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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/features/gui/debug/model.lua
2019-02-02 17:42:51 +00:00

148 lines
3.2 KiB
Lua

local Gui = require 'utils.gui'
local table = require 'utils.table'
local gui_names = Gui.names
local type = type
local concat = table.concat
local inspect = table.inspect
local pcall = pcall
local loadstring = loadstring
local rawset = rawset
local Public = {}
local luaObject = {'{', nil, ", name = '", nil, "'}"}
local luaPlayer = {"{LuaPlayer, name = '", nil, "', index = ", nil, '}'}
local luaEntity = {"{LuaEntity, name = '", nil, "', unit_number = ", nil, '}'}
local luaGuiElement = {"{LuaGuiElement, name = '", nil, "'}"}
local function get(obj, prop)
return obj[prop]
end
local function get_name_safe(obj)
local s, r = pcall(get, obj, 'name')
if not s then
return 'nil'
else
return r or 'nil'
end
end
local function get_lua_object_type_safe(obj)
local s, r = pcall(get, obj, 'help')
if not s then
return
end
return r():match('Lua%a+')
end
local function inspect_process(item)
if type(item) ~= 'table' or type(item.__self) ~= 'userdata' then
return item
end
local suc, valid = pcall(get, item, 'valid')
if not suc then
-- no 'valid' property
return get_lua_object_type_safe(item) or '{NoHelp LuaObject}'
end
if not valid then
return '{Invalid LuaObject}'
end
local obj_type = get_lua_object_type_safe(item)
if not obj_type then
return '{NoHelp LuaObject}'
end
if obj_type == 'LuaPlayer' then
luaPlayer[2] = item.name or 'nil'
luaPlayer[4] = item.index or 'nil'
return concat(luaPlayer)
elseif obj_type == 'LuaEntity' then
luaEntity[2] = item.name or 'nil'
luaEntity[4] = item.unit_number or 'nil'
return concat(luaEntity)
elseif obj_type == 'LuaGuiElement' then
local name = item.name
luaGuiElement[2] = gui_names[name] or name or 'nil'
return concat(luaGuiElement)
else
luaObject[2] = obj_type
luaObject[4] = get_name_safe(item)
return concat(luaObject)
end
end
local inspect_options = {process = inspect_process}
function Public.dump(data)
return inspect(data, inspect_options)
end
local dump = Public.dump
function Public.dump_ignore_builder(ignore)
local function process(item)
if ignore[item] then
return nil
end
return inspect_process(item)
end
local options = {process = process}
return function(data)
return inspect(data, options)
end
end
function Public.dump_function(func)
local res = {'upvalues:\n'}
local i = 1
while true do
local n, v = debug.getupvalue(func, i)
if n == nil then
break
elseif n ~= '_ENV' then
res[#res + 1] = n
res[#res + 1] = ' = '
res[#res + 1] = dump(v)
res[#res + 1] = '\n'
end
i = i + 1
end
return concat(res)
end
function Public.dump_text(text, player)
local func = loadstring('return ' .. text)
if not func then
return false
end
rawset(game, 'player', player)
local suc, var = pcall(func)
rawset(game, 'player', nil)
if not suc then
return false
end
return true, dump(var)
end
return Public