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223 lines
6.9 KiB
Lua
223 lines
6.9 KiB
Lua
-- dependencies
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local Task = require 'utils.Task'
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local Token = require 'utils.global_token'
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local Debug = require 'map_gen.Diggy.Debug'
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-- this
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local Template = {}
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local tiles_per_call = 5 --how many tiles are inserted with each call of insert_action
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local entities_per_call = 5 --how many entities are inserted with each call of insert_action
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Template.events = {
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--[[--
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When an entity is placed via the template function.
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- event.entity LuaEntity
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]]
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on_placed_entity = script.generate_event_name(),
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--[[--
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Triggers when an 'out-of-map' tile is placed on something else.
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{surface, old_tile={name, position={x, y}}}
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]]
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on_void_added = script.generate_event_name(),
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--[[--
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Triggers when an 'out-of-map' tile is replaced by something else.
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{surface, old_tile={name, position={x, y}}}
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]]
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on_void_removed = script.generate_event_name(),
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}
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local function insert_next_tiles(data)
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local void_removed = {}
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local void_added = {}
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local surface = data.surface
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local tiles = {}
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pcall(
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function()
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--use pcall to assure tile_iterator is always incremented, to avoid endless loops
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for i = data.tile_iterator, math.min(data.tile_iterator + tiles_per_call - 1, data.tiles_n) do
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local new_tile = data.tiles[i]
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table.insert(tiles, new_tile)
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local current_tile = surface.get_tile(new_tile.position.x, new_tile.position.y)
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local current_is_void = current_tile.name == 'out-of-map'
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local new_is_void = new_tile.name == 'out-of-map'
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if (current_is_void and not new_is_void) then
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table.insert(
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void_removed,
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{surface = surface, old_tile = {name = current_tile.name, position = current_tile.position}}
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)
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end
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if (new_is_void and not current_is_void) then
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table.insert(
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void_added,
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{surface = surface, old_tile = {name = current_tile.name, position = current_tile.position}}
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)
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end
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end
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end
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)
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data.tile_iterator = data.tile_iterator + tiles_per_call
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surface.set_tiles(tiles)
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for _, event in pairs(void_removed) do
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script.raise_event(Template.events.on_void_removed, event)
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end
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for _, event in pairs(void_added) do
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script.raise_event(Template.events.on_void_added, event)
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end
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end
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local function insert_next_entities(data)
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local created_entities = {}
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local surface = data.surface
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pcall(
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function()
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--use pcall to assure tile_iterator is always incremented, to avoid endless loops
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for i = data.entity_iterator, math.min(data.entity_iterator + entities_per_call - 1, data.entities_n) do
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local entity = data.entities[i]
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local created_entity = surface.create_entity(entity)
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if (nil == created_entity) then
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error('Failed creating entity ' .. entity.name .. ' on surface.')
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end
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table.insert(created_entities, created_entity)
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end
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end
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)
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data.entity_iterator = data.entity_iterator + entities_per_call
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for _, entity in pairs(created_entities) do
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script.raise_event(Template.events.on_placed_entity, {entity = entity})
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end
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return data.entity_iterator <= data.entities_n
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end
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local function insert_action(data)
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if data.tile_iterator <= data.tiles_n then
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insert_next_tiles(data)
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return true
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end
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return insert_next_entities(data)
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end
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local insert_token = Token.register(insert_action)
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--[[--
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Inserts a batch of tiles and then entities.
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@see LuaSurface.set_tiles
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@see LuaSurface.entity
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@param surface LuaSurface to put the tiles and entities on
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@param tiles table of tiles as required by set_tiles
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@param entities table of entities as required by create_entity
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]]
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function Template.insert(surface, tiles, entities)
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tiles = tiles or {}
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entities = entities or {}
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local tiles_n = #tiles
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local entities_n = #entities
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local total_calls = math.ceil(tiles_n / tiles_per_call) + (entities_n / entities_per_call)
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local data = {
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tiles_n = tiles_n,
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tile_iterator = 1,
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entities_n = entities_n,
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entity_iterator = 1,
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surface = surface,
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tiles = tiles,
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entities = entities
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}
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local continue = true
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for i = 1, 4 do
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continue = insert_action(data)
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if not continue then
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return
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end
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end
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if continue then
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Task.queue_task(insert_token, data, total_calls - 4)
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end
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end
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--[[--
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Designed to spawn aliens, uses find_non_colliding_position.
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@see LuaSurface.entity
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@param surface LuaSurface to put the tiles and entities on
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@param units table of entities as required by create_entity
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@param non_colliding_distance int amount of tiles to scan around original position in case it's already taken
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]]
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function Template.units(surface, units, non_colliding_distance)
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non_colliding_distance = non_colliding_distance or 1
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for _, entity in pairs(units) do
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local position = surface.find_non_colliding_position(entity.name, entity.position, non_colliding_distance, 1)
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if (nil ~= position) then
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entity.position = position
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surface.create_entity(entity)
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else
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Debug.print("Failed to spawn '" .. entity.name .. "' at '" .. serpent.line(entity.position) .. "'")
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end
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end
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end
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--[[--
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Designed to spawn resources.
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@see LuaSurface.entity
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@param surface LuaSurface to put the tiles and entities on
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@param resources table of entities as required by create_entity
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]]
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function Template.resources(surface, resources)
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for _, entity in pairs(resources) do
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surface.create_entity(entity)
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end
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end
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--[[--
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Designed to spawn a market.
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@param surface LuaSurface
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@param position Position
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@param force LuaForce
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@param currency_item string
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@param market_items Table
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]]
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function Template.market(surface, position, force, currency_item, market_inventory)
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local market = surface.create_entity({name = 'market', position = position})
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market.destructible = false
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for _, item in ipairs(market_inventory) do
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market.add_market_item(item)
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end
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force.add_chart_tag(surface, {
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icon = {type = 'item', name = currency_item},
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text = ' Market',
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position = position,
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})
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script.raise_event(Template.events.on_placed_entity, {entity = market})
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end
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return Template
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