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4258568c90
* Add creep spread mechanic * Added bot ore islands, use bool flag to turn on. * Added a noise based chest spawning system for artefacts * Added coin loot from biters and mining * Track artefacts launched into space * Add Creepy map preset * Update donators.lua * Add scenario info for crashsite (#291) * Split colors resources from colors code & catchup on donators (#288) * Split colors resources from colors code * Switch back to colors * Added jail button Moved parts of the jail command to report.lua Made jailing possible from a users report. closes #215 * Added sound for new reports Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window. Currently set the sound_path as utility/tutorial_notice * Split chat triggers from control * Move cheat tracking outside of control.lua * Remove player-specific code * Split donator/on_join messages out of control * Move features into features folder * Indentation fix I aimed to fix the troublesome indentation. * Added a single indent * Make sure biter modifiers are accessible for mods * Consistency change regarding table access * Added NightTime.lua Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle) Also added a popup when a player places a solar panel informing that they are purely cosmetic Removed the recipe for portable solar panels because they are useless, but the technology is needed. * Fixed debug print grid value to show non-rounded value * added support for hidden tiles * Add newline to eof * Fixed no newline, indentation and scope of research * crash_site outposts set hidden tile to 'grass-1' * Log items spawned by crafting in cheat mode * Newline to eof * Put responses into table * Use trigger as table key * Change name of lattice to diagonal lattice (#297) * Add Diagonal Ribbon to map presets (#294) * Reorganize control (#312) * Check for config before disabling fish market (#311) * Force diggy biters to spawn, even if there's no space (#308) * Fixed some small things from feedback and issues (#313) * Update fractal_balls.lua * Add ALo's message and color (#314) * Add join message for ALo * Add ALo's color * Typo in donators.lua * fixed tile corruption issus closes #310 (#317) * Update player_list.lua * Update diagonal_ribbon.lua (#322) * Regulars: remove duplicates and sort alphabetically (#320)
47 lines
1.1 KiB
Lua
47 lines
1.1 KiB
Lua
--[[-- info
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Provides the ability to inform players that solar panels doesn't work underground
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]]
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-- dependencies
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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-- this
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local NightTime = {}
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local function on_built_entity(event)
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local player = Game.get_player_by_index(event.player_index)
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local entity = event.created_entity
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if (entity.name == 'solar-panel') then
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require 'popup'.player(
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player,[[
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Placing solar panels underground does not seem
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to have an effect on power production!
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Studies show, that the same applies to the portable version!
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Foreman's advice: Solar Panels are only useful in crafting
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satellites
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]]
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)
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end
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end
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local function on_research_finished(event)
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local force = event.research.force
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force.recipes["solar-panel-equipment"].enabled=false
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end
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function NightTime.register(config)
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Event.add(defines.events.on_built_entity, on_built_entity)
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Event.add(defines.events.on_research_finished, on_research_finished)
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end
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function NightTime.on_init()
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local surface = game.surfaces.nauvis
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surface.daytime = 0.5
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surface.freeze_daytime = 1
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end
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return NightTime
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