mirror of
https://github.com/Refactorio/RedMew.git
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3f8be3151a
* Add redmew_surface * Change map_layout to have all maps use redmew_surface * Maps: switch hardcoded nauvis refs to redmew_surface * Features: switch hardcoded nauvis refs to redmew_surface * Per discussion, removal of RSO * Changes to files based on linting warnings/errors * ent_functions: remove functions from global scope, ignore remaining linting warnings (~100 remaining) * borg_planet: ignore linting warnings (88 remaining) * mazes refactored * Changed global.lua so events are run in the order they are registered
53 lines
2.2 KiB
Lua
53 lines
2.2 KiB
Lua
--[[
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This map uses custom ore gen. When generating the map, under the resource settings tab use Size = 'None' for iron, copper, stone and coal.
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]]
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local b = require "map_gen.shared.builders"
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local degrees = require "utils.math".degrees
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local body = b.rotate(b.oval(128,256), degrees(20))
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local butt = b.translate(b.rotate(b.oval(180, 128), degrees(30)), 130,100)
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local shaft = b.translate(b.rotate(b.oval(32, 80), degrees(0)), 220, -80)
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local ball1 = b.translate(b.rotate(b.oval(32,16), degrees(10)), 250,-50)
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local ball2 = b.translate(b.rotate(b.oval(48,16), degrees(5)), 240,-40)
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local leg1 = b.translate(b.rotate(b.rectangle(16, 80), degrees(175)), 80, 280)
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local leg2 = b.translate(b.rotate(b.rectangle(16, 80), degrees(5)), 180, 250)
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local foot1 = b.translate(b.rotate(b.rectangle(16, 40), degrees(65)), 65, 315)
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local foot2 = b.translate(b.rotate(b.rectangle(16, 40), degrees(65)), 170, 285)
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local eye1 = b.translate(b.circle(32),-130, -100)
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local dickbutt = b.any({body,butt, shaft, ball1, ball2, leg1, leg2, foot1, foot2, eye1 })
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dickbutt = b.translate(dickbutt, -80, 0)
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b.scale(dickbutt, 0.15, 0.15)
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local iron_patch = b.resource(b.translate(b.scale(dickbutt, 0.15, 0.15), 20, 0), "iron-ore")
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local copper_patch = b.resource(b.translate(b.scale(dickbutt, 0.115, 0.115), -125, 50), "copper-ore")
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local coal_patch = b.resource(b.translate(b.scale(dickbutt, 0.1, 0.1), -135, -90), "coal")
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local stone_patch = b.resource(b.translate(b.scale(dickbutt, 0.075, 0.075), 50, 150), "stone")
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local patches = b.any({ iron_patch, copper_patch, coal_patch, stone_patch })
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dickbutt = b.apply_entity(dickbutt, patches)
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local dickbutt2 = b.rotate(dickbutt, degrees(45))
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local dickbutt3 = b.rotate(dickbutt, degrees(90))
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local dickbutt4 = b.rotate(dickbutt, degrees(135))
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local dickbutt5 = b.rotate(dickbutt, degrees(180))
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local pattern =
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{
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{ dickbutt, dickbutt2, dickbutt3, dickbutt4, dickbutt5 },
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{ dickbutt2, dickbutt3, dickbutt4, dickbutt5, dickbutt },
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{ dickbutt3, dickbutt4, dickbutt5, dickbutt, dickbutt2 },
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{ dickbutt4, dickbutt5, dickbutt, dickbutt2, dickbutt3 },
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{ dickbutt5, dickbutt, dickbutt2, dickbutt3, dickbutt4 },
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}
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local map = b.grid_pattern(pattern, 5, 5, 650, 650)
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map = b.change_tile(map, false, "water")
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return map
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