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RedMew/map_gen/shared/map_loader.lua

55 lines
1.9 KiB
Lua

local shape = require 'map_selection'
local b = require 'map_gen.shared.builders'
local RS = require 'map_gen.shared.redmew_surface'
local config = global.config.map_generation
local line = '-----------------------------\n'
local shape_type = type(shape)
--- Check if shape is a function, if it isn't throw an error.
local function shape_check()
if shape_type ~= 'function' then
error(line .. 'You cannot use entity or terrain modules together with this map as it does not return a function.')
end
end
--- Run each function once to trigger the require
local function initialize(array)
for i = 1, #array do
array[i] = array[i]()
end
end
--- Initializes and applies entity modules after checking for errors.
if #config.entity_modules > 0 then
shape_check()
initialize(config.entity_modules)
shape = shape or b.full_shape
shape = b.apply_entities(shape, config.entity_modules)
end
--- Initializes and applies terrain modules after checking for errors.
if #config.terrain_modules > 0 then
shape_check()
initialize(config.terrain_modules)
shape = shape or b.full_shape
for _, m in ipairs(config.terrain_modules) do
shape = b.overlay_tile_land(shape, m)
end
end
Debug.print(shape)
Debug.print(shape_type)
--- If shape it a function, initialize the generator
if shape_type == 'function' then
local surfaces = {
[RS.get_surface_name()] = shape
}
local gen = require('map_gen.shared.generate')
gen.init({surfaces = surfaces, regen_decoratives = config.regen_decoratives, tiles_per_tick = config.tiles_per_tick})
gen.register()
elseif shape ~= true then -- If a map is returning neither true nor a function, they did not include a map, or the map is returning an unexpected type.
error(line .. 'The map selected in map_selection.lua is either missing or is returning a non-true non-function data type.')
end