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RedMew/features/gui/score.lua
SimonFlapse 4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00

102 lines
3.2 KiB
Lua

local Event = require "utils.event"
local Game = require 'utils.game'
if not global.score_rockets_launched then global.score_rockets_launched = 0 end
local function create_score_gui(event)
local player = Game.get_player_by_index(event.player_index)
if player.gui.top.score == nil then
local button = player.gui.top.add({ type = "sprite-button", name = "score", sprite = "item/rocket-silo" })
button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 2
button.style.left_padding = 4
button.style.right_padding = 4
button.style.bottom_padding = 2
end
end
local function refresh_score()
local x = 1
while (Game.get_player_by_index(x) ~= nil) do
local player = Game.get_player_by_index(x)
local frame = player.gui.top["score_panel"]
if (frame) then
frame.score_table.label_rockets_launched.caption = "Rockets launched: " .. global.score_rockets_launched
frame.score_table.label_biters_killed.caption = "Biters liberated: " .. global.score_biter_total_kills
-- frame.score_table.label_score_polls_created.caption = "Polls created: " .. global.score_total_polls_created
end
x = x + 1
end
end
local function score_show(player)
local rocket_score_value_string = tostring(global.score_rockets_launched)
local frame = player.gui.top.add { type = "frame", name = "score_panel" }
local score_table = frame.add { type = "table", column_count = 5, name = "score_table" }
local label = score_table.add { type = "label", caption = "", name = "label_rockets_launched" }
label.style.font = "default-bold"
label.style.font_color = { r=0.98, g=0.66, b=0.22}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
score_table.add { type = "label", caption = "|"}
local label = score_table.add { type = "label", caption = "", name = "label_biters_killed" }
label.style.font = "default-bold"
label.style.font_color = { r=0.98, g=0.11, b=0.11}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
--[[
if global.score_total_polls_created then
score_table.add { type = "label", caption = "|"}
local label = score_table.add { type = "label", caption = "", name = "label_score_polls_created" }
label.style.font = "default-bold"
label.style.font_color = { r=0.80, g=0.80, b=0.80}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
end
--]]
refresh_score()
end
local function on_gui_click(event)
if not (event and event.element and event.element.valid) then return end
local player = Game.get_player_by_index(event.element.player_index)
local name = event.element.name
local frame = player.gui.top["score_panel"]
if (name == "score") and (frame == nil) then
score_show(player)
else
if (name == "score") then
frame.destroy()
end
end
end
local function rocket_launched(event)
global.score_rockets_launched = global.score_rockets_launched + 1
game.print ("A rocket has been launched!")
refresh_score()
end
Event.add(defines.events.on_entity_died, refresh_score)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, create_score_gui)
Event.add(defines.events.on_rocket_launched, rocket_launched)