if player.admin or UserGroups.is_regular(player.name) or welcomed_players[player.index] then
|
|
return
|
|
end
|
|
|
|
welcomed_players[player.index] = true
|
|
draw_main_frame(gui.center, player)
|
|
end
|
|
|
|
Event.add(defines.events.on_player_created, player_created)
|
|
|
|
Gui.on_click(main_button_name, toggle)
|
|
|
|
Gui.on_click(
|
|
tab_button_name,
|
|
function(event)
|
|
local button = event.element
|
|
local player = event.player
|
|
|
|
local button_data = Gui.get_data(button)
|
|
local index = button_data.index
|
|
local data = button_data.data
|
|
local active_tab = data.active_tab
|
|
|
|
if active_tab == index then
|
|
return
|
|
end
|
|
|
|
local tab_buttons = data.tab_buttons
|
|
local old_button = tab_buttons[active_tab]
|
|
|
|
old_button.style.font_color = normal_color
|
|
button.style.font_color = focus_color
|
|
|
|
data.active_tab = index
|
|
|
|
local content = data.content
|
|
Gui.clear(content)
|
|
|
|
pages[index].content(content, player)
|
|
end
|
|
)
|
|
|
|
Gui.on_text_changed(
|
|
editable_textbox_name,
|
|
function(event)
|
|
local textbox = event.element
|
|
local key = Gui.get_data(textbox)
|
|
|
|
map_info[key] = textbox.text
|
|
end
|
|
)
|
|
|
|
Gui.on_custom_close(
|
|
main_frame_name,
|
|
function(event)
|
|
Gui.destroy(event.element)
|
|
end
|
|
)
|