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RedMew/map_gen/misc/change_landfill_tile.lua
2018-06-08 16:48:16 +01:00

27 lines
585 B
Lua

local Event = require 'utils.event'
local tile
Event.add(
defines.events.on_player_built_tile,
function(event)
local item = event.item
if not item or not item.valid then
return
end
if event.item.name == 'landfill' then
local tiles = event.tiles
for i = 1, #tiles do
tiles[i].name = tile
end
local surface = game.surfaces[event.surface_index]
surface.set_tiles(tiles)
end
end
)
return function(tile_name)
tile = tile_name or 'sand-1'
end