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109 lines
2.7 KiB
Lua
109 lines
2.7 KiB
Lua
local Token = require 'utils.global_token'
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local Event = require 'utils.event'
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local Gui = {}
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global.Gui_data = {}
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local click_handlers
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local close_handlers
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function Gui.uid_name()
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return tostring(Token.uid())
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end
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-- Associates data with the LuaGuiElement. If data is nil then removes the data
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function Gui.set_data(element, data)
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global.Gui_data[element.player_index .. ',' .. element.index] = data
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end
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-- Gets the Associated data with this LuaGuiElement if any.
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function Gui.get_data(element)
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return global.Gui_data[element.player_index .. ',' .. element.index]
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end
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-- Removes data associated with LuaGuiElement and its children recursivly.
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function Gui.remove_data_recursivly(element)
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Gui.set_data(element, nil)
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local children = element.children
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if not children then
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return
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end
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for _, child in ipairs(children) do
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if child.valid then
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Gui.remove_data_recursivly(child)
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end
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end
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end
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local function on_click(event)
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local element = event.element
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if not element or not element.valid then
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return
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end
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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event.player = player
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local handler = click_handlers[element.name]
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if not handler then
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return
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end
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handler(event)
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end
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-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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function Gui.on_click(element_name, handler)
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if not click_handlers then
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click_handlers = {}
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Event.add(defines.events.on_gui_click, on_click)
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end
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click_handlers[element_name] = handler
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end
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local function on_close(event)
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local element = event.element
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if not element or not element.valid then
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return
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end
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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event.player = player
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local handler = close_handlers[element.name]
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if not handler then
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return
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end
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handler(event)
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end
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-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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function Gui.on_custom_close(element_name, handler)
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if not close_handlers then
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close_handlers = {}
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Event.add(defines.events.on_gui_closed, on_close)
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end
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close_handlers[element_name] = handler
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end
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return Gui
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