mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
102 lines
2.9 KiB
Lua
102 lines
2.9 KiB
Lua
local Global = require 'utils.global'
|
|
|
|
local Public = {}
|
|
|
|
local surface_count = 0
|
|
|
|
Global.register({surface_count = surface_count}, function(tbl)
|
|
surface_count = tbl.surface_count
|
|
end)
|
|
|
|
local function get_surface_name()
|
|
surface_count = surface_count + 1
|
|
return 'test_surface' .. surface_count
|
|
end
|
|
|
|
local autoplace_settings = {
|
|
tile = {treat_missing_as_default = false, settings = {['grass-1'] = {frequency = 1, size = 1, richness = 1}}}
|
|
}
|
|
|
|
local autoplace_controls = {
|
|
trees = {frequency = 1, richness = 1, size = 0},
|
|
['enemy-base'] = {frequency = 1, richness = 1, size = 0},
|
|
coal = {frequency = 1, richness = 1, size = 0},
|
|
['copper-ore'] = {frequency = 1, richness = 1, size = 0},
|
|
['crude-oil'] = {frequency = 1, richness = 1, size = 0},
|
|
['iron-ore'] = {frequency = 1, richness = 1, size = 0},
|
|
stone = {frequency = 1, richness = 1, size = 0},
|
|
['uranium-ore'] = {frequency = 1, richness = 1, size = 0}
|
|
}
|
|
|
|
local cliff_settings = {cliff_elevation_0 = 1024, cliff_elevation_interval = 10, name = 'cliff'}
|
|
|
|
function Public.startup_test_surface(context, options)
|
|
options = options or {}
|
|
local name = options.name or get_surface_name()
|
|
local area = options.area or {64, 64}
|
|
|
|
local player = context.player
|
|
local old_surface = player.surface
|
|
local old_position = player.position
|
|
local old_character = player.character
|
|
|
|
local surface = game.create_surface(name, {
|
|
width = area.x or area[1],
|
|
height = area.y or area[2],
|
|
autoplace_settings = autoplace_settings,
|
|
autoplace_controls = autoplace_controls,
|
|
cliff_settings = cliff_settings
|
|
})
|
|
|
|
surface.request_to_generate_chunks({0, 0}, 32)
|
|
surface.force_generate_chunk_requests()
|
|
player.force.chart_all(surface)
|
|
|
|
context:next(function()
|
|
for k, v in pairs(surface.find_entities()) do
|
|
v.destroy()
|
|
end
|
|
|
|
surface.destroy_decoratives {area = {{-32, -32}, {32, 32}}}
|
|
|
|
player.character = nil
|
|
player.teleport({0, 0}, surface)
|
|
player.create_character()
|
|
end)
|
|
|
|
return function()
|
|
player.character = nil
|
|
player.teleport(old_position, old_surface)
|
|
|
|
if old_character and old_character.valid then
|
|
player.character = old_character
|
|
end
|
|
|
|
game.delete_surface(surface)
|
|
end
|
|
end
|
|
|
|
function Public.wait_for_chunk_to_be_charted(context, force, surface, chunk_position, next)
|
|
if not force.is_chunk_charted(surface, chunk_position) then
|
|
context:next(function()
|
|
Public.wait_for_chunk_to_be_charted(context, force, surface, chunk_position)
|
|
end)
|
|
return
|
|
end
|
|
|
|
if next then
|
|
context:next(next)
|
|
end
|
|
end
|
|
|
|
function Public.modify_lua_object(context, object, key, value)
|
|
local old_value = object[key]
|
|
rawset(object, key, value)
|
|
|
|
context:add_teardown(function()
|
|
rawset(object, key, old_value)
|
|
end)
|
|
end
|
|
|
|
return Public
|