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4258568c90
* Add creep spread mechanic * Added bot ore islands, use bool flag to turn on. * Added a noise based chest spawning system for artefacts * Added coin loot from biters and mining * Track artefacts launched into space * Add Creepy map preset * Update donators.lua * Add scenario info for crashsite (#291) * Split colors resources from colors code & catchup on donators (#288) * Split colors resources from colors code * Switch back to colors * Added jail button Moved parts of the jail command to report.lua Made jailing possible from a users report. closes #215 * Added sound for new reports Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window. Currently set the sound_path as utility/tutorial_notice * Split chat triggers from control * Move cheat tracking outside of control.lua * Remove player-specific code * Split donator/on_join messages out of control * Move features into features folder * Indentation fix I aimed to fix the troublesome indentation. * Added a single indent * Make sure biter modifiers are accessible for mods * Consistency change regarding table access * Added NightTime.lua Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle) Also added a popup when a player places a solar panel informing that they are purely cosmetic Removed the recipe for portable solar panels because they are useless, but the technology is needed. * Fixed debug print grid value to show non-rounded value * added support for hidden tiles * Add newline to eof * Fixed no newline, indentation and scope of research * crash_site outposts set hidden tile to 'grass-1' * Log items spawned by crafting in cheat mode * Newline to eof * Put responses into table * Use trigger as table key * Change name of lattice to diagonal lattice (#297) * Add Diagonal Ribbon to map presets (#294) * Reorganize control (#312) * Check for config before disabling fish market (#311) * Force diggy biters to spawn, even if there's no space (#308) * Fixed some small things from feedback and issues (#313) * Update fractal_balls.lua * Add ALo's message and color (#314) * Add join message for ALo * Add ALo's color * Typo in donators.lua * fixed tile corruption issus closes #310 (#317) * Update player_list.lua * Update diagonal_ribbon.lua (#322) * Regulars: remove duplicates and sort alphabetically (#320)
102 lines
3.2 KiB
Lua
102 lines
3.2 KiB
Lua
local Event = require "utils.event"
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local Game = require 'utils.game'
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if not global.score_rockets_launched then global.score_rockets_launched = 0 end
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local function create_score_gui(event)
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local player = Game.get_player_by_index(event.player_index)
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if player.gui.top.score == nil then
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local button = player.gui.top.add({ type = "sprite-button", name = "score", sprite = "item/rocket-silo" })
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button.style.minimal_height = 38
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button.style.minimal_width = 38
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button.style.top_padding = 2
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button.style.left_padding = 4
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button.style.right_padding = 4
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button.style.bottom_padding = 2
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end
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end
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local function refresh_score()
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local x = 1
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while (Game.get_player_by_index(x) ~= nil) do
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local player = Game.get_player_by_index(x)
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local frame = player.gui.top["score_panel"]
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if (frame) then
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frame.score_table.label_rockets_launched.caption = "Rockets launched: " .. global.score_rockets_launched
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frame.score_table.label_biters_killed.caption = "Biters liberated: " .. global.score_biter_total_kills
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-- frame.score_table.label_score_polls_created.caption = "Polls created: " .. global.score_total_polls_created
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end
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x = x + 1
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end
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end
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local function score_show(player)
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local rocket_score_value_string = tostring(global.score_rockets_launched)
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local frame = player.gui.top.add { type = "frame", name = "score_panel" }
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local score_table = frame.add { type = "table", column_count = 5, name = "score_table" }
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local label = score_table.add { type = "label", caption = "", name = "label_rockets_launched" }
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label.style.font = "default-bold"
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.top_padding = 2
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label.style.left_padding = 4
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label.style.right_padding = 4
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score_table.add { type = "label", caption = "|"}
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local label = score_table.add { type = "label", caption = "", name = "label_biters_killed" }
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label.style.font = "default-bold"
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label.style.font_color = { r=0.98, g=0.11, b=0.11}
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label.style.top_padding = 2
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label.style.left_padding = 4
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label.style.right_padding = 4
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--[[
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if global.score_total_polls_created then
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score_table.add { type = "label", caption = "|"}
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local label = score_table.add { type = "label", caption = "", name = "label_score_polls_created" }
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label.style.font = "default-bold"
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label.style.font_color = { r=0.80, g=0.80, b=0.80}
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label.style.top_padding = 2
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label.style.left_padding = 4
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label.style.right_padding = 4
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end
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--]]
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refresh_score()
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end
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local function on_gui_click(event)
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if not (event and event.element and event.element.valid) then return end
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local player = Game.get_player_by_index(event.element.player_index)
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local name = event.element.name
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local frame = player.gui.top["score_panel"]
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if (name == "score") and (frame == nil) then
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score_show(player)
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else
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if (name == "score") then
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frame.destroy()
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end
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end
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end
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local function rocket_launched(event)
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global.score_rockets_launched = global.score_rockets_launched + 1
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game.print ("A rocket has been launched!")
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refresh_score()
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end
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Event.add(defines.events.on_entity_died, refresh_score)
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_player_joined_game, create_score_gui)
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Event.add(defines.events.on_rocket_launched, rocket_launched)
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