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https://github.com/Refactorio/RedMew.git
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118 lines
2.5 KiB
Lua
118 lines
2.5 KiB
Lua
-- dependencies
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-- this
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local Debug = {}
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-- private state
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local debug = false
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local cheats = false
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function Debug.enable_debug()
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debug = true
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end
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function Debug.disable_debug()
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debug = false
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end
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function Debug.enable_cheats()
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cheats = true
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end
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function Debug.disable_cheats()
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cheats = true
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end
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global.message_count = 0
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--[[--
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Shows the given message if _DEBUG == true.
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@param message string
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]]
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function Debug.print(message)
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if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
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global.message_count = global.message_count + 1
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if (debug) then
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game.print('[' .. global.message_count .. '] ' .. tostring(message))
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log('[' .. global.message_count .. '] ' .. tostring(message))
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end
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end
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--[[--
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Shows the given message if _DEBUG == true for a given position.
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@param x number
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@param y number
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@param message string
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]]
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function Debug.printPosition(position, message)
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message = message or ''
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if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
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global.message_count = global.message_count + 1
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if (debug) then
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game.print('[' .. global.message_count .. '] {x=' .. position.x .. ', y=' .. position.y .. '} ' .. tostring(message))
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end
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end
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--[[--
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Executes the given callback if _DIGGY_CHEATS == true.
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@param callback function
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]]
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function Debug.cheat(callback)
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if (cheats) then
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callback()
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end
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end
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--[[--
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Prints a colored value on a location.
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@param value between -1 and 1
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@param surface LuaSurface
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@param position Position {x, y}
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]]
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function Debug.print_grid_value(value, surface, position)
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local r = value
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local g = 1 - math.abs(value)
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local b = value
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if (r > 0) then
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r = 0
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end
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if (b < 0) then
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b = 0
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end
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r = math.abs(r)
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local color = { r = r, g = g, b = b}
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-- round at precision of 2
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local text = math.floor(100 * value) / 100
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if (0 == text) then
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text = '0.00'
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end
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local text_entity = surface.find_entity('flying-text', position)
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if text_entity then
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text_entity.text = text
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text_entity.color = color
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return
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end
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surface.create_entity{
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name = 'flying-text',
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color = color,
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text = text,
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position = position
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}.active = false
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end
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return Debug
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