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RedMew/band.lua
2018-05-22 13:56:03 +01:00

230 lines
6.2 KiB
Lua

local Event = require 'utils.event'
local Gui = require 'utils.gui'
local Token = require 'utils.global_token'
local band_roles = require 'resources.band_roles'
local band_roles_token = Token.register_global(band_roles)
local player_tags = {}
local player_tags_token = Token.register_global(player_tags)
Event.on_load(
function()
band_roles = Token.get_global(band_roles_token)
player_tags = Token.get_global(player_tags_token)
end
)
local function change_player_tag(player, band_name)
local old_tag = player.tag
if band_name == '' and old_tag == '' then
return false
end
local tag_name = '[' .. band_name .. ']'
if old_tag == tag_name then
return false
end
if old_tag ~= '' then
local players = player_tags[old_tag]
if players then
players[player.index] = nil
end
end
if band_name == '' then
player.tag = ''
return true
end
local players = player_tags[tag_name]
if not players then
players = {}
player_tags[tag_name] = players
end
players[player.index] = true
player.tag = tag_name
local verbs = band_roles[band_name].verbs
local verb
if verbs then
verb = verbs[math.random(#verbs)]
else
verb = 'expanded'
end
game.print(tag_name .. ' squad has `' .. verb .. '` with ' .. player.name)
return true
end
local main_button_name = Gui.uid_name()
local main_frame_name = Gui.uid_name()
local band_button_name = Gui.uid_name()
local clear_button_name = Gui.uid_name()
local main_frame_content_name = Gui.uid_name()
local function player_joined(event)
local player = game.players[event.player_index]
if not player or not player.valid then
return
end
if player.gui.top[main_button_name] ~= nil then
return
end
player.gui.top.add {name = main_button_name, type = 'sprite-button', caption = 'tag'}
end
local function draw_main_frame_content(parent)
for band_name, band_data in pairs(band_roles) do
local tag_name = '[' .. band_name .. ']'
local players = player_tags[tag_name]
local size = players and table.size(players) or 0
if size == 0 then
size = ''
else
size = ' (' .. size .. ')'
end
local row = parent.add {type = 'flow', direction = 'horizontal'}
row.style.top_padding = 0
row.style.bottom_padding = 0
local path = band_data.paths[math.random(#band_data.paths)]
local tooltip = band_data.tooltips[math.random(#band_data.tooltips)]
local button = row.add {type = 'sprite-button', name = band_button_name, sprite = path}
button.tooltip = tooltip
button.style.top_padding = 0
button.style.bottom_padding = 0
button.style.maximal_height = 32
Gui.set_data(button, band_name)
local role_label = row.add {type = 'label', caption = band_name .. size}
role_label.style.top_padding = 4
role_label.style.minimal_width = 120
local list = row.add {type = 'flow', direction = 'horizontal'}
if players then
for k, _ in pairs(players) do
local p = game.players[k]
if p and p.valid and p.connected then
local color = {r = 0.4 + 0.6 * p.color.r, g = 0.4 + 0.6 * p.color.g, b = 0.4 + 0.6 * p.color.b}
local label = list.add {type = 'label', caption = game.players[k].name}
label.style.top_padding = 8
label.style.font_color = color
end
end
end
list.style.minimal_width = 100
end
end
local function draw_main_frame(player)
local left = player.gui.left
local main_frame =
left.add {type = 'frame', name = main_frame_name, caption = 'Choose your tag', direction = 'vertical'}
main_frame.style.maximal_height = 500
main_frame.style.maximal_width = 500
local scroll_pane =
main_frame.add {
type = 'scroll-pane',
name = main_frame_content_name,
direction = 'vertical',
vertical_scroll_policy = 'always'
}
scroll_pane.style.right_padding = 0
draw_main_frame_content(scroll_pane)
local flow = main_frame.add {type = 'flow'}
flow.add {type = 'button', name = main_button_name, caption = 'Close'}
flow.add {type = 'button', name = clear_button_name, caption = 'Clear Tag'}
end
local function redraw_main_frame()
for _, p in ipairs(game.connected_players) do
local main_frame = p.gui.left[main_frame_name]
if main_frame then
local content = main_frame[main_frame_content_name]
Gui.remove_data_recursivly(content)
content.clear()
draw_main_frame_content(content)
end
end
end
local function redraw_main_button(player, path)
local main_button = player.gui.top[main_button_name]
if path == '' then
main_button.sprite = 'utility/pump_cannot_connect_icon'
main_button.caption = 'tag'
else
main_button.caption = ''
main_button.sprite = path
end
end
local function toggle(event)
local left = event.player.gui.left
local main_frame = left[main_frame_name]
if main_frame then
Gui.remove_data_recursivly(main_frame)
main_frame.destroy()
else
draw_main_frame(event.player)
end
end
Gui.on_click(main_button_name, toggle)
Gui.on_click(
band_button_name,
function(event)
local tag = Gui.get_data(event.element)
local path = event.element.sprite
if change_player_tag(event.player, tag) then
redraw_main_frame()
redraw_main_button(event.player, path)
end
end
)
Gui.on_click(
clear_button_name,
function(event)
if change_player_tag(event.player, '') then
redraw_main_frame()
redraw_main_button(event.player, '')
end
end
)
Event.add(defines.events.on_player_joined_game, player_joined)
--[[ local function tag_command(cmd)
change_player_tag(game.players[cmd.player_index], 'Oil')
redraw_main_frame()
end
commands.add_command('tag', '<player> <tag> Sets a players tag. (Admins only)', tag_command) ]]