mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
147 lines
4.8 KiB
Lua
147 lines
4.8 KiB
Lua
local Token = require 'utils.token'
|
|
local Event = require 'utils.event'
|
|
local Game = require 'utils.game'
|
|
|
|
local Gui = {}
|
|
|
|
global.Gui_data = {}
|
|
|
|
function Gui.uid_name()
|
|
if _DEBUG then
|
|
-- https://stackoverflow.com/questions/48402876/getting-current-file-name-in-lua
|
|
local filename = debug.getinfo(2, 'S').source:match('^.+/(.+)$'):sub(1, -5)
|
|
return filename .. ',' .. Token.uid()
|
|
else
|
|
return tostring(Token.uid())
|
|
end
|
|
end
|
|
|
|
-- Associates data with the LuaGuiElement. If data is nil then removes the data
|
|
function Gui.set_data(element, data)
|
|
global.Gui_data[element.player_index * 0x100000000 + element.index] = data
|
|
end
|
|
|
|
-- Gets the Associated data with this LuaGuiElement if any.
|
|
function Gui.get_data(element)
|
|
return global.Gui_data[element.player_index * 0x100000000 + element.index]
|
|
end
|
|
|
|
-- Removes data associated with LuaGuiElement and its children recursivly.
|
|
function Gui.remove_data_recursively(element)
|
|
Gui.set_data(element, nil)
|
|
|
|
local children = element.children
|
|
|
|
if not children then
|
|
return
|
|
end
|
|
|
|
for _, child in ipairs(children) do
|
|
if child.valid then
|
|
Gui.remove_data_recursively(child)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Gui.remove_children_data(element)
|
|
local children = element.children
|
|
|
|
if not children then
|
|
return
|
|
end
|
|
|
|
for _, child in ipairs(children) do
|
|
if child.valid then
|
|
Gui.set_data(child, nil)
|
|
Gui.remove_children_data(child)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Gui.destroy(element)
|
|
Gui.remove_data_recursively(element)
|
|
element.destroy()
|
|
end
|
|
|
|
function Gui.clear(element)
|
|
Gui.remove_children_data(element)
|
|
element.clear()
|
|
end
|
|
|
|
local function handler_factory(event_id)
|
|
local handlers
|
|
|
|
local function on_event(event)
|
|
local element = event.element
|
|
if not element or not element.valid then
|
|
return
|
|
end
|
|
|
|
local handler = handlers[element.name]
|
|
if not handler then
|
|
return
|
|
end
|
|
|
|
local player = Game.get_player_by_index(event.player_index)
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
event.player = player
|
|
|
|
handler(event)
|
|
end
|
|
|
|
return function(element_name, handler)
|
|
if not handlers then
|
|
handlers = {}
|
|
Event.add(event_id, on_event)
|
|
end
|
|
|
|
handlers[element_name] = handler
|
|
end
|
|
end
|
|
|
|
-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_checked_state_changed = handler_factory(defines.events.on_gui_checked_state_changed)
|
|
|
|
-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_click = handler_factory(defines.events.on_gui_click)
|
|
|
|
-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_custom_close = handler_factory(defines.events.on_gui_closed)
|
|
|
|
-- Register a handler for the on_gui_elem_changed event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_elem_changed = handler_factory(defines.events.on_gui_elem_changed)
|
|
|
|
-- Register a handler for the on_gui_selection_state_changed event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_selection_state_changed = handler_factory(defines.events.on_gui_selection_state_changed)
|
|
|
|
-- Register a handler for the on_gui_text_changed event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_text_changed = handler_factory(defines.events.on_gui_text_changed)
|
|
|
|
-- Register a handler for the on_gui_value_changed event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_value_changed = handler_factory(defines.events.on_gui_value_changed)
|
|
|
|
return Gui
|