mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-04 09:42:30 +02:00
208 lines
5.3 KiB
Lua
208 lines
5.3 KiB
Lua
require 'config'
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require 'utils.utils'
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require 'utils.list_utils'
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require 'user_groups'
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require 'custom_commands'
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require 'base_data'
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require 'train_station_names'
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require 'nuke_control'
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require 'follow'
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require 'autodeconstruct'
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require 'corpse_util'
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require 'infinite_storage_chest'
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require 'fish_market'
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require 'reactor_meltdown'
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require 'map_layout'
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require 'bot'
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require 'player_colors'
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-- GUIs the order determines the order they appear at the top.
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require 'info'
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require 'player_list'
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require 'poll'
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require 'tag_group'
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require 'tasklist'
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require 'blueprint_helper'
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require 'paint'
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require 'score'
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require 'popup'
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local Event = require 'utils.event'
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local function player_created(event)
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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player.insert {name = 'coin', count = 10}
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player.insert {name = 'iron-gear-wheel', count = 8}
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player.insert {name = 'iron-plate', count = 16}
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player.print('Welcome to our Server. You can join our Discord at: redmew.com/discord')
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player.print('And remember.. Keep Calm And Spaghetti!')
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local gui = player.gui
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gui.top.style = 'slot_table_spacing_horizontal_flow'
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gui.left.style = 'slot_table_spacing_vertical_flow'
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end
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local hodor_messages = {
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{'Hodor.', 16},
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{'Hodor?', 16},
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{'Hodor!', 16},
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{'Hodor! Hodor! Hodor! Hodor!', 4},
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{'Hodor :(', 4},
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{'Hodor :)', 4},
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{'HOOOODOOOR!', 4},
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{'( ͡° ͜ʖ ͡°)', 1},
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{'☉ ‿ ⚆', 1}
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}
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local message_weight_sum = 0
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for _, w in pairs(hodor_messages) do
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message_weight_sum = message_weight_sum + w[2]
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end
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global.naughty_words_enabled = false
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global.naughty_words = {
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['ass'] = true,
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['bugger'] = true,
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['butt'] = true,
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['bum'] = true,
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['bummer'] = true,
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['christ'] = true,
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['crikey'] = true,
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['darn'] = true,
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['dam'] = true,
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['damn'] = true,
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['dang'] = true,
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['dagnabit'] = true,
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['dagnabbit'] = true,
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['drat'] = true,
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['fart'] = true,
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['feck'] = true,
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['frack'] = true,
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['freaking'] = true,
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['frick'] = true,
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['gay'] = true,
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['gee'] = true,
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['geez'] = true,
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['git'] = true,
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['god'] = true,
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['golly'] = true,
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['gosh'] = true,
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['heavens'] = true,
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['heck'] = true,
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['hell'] = true,
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['holy'] = true,
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['jerk'] = true,
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['jesus'] = true,
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['petes'] = true,
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["pete's"] = true,
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['poo'] = true,
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['satan'] = true,
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['willy'] = true,
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['wee'] = true,
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['yikes'] = true
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}
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local function hodor(event)
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local message = event.message:lower()
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if message:match('hodor') then
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local index = math.random(1, message_weight_sum)
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local message_weight_sum = 0
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for _, m in pairs(hodor_messages) do
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message_weight_sum = message_weight_sum + m[2]
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if message_weight_sum >= index then
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game.print('Hodor: ' .. m[1])
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break
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end
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end
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end
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-- player_index is nil if the message came from the server,
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-- and indexing game.players with nil is apparently an error.
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local player_index = event.player_index
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if not player_index then
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return
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end
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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if message:match('discord') then
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player.print('Did you ask about our discord server?')
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player.print('You can find it here: redmew.com/discord')
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end
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if global.naughty_words_enabled then
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local naughty_words = global.naughty_words
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for word in message:gmatch('%S+') do
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if naughty_words[word] then
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game.print(player.name .. ' this is a Christian Factorio server, no swearing please!')
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break
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end
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end
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end
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end
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Event.add(defines.events.on_player_created, player_created)
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Event.add(defines.events.on_console_chat, hodor)
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Event.add(
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defines.events.on_console_command,
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function(event)
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local command = event.command
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if command == 'c' or command == 'command' or command == 'silent-command' or command == 'hax' then
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local p_index = event.player_index
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local name
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if p_index then
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name = game.players[event.player_index].name
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else
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name = '<server>'
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end
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local s = table.concat {'[Command] ', name, ' /', command, ' ', event.parameters}
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log(s)
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end
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end
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)
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global.cheated_items = {}
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Event.add(
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defines.events.on_player_crafted_item,
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function(event)
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local pi = event.player_index
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local p = game.players[pi]
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if not p or not p.valid or not p.cheat_mode then
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return
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end
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local cheat_items = global.cheated_items
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local data = cheat_items[pi]
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if not data then
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data = {}
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cheat_items[pi] = data
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end
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local stack = event.item_stack
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local name = stack.name
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local count = data[name] or 0
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data[name] = stack.count + count
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end
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)
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function print_cheated_items()
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local res = {}
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local players = game.players
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for pi, data in pairs(global.cheated_items) do
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res[players[pi].name] = data
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end
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game.player.print(serpent.block(res))
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end
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