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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/map_gen/shared
RedRafe acc257b8b6
April fools maps (#1404)
* Upload pinguin scenario

* Fix relative path

* Pinguin scenario modularization

* Update enemy_turrets.lua

Added energy interface controls to limit power available to enemy laser turrets, with laser_shots_per_level constant for balancing.

* Update floor_is_lava.lua

Now spawns fire under players when level is half of max.

* Explosion Scare Module

Added explosion_scare module. Chooses players to randomly explode (non-damaging) a number of times before switching to new targets. Explosion intensity increases as module increases.

* Update pinguin.lua

Removed comment block over modules.

* Added New Module: permanent_factory

Has a very small chance to make an entity unminable and undestructible when placed.

* MeteOres

Added new module: MeteOres.
Spawns a random meteor that damages entities, creates ore, and spawns biters.

* Update meteOres.lua

Added explosion to meteor

* Added Auto Build

Added auto_build module. Selects random players, and automatically builds the item in their cursor nearby for a while, before changing targets.

* New module: Unorganized Recipes

Added a new module to hide recipe groups and subgroups for random players. This leads to "unorganized" crafting menus.

* Update auto_build.lua

Fixed typo. I must have changed base targets to 0 instead of the global level when preparing this file for commit.

* Add Biter Ores Module

Add new module. Spawns ores on death of biters, worms, and spawners, based on difficulty of biter and level.

looks for ores on the tile the biter dies on to add to, otherwise looks nearby for an ore type and uses that, otherwise decides on a new ore type to spawn.

This should allow players to set up "farms" for their ores, creating reasonable ore patches.

Contains a RANDOM_ORES constant that will make the search radius small and ensure random ores are placed instead.

* Update biter_ores.lua

Found typo. radius should be .1 not 1 for tile directly beneath biter.

* Updated Existing Modules

Got luacheck setup in my IDE so we don't have to wait for RedMew to run it. Fixed white-space and other linting errors.

* Split AF scenarios

* Add alien biomes module

* Draft april-fools scenarios

* Fix draft issues

---------

Co-authored-by: R. Nukem <Reoisasa@gmail.com>
2024-03-28 23:27:27 +00:00
..
alien_biomes.lua April fools maps (#1404) 2024-03-28 23:27:27 +00:00
biter_attacks.lua Change game.players -> game.get_player 2021-05-15 11:21:46 +01:00
builders.lua Fix duplicate outpost IDs. (#1385) 2023-11-26 14:30:24 +00:00
car_body.lua keep the player's character 2019-05-20 15:10:36 +01:00
change_landfill_tile.lua Fix for possible nil item in on_player_built_tile 2019-02-24 21:40:08 -05:00
chunklist.lua Add generate_event_name to event module 2019-03-03 13:03:24 -05:00
danger_ore_banned_entities.lua Fixed upvalues 2019-10-05 17:00:36 +02:00
day_night.lua Fix lifecycle mistakes 2019-02-10 22:44:54 -05:00
ent_functions.lua Add redmew_surface (#631) 2019-01-16 13:44:55 -05:00
entity_placement_restriction.lua Change on_destroy message on danger_ores (#1322) 2022-05-31 17:21:51 +01:00
generate.lua Refactor all the danger ore maps 2020-09-02 12:26:19 +01:00
global_builders.lua Rename utils and fix requires 2018-11-27 17:08:26 -05:00
hail_hydra.lua undo un-intentional indent 2020-08-09 22:12:38 -04:00
loot_items.lua Remove removed items/entities. 2020-11-24 16:39:22 +00:00
map_loader.lua Add event toggles to debugger, increment version of debuggertron 2019-02-21 13:43:40 -05:00
naughty_words.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
perlin_noise.lua Fix linting (#657) 2019-01-19 11:34:29 -05:00
random.lua added extra functions 2018-06-12 17:24:59 +01:00
redmew_surface.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
restrict_landfill_tile.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
simplex_noise.lua Cleanup map_gen/shared (#421) 2018-11-21 14:34:19 +01:00
spawn_control.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
wreck_items.lua Remove removed items/entities. 2020-11-24 16:39:22 +00:00