mirror of
https://github.com/Refactorio/RedMew.git
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ca29a047de
* Added on_snake_player_died event and a snake_demo map * Added score to the event * Fixed entities being destructible Changed comment * Fixed cases where controller type wasn't god * Changed players controller to spectator when their snake dies * Changed start_game call away from remote.call * Needed new call to show the snake button * Changed start_game to use Snake.control * removed snake event from demo map * Update map_gen/maps/snake_demo.lua
28 lines
844 B
Lua
28 lines
844 B
Lua
local Event = require 'utils.event'
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local Token = require 'utils.token'
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local Task = require 'utils.task'
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local b = require 'map_gen.shared.builders'
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local RS = require 'map_gen.shared.redmew_surface'
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local floor = math.floor
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local Snake_Control = require 'features.snake.control'
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local config = global.config
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local size = 45
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config.market.enabled = false
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local snake_generate = Token.register(function()
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local position = {x = -floor(size), y = 5}
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local max_food = 8
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local speed = 30
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Snake_Control.start_game(RS.get_surface(), position, size, speed, max_food)
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-- An alternative is to use: remote.call('snake', 'start_game', RS.get_surface(), position, size, speed, max_food)
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end)
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Event.on_init(function()
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Task.set_timeout_in_ticks(60, snake_generate)
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end)
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return b.change_tile(b.rectangle(4, 4), true, 'concrete')
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