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69 lines
2.0 KiB
Lua
69 lines
2.0 KiB
Lua
global.regulars = {}
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local Event = require "utils.event"
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local Module = {}
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local function update_file()
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local file = position .. ".lua"
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game.write_file(file, "{", false, 0)
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local group = global[position]
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local line = ""
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for player_name,_ in pairs(group) do
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line = string.format('["%s"] = "",\n', player_name)
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game.write_file(file, line, true, 0)
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end
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game.write_file(file, "}", true, 0)
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end
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Module.get_actor = function()
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if game.player then return game.player.name end
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return "<server>"
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end
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local is_regular = function(player_name)
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return cast_bool(global.regulars[player_name] or global.regulars[player_name:lower()]) --to make it backwards compatible
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end
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Module.add_regular = function(player_name)
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local actor = get_actor()
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if is_regular(player_name) then player_print(player_name .. " is already a regular.")
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else
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if game.players[player_name] then
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player_name = game.players[player_name].name
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game.print(actor .. " promoted " .. player_name .. " to regular.")
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global.regulars[player_name] = true
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update_file()
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else
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player_print(player_name .. " does not exist.")
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end
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end
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end
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Module.remove_regular = function(player_name)
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local actor = get_actor()
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if game.players[player_name] then
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player_name = game.players[player_name].name
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if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. actor .. ".") end
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global.regulars[player_name] = nil
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global.regulars[player_name:lower()] = nil --backwards compatible
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update_file()
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end
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end
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Module.print_regulars = function()
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for k,_ in pairs(global.regulars) do
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player_print(k)
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end
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end
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Event.add(defines.events.on_player_joined_game, function(event)
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local correctCaseName = game.players[event.player_index].name
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if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then
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global.regulars[correctCaseName:lower()] = nil
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global.regulars[correctCaseName] = true
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update_file()
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end
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end)
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return Module
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