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https://github.com/Refactorio/RedMew.git
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128 lines
3.8 KiB
Lua
128 lines
3.8 KiB
Lua
local Global = require 'utils.global'
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local Game = require 'utils.game'
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local PlayerStats = require 'features.player_stats'
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local Command = require 'utils.command'
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local format = string.format
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local Public = {}
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local reward_token = {global.config.player_rewards.token} or {global.config.market.currency} or {'coin'}
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Global.register({
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reward_token = reward_token,
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}, function (tbl)
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reward_token = tbl.reward_token
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end)
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--- Set the item to use for rewards
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-- @param reward string - item name to use as reward
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-- @return boolean true - indicating success
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Public.set_reward = function(reward)
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if global.config.player_rewards.enabled == false then
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return false
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end
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reward_token[1] = reward
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return true
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end
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--- Returns the name of the reward item
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Public.get_reward = function()
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return reward_token[1]
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end
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--- Gives the player the quantity of reward
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-- @param player <number|LuaPlayer> the player to reward
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-- @param amount <number> the amount of reward tokens to remove
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-- @param message <string> an optional message to send to the affected player
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-- @return <number> indicating how many were inserted or if operation failed
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Public.give_reward = function(player, amount, message)
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if global.config.player_rewards.enabled == false then
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return 0
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end
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local player_index
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if type(player) == 'number' then
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player_index = player
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player = Game.get_player_by_index(player)
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else
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player_index = player.index
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end
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local reward = {name = reward_token[1], count = amount}
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if not player.can_insert(reward) then
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return 0
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end
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if message then
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player.print(message)
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end
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local coin_difference = player.insert(reward)
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if reward_token[1] == 'coin' then
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PlayerStats.change_coin_earned(player_index, coin_difference)
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end
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return coin_difference
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end
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--- Removes an amount of rewards from the player
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-- @param player <number|LuaPlayer> the player to reward
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-- @param amount <number> the amount of reward tokens to remove
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-- @param message <string> an optional message to send to the affected player
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-- @return <number> indicating how many were removed or if operation failed
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Public.remove_reward = function(player, amount, message)
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if global.config.player_rewards.enabled == false then
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return 0
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end
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local player_index
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if type(player) == 'number' then
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player_index = player
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player = Game.get_player_by_index(player)
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else
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player_index = player.index
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end
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local unreward = {name = reward_token[1], count = amount}
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if message then
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player.print(message)
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end
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local coin_difference = player.remove_item(unreward)
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if reward_token[1] == 'coin' then
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PlayerStats.change_coin_earned(player_index, -coin_difference)
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end
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return coin_difference
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end
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Command.add(
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'reward',
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{
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description = 'Gives a reward to a target player',
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arguments = {'target', 'quantity', 'reason'},
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default_values = {reason = false},
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admin_only = true,
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capture_excess_arguments = true,
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allowed_by_server = true,
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allowed_by_player = true
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},
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function(args, player)
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local player_name = 'server'
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if player then
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player_name = player.name
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end
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local target = game.players[args.target]
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local target_name
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if target then
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target_name = args.target
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else
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player.print('Target not found.')
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return
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end
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Public.give_reward(target, args.quantity)
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local string = format('%s has rewarded %s with %s %s', player_name, target_name, args.quantity, reward_token[1])
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if args.reason then
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string = format('%s for %s', string, args.reason)
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end
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game.print(string)
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end
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)
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return Public
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