mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-16 10:19:27 +02:00
3997f6ffb3
* Fixed danger ores and removed flamethrower ammo recipe * disabled draw_resource_selection Disabled map_gen ore, oil and cliffs. Added map info
274 lines
7.5 KiB
Lua
274 lines
7.5 KiB
Lua
local b = require 'map_gen.shared.builders'
|
|
local Perlin = require 'map_gen.shared.perlin_noise'
|
|
local Event = require 'utils.event'
|
|
local Global = require 'utils.global'
|
|
local math = require "utils.math"
|
|
local RS = require 'map_gen.shared.redmew_surface'
|
|
local table = require 'utils.table'
|
|
local MGSP = require 'resources.map_gen_settings'
|
|
|
|
local ScenarioInfo = require 'features.gui.info'
|
|
|
|
ScenarioInfo.set_map_name('Toxic Danger Ore Jungle')
|
|
ScenarioInfo.set_map_description(
|
|
[[
|
|
Clear the trees to access the ground ores,
|
|
exploit them to expand the base!
|
|
]]
|
|
)
|
|
ScenarioInfo.add_map_extra_info(
|
|
[[
|
|
This map is covered in a swamplike forest and sprinkled with ores!
|
|
|
|
You may not build the factory on ore patches. Exceptions:
|
|
[item=burner-mining-drill] [item=electric-mining-drill] [item=pumpjack] [item=small-electric-pole] [item=medium-electric-pole] [item=big-electric-pole] [item=substation] [item=car] [item=tank]
|
|
[item=transport-belt] [item=fast-transport-belt] [item=express-transport-belt] [item=underground-belt] [item=fast-underground-belt] [item=express-underground-belt]
|
|
]]
|
|
)
|
|
|
|
require 'map_gen.shared.danger_ore_banned_entities'
|
|
|
|
RS.set_map_gen_settings(
|
|
{
|
|
MGSP.starting_area_very_low,
|
|
MGSP.ore_oil_none,
|
|
MGSP.enemy_none,
|
|
MGSP.cliff_none
|
|
}
|
|
)
|
|
|
|
local match = string.match
|
|
local remove = table.remove
|
|
|
|
local oil_seed
|
|
local uranium_seed
|
|
local density_seed
|
|
local enemy_seed
|
|
|
|
local oil_scale = 1 / 64
|
|
local oil_threshold = 0.6
|
|
|
|
local uranium_scale = 1 / 128
|
|
local uranium_threshold = 0.65
|
|
|
|
local density_scale = 1 / 48
|
|
local density_threshold = 0.5
|
|
local density_multiplier = 50
|
|
|
|
Global.register_init(
|
|
{},
|
|
function(tbl)
|
|
tbl.seed = RS.get_surface().map_gen_settings.seed
|
|
game.draw_resource_selection = false
|
|
end,
|
|
function(tbl)
|
|
local seed = tbl.seed
|
|
oil_seed = seed
|
|
uranium_seed = seed * 2
|
|
density_seed = seed * 3
|
|
enemy_seed = seed * 4
|
|
end
|
|
)
|
|
|
|
local market_items = require 'resources.market_items'
|
|
for i = #market_items, 1, -1 do
|
|
if match(market_items[i].name, 'flamethrower') then
|
|
remove(market_items, i)
|
|
end
|
|
end
|
|
|
|
Event.add(
|
|
defines.events.on_research_finished,
|
|
function(event)
|
|
local p_force = game.forces.player
|
|
local r = event.research
|
|
|
|
if r.name == 'flamethrower' then
|
|
p_force.recipes['flamethrower'].enabled = false
|
|
p_force.recipes['flamethrower-ammo'].enabled = false
|
|
p_force.recipes['flamethrower-turret'].enabled = false
|
|
end
|
|
end
|
|
)
|
|
|
|
local trees = {
|
|
'tree-01',
|
|
'tree-02',
|
|
'tree-02-red',
|
|
'tree-03',
|
|
'tree-04',
|
|
'tree-05',
|
|
'tree-06',
|
|
'tree-06-brown',
|
|
'tree-07',
|
|
'tree-08',
|
|
'tree-08-brown',
|
|
'tree-08-red',
|
|
'tree-09',
|
|
'tree-09-brown',
|
|
'tree-09-red'
|
|
}
|
|
|
|
local trees_count = #trees
|
|
|
|
local function tree_shape(_, _, world)
|
|
local x, y = world.x, world.y
|
|
local tree = trees[math.random(trees_count)]
|
|
|
|
local dx = math.random(-1, 1)
|
|
local dy = math.random(-1, 1)
|
|
|
|
return {name = tree, position = {x + dx, y + dy}}
|
|
--return {name = tree}
|
|
end
|
|
|
|
tree_shape = b.throttle_world_xy(tree_shape, 1, 2, 1, 2)
|
|
|
|
local worm_names = {'small-worm-turret', 'medium-worm-turret', 'big-worm-turret'}
|
|
local spawner_names = {'biter-spawner', 'spitter-spawner'}
|
|
local factor = 10 / (768 * 32)
|
|
local max_chance = 1 / 6
|
|
|
|
local scale_factor = 48
|
|
local sf = 1 / scale_factor
|
|
local m = 1 / 650
|
|
local function enemy(x, y, world)
|
|
local d = math.sqrt(world.x * world.x + world.y * world.y)
|
|
|
|
if d < 68 then
|
|
return nil
|
|
end
|
|
|
|
if d < 100 then
|
|
return tree_shape(x, y, world)
|
|
end
|
|
|
|
local threshold = 1 - d * m
|
|
threshold = math.max(threshold, 0.5) -- -0.125)
|
|
|
|
x, y = x * sf, y * sf
|
|
if Perlin.noise(x, y, enemy_seed) > threshold then
|
|
if math.random(8) == 1 then
|
|
local lvl
|
|
if d < 400 then
|
|
lvl = 1
|
|
elseif d < 650 then
|
|
lvl = 2
|
|
else
|
|
lvl = 3
|
|
end
|
|
|
|
local chance = math.min(max_chance, d * factor)
|
|
|
|
if math.random() < chance then
|
|
local worm_id
|
|
if d > 512 then
|
|
local power = 512 / d
|
|
worm_id = math.ceil((math.random() ^ power) * lvl)
|
|
worm_id = math.clamp(worm_id, 1, 3)
|
|
else
|
|
worm_id = math.random(lvl)
|
|
end
|
|
|
|
return {name = worm_names[worm_id]}
|
|
end
|
|
else
|
|
local chance = math.min(max_chance, d * factor)
|
|
if math.random() < chance then
|
|
local spawner_id = math.random(2)
|
|
return {name = spawner_names[spawner_id]}
|
|
end
|
|
end
|
|
else
|
|
return tree_shape(x, y, world)
|
|
end
|
|
end
|
|
|
|
local value = b.euclidean_value
|
|
|
|
local oil_shape = b.throttle_world_xy(b.full_shape, 1, 8, 1, 8)
|
|
local oil_resource = b.resource(oil_shape, 'crude-oil', value(250000, 200))
|
|
|
|
local uranium_resource = b.resource(b.full_shape, 'uranium-ore', value(200, 1))
|
|
|
|
local ores = {
|
|
{resource = b.resource(b.full_shape, 'iron-ore', value(25, 0.5)), weight = 6},
|
|
{resource = b.resource(b.full_shape, 'copper-ore', value(25, 0.5)), weight = 4},
|
|
{resource = b.resource(b.full_shape, 'stone', value(25, 0.5)), weight = 1},
|
|
{resource = b.resource(b.full_shape, 'coal', value(25, 0.5)), weight = 2}
|
|
}
|
|
|
|
local weighted_ores = b.prepare_weighted_array(ores)
|
|
local total_ores = weighted_ores.total
|
|
|
|
local spawn_zone = b.circle(64)
|
|
|
|
local ore_circle = b.circle(68)
|
|
local start_ores = {
|
|
b.resource(ore_circle, 'iron-ore', value(100, 0)),
|
|
b.resource(ore_circle, 'copper-ore', value(50, 0)),
|
|
b.resource(ore_circle, 'coal', value(100, 0)),
|
|
b.resource(ore_circle, 'stone', value(50, 0))
|
|
}
|
|
|
|
local start_segment = b.segment_pattern(start_ores)
|
|
|
|
local function ore(x, y, world)
|
|
if spawn_zone(x, y) then
|
|
return
|
|
end
|
|
|
|
local start_ore = start_segment(x, y, world)
|
|
if start_ore then
|
|
return start_ore
|
|
end
|
|
|
|
local oil_x, oil_y = x * oil_scale, y * oil_scale
|
|
|
|
local oil_noise = Perlin.noise(oil_x, oil_y, oil_seed)
|
|
if oil_noise > oil_threshold then
|
|
return oil_resource(x, y, world)
|
|
end
|
|
|
|
local uranium_x, uranium_y = x * uranium_scale, y * uranium_scale
|
|
local uranium_noise = Perlin.noise(uranium_x, uranium_y, uranium_seed)
|
|
if uranium_noise > uranium_threshold then
|
|
return uranium_resource(x, y, world)
|
|
end
|
|
|
|
local i = math.random() * total_ores
|
|
local index = table.binary_search(weighted_ores, i)
|
|
if (index < 0) then
|
|
index = bit32.bnot(index)
|
|
end
|
|
|
|
local resource = ores[index].resource
|
|
|
|
local entity = resource(x, y, world)
|
|
local density_x, density_y = x * density_scale, y * density_scale
|
|
local density_noise = Perlin.noise(density_x, density_y, density_seed)
|
|
|
|
if density_noise > density_threshold then
|
|
entity.amount = entity.amount * density_multiplier
|
|
end
|
|
entity.enable_tree_removal = false
|
|
return entity
|
|
end
|
|
|
|
local water = b.circle(8)
|
|
water = b.change_tile(water, true, 'water-green')
|
|
water = b.any {b.rectangle(16, 4), b.rectangle(4, 16), water}
|
|
|
|
local start = b.if_else(water, b.full_shape)
|
|
start = b.change_map_gen_collision_tile(start, 'water-tile', 'grass-1')
|
|
|
|
local map = b.choose(ore_circle, start, b.full_shape)
|
|
|
|
map = b.apply_entity(map, ore)
|
|
map = b.apply_entity(map, enemy)
|
|
|
|
map = b.change_map_gen_tile(map, 'water', 'water-green')
|
|
map = b.change_map_gen_tile(map, 'deepwater', 'deepwater-green')
|
|
|
|
return map
|