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27 lines
585 B
Lua
27 lines
585 B
Lua
local Event = require 'utils.event'
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local tile
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Event.add(
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defines.events.on_player_built_tile,
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function(event)
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local item = event.item
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if not item or not item.valid then
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return
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end
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if event.item.name == 'landfill' then
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local tiles = event.tiles
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for i = 1, #tiles do
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tiles[i].name = tile
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end
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local surface = game.surfaces[event.surface_index]
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surface.set_tiles(tiles)
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end
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end
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)
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return function(tile_name)
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tile = tile_name or 'sand-1'
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end
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