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RedMew/features/gui/debug/event_view.lua
2019-06-18 21:35:25 +01:00

170 lines
4.2 KiB
Lua

local Event = require 'utils.event'
local table = require 'utils.table'
local Gui = require 'utils.gui'
local Model = require 'features.gui.debug.model'
local format = string.format
local insert = table.insert
local events = defines.events
-- Constants
local events_to_keep = 10
-- Local vars
local Public = {
name = 'Events'
}
local name_lookup = {}
-- GUI names
local checkbox_name = Gui.uid_name()
local filter_name = Gui.uid_name()
local clear_filter_name = Gui.uid_name()
-- global tables
local enabled = {}
local last_events = {}
global.debug_event_view = {
enabled = enabled,
last_events = last_events,
filter = ''
}
function Public.on_open_debug()
local tbl = global.debug_event_view
if tbl then
enabled = tbl.enabled
last_events = tbl.last_events
else
enabled = {}
last_events = {}
global.debug_event_view = {
enabled = enabled,
last_events = last_events
}
end
Public.on_open_debug = nil
end
-- Local functions
local function event_callback(event)
local id = event.name
if not enabled[id] then
return
end
local name = name_lookup[id]
if not last_events[name] then
last_events[name] = {}
end
insert(last_events[name], 1, event)
last_events[name][events_to_keep + 1] = nil
event.name = nil
local str = format('%s (id = %s): %s', name, id, Model.dump(event))
game.print(str)
log(str)
end
local function on_gui_checked_state_changed(event)
local element = event.element
local name = element.caption
local id = events[name]
local state = element.state and true or false
element.state = state
if state then
enabled[id] = true
else
enabled[id] = false
end
end
-- GUI
-- Create a table with events sorted by their names
local grid_builder = {}
for name, _ in pairs(events) do
grid_builder[#grid_builder + 1] = name
end
table.sort(grid_builder)
local function redraw_event_table(gui_table, filter)
for _, event_name in pairs(grid_builder) do
if filter == '' or event_name:find(filter) then
local index = events[event_name]
gui_table.add({type = 'flow'}).add {
name = checkbox_name,
type = 'checkbox',
state = enabled[index] or false,
caption = event_name
}
end
end
end
function Public.show(container)
local filter = global.debug_event_view.filter
local main_frame_flow = container.add({type = 'flow', direction = 'vertical'})
local filter_flow = main_frame_flow.add({type = 'flow', direction = 'horizontal'})
filter_flow.add({type = 'label', caption = 'filter'})
local filter_textfield = filter_flow.add({type = 'textfield', name = filter_name, text = filter})
local clear_button = filter_flow.add({type = 'button', name = clear_filter_name, caption = 'clear'})
local scroll_pane = main_frame_flow.add({type = 'scroll-pane'})
local gui_table = scroll_pane.add({type = 'table', column_count = 3, draw_horizontal_lines = true})
Gui.set_data(filter_textfield, gui_table)
Gui.set_data(clear_button, {gui_table = gui_table, filter_textfield = filter_textfield})
redraw_event_table(gui_table, filter)
end
Gui.on_checked_state_changed(checkbox_name, on_gui_checked_state_changed)
Gui.on_text_changed(
filter_name,
function(event)
local element = event.element
local gui_table = Gui.get_data(element)
local filter = element.text:gsub(' ', '_')
global.debug_event_view.filter = filter
element.text = filter
gui_table.clear()
redraw_event_table(gui_table, filter)
end
)
Gui.on_click(
clear_filter_name,
function(event)
local element = event.element
local data = Gui.get_data(element)
local filter_textfield = data.filter_textfield
local gui_table = data.gui_table
filter_textfield.text = ''
global.debug_event_view.filter = ''
gui_table.clear()
redraw_event_table(gui_table, '')
end
)
-- Event registers (TODO: turn to removable hooks.. maybe)
for name, id in pairs(events) do
name_lookup[id] = name
Event.add(id, event_callback)
end
return Public