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RedMew/band.lua
2018-05-20 19:28:01 +01:00

89 lines
2.5 KiB
Lua

local Event = require 'utils.event'
local Gui = require 'utils.gui'
local Token = require 'utils.global_token'
local band_roles = require 'resources.band_roles'
local player_tags = {}
local player_tags_token = Token.register_global(player_tags)
Event.on_load(
function()
player_tags = Token.get_global(player_tags_token)
end
)
local main_button_name = Gui.uid_name()
local main_frame_name = Gui.uid_name()
local band_button_name = Gui.uid_name()
local clear_button_name = Gui.uid_name()
local function player_joined(event)
local player = game.players[event.player_index]
if not player or not player.valid then
return
end
if player.gui.top[main_button_name] ~= nil then
return
end
player.gui.top.add {name = main_button_name, type = 'button', caption = 'tag'}
end
local function draw_main_frame(event)
local left = event.player.gui.left
local main_frame =
left.add {type = 'frame', name = main_frame_name, caption = 'Choose your tag', direction = 'vertical'}
main_frame.style.maximal_height = 500
local scroll_pane = main_frame.add {type = 'scroll-pane', direction = 'vertical', vertical_scroll_policy = 'always'}
scroll_pane.style.right_padding = 0
for band_name, band_data in pairs(band_roles.roles) do
local row = scroll_pane.add {type = 'flow', direction = 'horizontal'}
local button = row.add {type = 'sprite-button', name = band_button_name, sprite = band_data.path}
Gui.set_data(button, band_name)
local role_label = row.add {type = 'label', caption = band_name}
role_label.style.vertical_align = 'center'
role_label.style.top_padding = 8
local list = row.add {type = 'label'}
list.style.minimal_width = 100
end
local flow = main_frame.add {type = 'flow'}
flow.add {type = 'button', name = main_button_name, caption = 'close'}
flow.add {type = 'button', name = clear_button_name, caption = 'clear tag'}
end
local function toggle(event)
local left = event.player.gui.left
local main_frame = left[main_frame_name]
if main_frame then
Gui.remove_data_recursivly(main_frame)
main_frame.destroy()
else
draw_main_frame(event)
end
end
Gui.on_click(main_button_name, toggle)
Gui.on_click(
band_button_name,
function(event)
event.player.print(Gui.get_data(event.element))
event.player.tag = '['..Gui.get_data(event.element)..']'
end
)
Event.add(defines.events.on_player_joined_game, player_joined)