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39 lines
1.2 KiB
Lua
39 lines
1.2 KiB
Lua
--Pacman void script by TWLTriston
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local grid_width = 40
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local grid_height = 40
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local grid_scale = 32 -- 4/8/16/32 are good values here
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-- local starting_grid = require "pacman_grids.classic"
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local starting_grid = require "pacman_grids.rotated_rectangles"
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local image_grid = starting_grid.image_grid
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function run_shape_module(event)
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local area = event.area
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local surface = event.surface
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local tiles = {}
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local top_left_x = area.left_top.x --make a more direct reference
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local top_left_y = area.left_top.y --make a more direct reference
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-- chunk_region = top_left_x / grid_scale
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for x = top_left_x, top_left_x + 32, grid_scale do
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image_grid_position_x = ( ( x / grid_scale ) + 20 ) % grid_width + 1
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for y = top_left_y, top_left_y + 32, grid_scale do
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image_grid_position_y = ( ( y / grid_scale ) + 19 ) % grid_height + 1
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if image_grid[image_grid_position_y][image_grid_position_x] ~= nil then
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if image_grid[image_grid_position_y][image_grid_position_x] == 0 then
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for x_1 = x, x + grid_scale do
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for y_1 = y, y + grid_scale do
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table.insert(tiles, {name = "out-of-map", position = {x_1,y_1}})
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end
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end
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end
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end
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end
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end
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surface.set_tiles(tiles)
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return true
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end
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