mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
155 lines
3.6 KiB
Lua
155 lines
3.6 KiB
Lua
local ModuleStore = require 'utils.test.module_store'
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local Context = require 'utils.test.context'
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local Public = {}
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local is_init = false
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local id_count = 0
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local function get_id()
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id_count = id_count + 1
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return id_count
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end
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local function init_inner(module, depth)
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module.id = get_id()
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module.depth = depth
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local count = 0
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local tests = {}
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for name, func in pairs(module.test_funcs) do
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count = count + 1
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tests[#tests + 1] = {
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id = get_id(),
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name = name,
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module = module,
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func = func,
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context = nil,
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current_step = nil,
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passed = nil,
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error = nil
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}
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end
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module.tests = tests
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for _, child in pairs(module.children) do
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count = count + init_inner(child, depth + 1)
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end
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module.count = count
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return count
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end
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function Public.init()
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if is_init then
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return
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end
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is_init = true
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init_inner(ModuleStore.root_module, 0)
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end
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function Public.get_root_modules()
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Public.init()
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return ModuleStore.root_module
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end
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local function prepare_pre_module_hooks(module, runnables, player)
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local startup_func = module.startup_func
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if startup_func then
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runnables[#runnables + 1] = {
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is_hook = true,
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name = 'startup',
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module = module,
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func = startup_func,
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context = Context.new(player),
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current_step = 0,
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error = nil
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}
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end
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end
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local function build_pre_module_hooks(module, runnables, player)
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if module == nil then
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return
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end
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build_pre_module_hooks(module.parent, runnables, player)
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prepare_pre_module_hooks(module, runnables, player)
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end
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local function prepare_post_module_hooks(module, runnables, player)
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local teardown_func = module.teardown_func
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if teardown_func then
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runnables[#runnables + 1] = {
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is_hook = true,
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name = 'teardown',
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module = module,
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func = teardown_func,
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context = Context.new(player),
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current_step = 0,
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error = nil
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}
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end
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end
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local function build_post_module_hooks(module, runnables, player)
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if module == nil then
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return
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end
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prepare_post_module_hooks(module, runnables, player)
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build_post_module_hooks(module.parent, runnables, player)
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end
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local function prepare_test(test, player)
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test.context = Context.new(player)
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test.current_step = 0
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test.passed = nil
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test.error = nil
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return test
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end
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local function prepare_module(module, runnables, player)
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module.passed = nil
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prepare_pre_module_hooks(module, runnables, player)
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for _, test in pairs(module.tests) do
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prepare_test(test, player)
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runnables[#runnables + 1] = test
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end
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for _, child in pairs(module.children) do
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prepare_module(child, runnables, player)
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end
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prepare_post_module_hooks(module, runnables, player)
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end
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function Public.build_test_for_run(test, player)
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Public.init()
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local runnables = {}
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build_pre_module_hooks(test.module, runnables, player)
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runnables[#runnables + 1] = prepare_test(test, player)
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build_post_module_hooks(test.module, runnables, player)
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return runnables
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end
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function Public.build_module_for_run(module, player)
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Public.init()
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local runnables = {}
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build_pre_module_hooks(module.parent, runnables, player)
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prepare_module(module, runnables, player)
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build_post_module_hooks(module.parent, runnables, player)
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return runnables
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end
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return Public
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