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RedMew/map_gen/Diggy/Feature/NightTime.lua
SimonFlapse 4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00

47 lines
1.1 KiB
Lua

--[[-- info
Provides the ability to inform players that solar panels doesn't work underground
]]
-- dependencies
local Event = require 'utils.event'
local Game = require 'utils.game'
-- this
local NightTime = {}
local function on_built_entity(event)
local player = Game.get_player_by_index(event.player_index)
local entity = event.created_entity
if (entity.name == 'solar-panel') then
require 'popup'.player(
player,[[
Placing solar panels underground does not seem
to have an effect on power production!
Studies show, that the same applies to the portable version!
Foreman's advice: Solar Panels are only useful in crafting
satellites
]]
)
end
end
local function on_research_finished(event)
local force = event.research.force
force.recipes["solar-panel-equipment"].enabled=false
end
function NightTime.register(config)
Event.add(defines.events.on_built_entity, on_built_entity)
Event.add(defines.events.on_research_finished, on_research_finished)
end
function NightTime.on_init()
local surface = game.surfaces.nauvis
surface.daytime = 0.5
surface.freeze_daytime = 1
end
return NightTime