mirror of
https://github.com/Refactorio/RedMew.git
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Needs additional testing I have changed the GUI, and implemented infinite stone progression. Created levels to mask the stone requirement. Developed on a older branch!
525 lines
27 KiB
Lua
525 lines
27 KiB
Lua
-- dependencies
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local marked_prototype_items = {}
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local function market_prototype_add(self_level, self_price, self_name)
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if (not marked_prototype_items[self_level]) then
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--market_prototype_items[''..self_level] = {}
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table.insert(marked_prototype_items, self_level, {})
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end
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table.insert(marked_prototype_items[self_level], {price = self_price, name = self_name})
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end
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local function initalize_unlockables()
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local levelcost = {}
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local unlockables = {}
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local prev_number = 0
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for i = 1,100 do
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local b = 20 -- Default 20 <-- Controls how much stone is needed.
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local start_value = 50 -- The start value/the first level cost
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local formula = b*(i^3)+(start_value-b)
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local precision = 2 -- Sets the precision
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--Truncates to the precision and prevents dublicates by incrementing with 5 in the third highest place
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local number = formula
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local numberlen = math.floor(math.log10(number)+1)
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precision = (numberlen >= 8) and (precision+1) or precision
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number = number/10^(numberlen-precision)
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number = math.floor(number)*10^(numberlen-precision)
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while (prev_number >= number) do
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number = (prev_number > number) and number or number + math.ceil(5*10^(numberlen-3))
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end
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--print(number .. " len "..numberlen .." DEBUG ".. tostring(numberlen >= 8) .. " precision ".. precision)
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levelcost[i] = number
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prev_number = number
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--[[local unlocking = {{name = 'mining_speed', value = 5}, {name = 'inventory_slot', value = 1}, {name = 'stone_automation', value = 3}}
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for _, unlocked in ipairs(unlocking) do
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local newTable = {stone = levelcost[i], type = 'buff', prototype = unlocked}
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table.insert(unlockables, newTable)
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end]]
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end
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-- market_prototype_add(unlock_level, price, prototype_name)
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market_prototype_add(1, 50, 'raw-fish')
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market_prototype_add(1, 50, 'steel-axe')
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market_prototype_add(2, 50, 'small-electric-pole')
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market_prototype_add(2, 50, 'small-lamp')
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market_prototype_add(2, 25, 'stone-brick')
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market_prototype_add(2, 125, 'stone-wall')
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market_prototype_add(3, 850, 'submachine-gun')
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market_prototype_add(3, 850, 'shotgun')
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market_prototype_add(3, 50, 'firearm-magazine')
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market_prototype_add(3, 50, 'shotgun-shell')
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market_prototype_add(3, 500, 'light-armor')
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market_prototype_add(11, 750, 'heavy-armor')
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market_prototype_add(13, 100, 'piercing-rounds-magazine')
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market_prototype_add(13, 100, 'piercing-shotgun-shell')
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market_prototype_add(13, 1500, 'modular-armor')
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market_prototype_add(16, 1000, 'landfill')
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market_prototype_add(30, 250, 'uranium-rounds-magazine')
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market_prototype_add(30, 1000, 'combat-shotgun')
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for lvl, v in pairs(marked_prototype_items) do
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for _, w in ipairs(v) do
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table.insert(unlockables, {level = lvl, stone = levelcost[lvl], type = 'market', prototype = w})
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end
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end
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--[[for _, v in ipairs(unlockables) do
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print(v.stone)
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for _, v in ipairs(v.prototype) do
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end
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end]]
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return unlockables
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end
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-- this
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local Config = {
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-- enable debug mode, shows extra messages
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debug = false,
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-- allow cheats. Example: by default the player will have X mining speed
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cheats = false,
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-- a list of features to register and enable
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-- to disable a feature, change the flag
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features = {
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-- creates a starting zone
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StartingZone = {
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enabled = true,
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-- initial starting position size, higher values are not recommended
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starting_size = 8,
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},
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-- controls setting up the players
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SetupPlayer = {
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enabled = true,
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starting_items = {
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{name = 'iron-axe', count = 1},
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{name = 'stone-wall', count = 10},
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},
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cheats = {
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manual_mining_speed_modifier = 1000,
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character_inventory_slots_bonus = 1000,
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character_running_speed_modifier = 2,
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},
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},
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-- core feature
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DiggyHole = {
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enabled = true,
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-- enables commands like /clear-void
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enable_debug_commands = false,
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},
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-- adds the ability to collapse caves
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DiggyCaveCollapse = {
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enabled = true,
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-- adds per tile what the current stress is
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enable_stress_grid = false,
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-- shows the mask on spawn
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enable_mask_debug = false,
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-- enables commands like /test-tile-support-range
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enable_debug_commands = false,
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--the size of the mask used
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mask_size = 9,
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--how much the mask will effect tiles in the different rings of the mask
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mask_relative_ring_weights = {2, 3, 4},
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-- delay in seconds before the cave collapses
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collapse_delay = 2.5,
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-- the threshold that will be applied to all neighbors on a collapse via a mask
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collapse_threshold_total_strength = 16,
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support_beam_entities = {
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['market'] = 9,
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['stone-wall'] = 3,
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['sand-rock-big'] = 2,
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['out-of-map'] = 1,
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['stone-path'] = 0.03,
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['concrete'] = 0.04,
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['hazard-concrete-left'] = 0.04,
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['hazard-concrete-right'] = 0.04,
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['refined-concrete'] = 0.06,
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['refined-hazard-concrete-left'] = 0.06,
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['refined-hazard-concrete-right'] = 0.06,
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},
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cracking_sounds = {
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'CRACK',
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'KRRRR',
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'R U N',
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}
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},
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-- replaces the chunks with void
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RefreshMap = {
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enabled = true,
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},
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-- automatically opens areas
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SimpleRoomGenerator = {
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enabled = true,
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-- value between 0 and 1, higher value means stronger variance between coordinates
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noise_variance = 0.066,
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-- adds per tile what the current noise is
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enable_noise_grid = false,
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-- minimum distance and noise range required for water to spawn
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room_noise_minimum_distance = 9,
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room_noise_ranges = {
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{name = 'water', min = 0.54, max = 1},
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{name = 'dirt', min = 0.39, max = 0.53},
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},
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},
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-- responsible for resource spawning
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ScatteredResources = {
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enabled = true,
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-- creates clusters of ore with higher yields and frequency instead of evenly scattered ore
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-- lowers max resource max_resource_probability to 50% of the original value
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cluster_mode = true,
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-- value between 0 and 1, higher value means stronger variance between coordinates
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noise_variance = 0.04,
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-- a value between 0 and 1 that triggers the spawning of resource based on noise
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noise_resource_threshold = 0.36,
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-- raw multiplier for ore content in cluster mode
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cluster_yield_multiplier = 2.3,
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-- adds per tile what the current noise is
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enable_noise_grid = false,
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-- percentage of resource added to the sum. 100 tiles means
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-- 10% more resources with a distance_richness_modifier of 10
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-- 20% more resources with a distance_richness_modifier of 5
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distance_richness_modifier = 6,
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-- defines the increased chance of spawning resources
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-- calculated_probability = resource_probability + ((distance / distance_probability_modifier) / 100)
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distance_probability_modifier = 10,
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-- increases the amount of oil * oil_value_modifier
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oil_value_modifier = 750,
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-- min percentage of chance that resources will spawn after mining
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resource_probability = 0.01,
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-- max chance of spawning resources based on resource_probability + calculated distance_probability_modifier
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max_resource_probability = 0.30,
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-- chances per resource of spawning, sum must be 1.00
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resource_chances = {
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['coal'] = 0.16,
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['copper-ore'] = 0.215,
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['iron-ore'] = 0.389,
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['stone'] = 0.212,
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['uranium-ore'] = 0.021,
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['crude-oil'] = 0.003,
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},
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-- minimum distance from the spawn point required before it spawns
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minimum_resource_distance = {
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['coal'] = 16,
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['copper-ore'] = 18,
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['iron-ore'] = 18,
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['stone'] = 15,
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['uranium-ore'] = 86,
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['crude-oil'] = 57,
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},
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-- defines the chance of which resource_richness_value to spawn, sum must be 1.00
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resource_richness_probability = {
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['scarce'] = 0.44,
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['low'] = 0.35,
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['sufficient'] = 0.164,
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['good'] = 0.03,
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['plenty'] = 0.01,
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['jackpot'] = 0.006,
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},
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-- defines the min and max range of ores to spawn
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resource_richness_values = {
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['scarce'] = {1, 200},
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['low'] = {201, 400},
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['sufficient'] = {401, 750},
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['good'] = {751, 1200},
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['plenty'] = {1201, 2000},
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['jackpot'] = {2001, 5000},
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},
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},
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-- controls the alien spawning mechanic
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AlienSpawner = {
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enabled = true,
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-- minimum distance from spawn before aliens can spawn
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alien_minimum_distance = 40,
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-- chance of spawning aliens when mining
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alien_probability = 0.07,
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},
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-- controls the market and buffs
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MarketExchange = {
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enabled = true,
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-- percentage * mining productivity level gets added to mining speed
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mining_speed_productivity_multiplier = 5,
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-- market config
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market_spawn_position = {x = 0, y = 3},
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stone_to_surface_amount = 50,
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currency_item = 'stone',
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-- locations where chests will be automatically cleared from currency_item
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void_chest_tiles = {
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{x = -1, y = 5}, {x = 0, y = 5}, {x = 1, y = 5},
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},
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-- every x ticks it will clear y currency_item
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void_chest_frequency = 307,
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unlockables = initalize_unlockables(),
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buffs = {
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{prototype = {name = 'mining_speed', value = 5}},
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{prototype = {name = 'inventory_slot', value = 1}},
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{prototype = {name = 'stone_automation', value = 3}},
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}
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--[[unlockables = {
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{stone = 50, type = 'buff', prototype = {name = 'mining_speed', value = 10}},
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{stone = 50, type = 'buff', prototype = {name = 'inventory_slot', value = 3}},
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{stone = 50, type = 'market', prototype = {price = 50, name = 'raw-fish'}},
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{stone = 50, type = 'market', prototype = {price = 175, name = 'steel-axe'}},
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{stone = 50, type = 'buff', prototype = {name = 'stone_automation', value = 10}},
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{stone = 250, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 250, type = 'buff', prototype = {name = 'inventory_slot', value = 2}},
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{stone = 250, type = 'buff', prototype = {name = 'stone_automation', value = 5}},
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{stone = 250, type = 'market', prototype = {price = 50, name = 'small-electric-pole'}},
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{stone = 250, type = 'market', prototype = {price = 50, name = 'small-lamp'}},
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{stone = 250, type = 'market', prototype = {price = 25, name = 'stone-brick'}},
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{stone = 250, type = 'market', prototype = {price = 125, name = 'stone-wall'}},
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{stone = 450, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 450, type = 'buff', prototype = {name = 'inventory_slot', value = 2}},
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{stone = 450, type = 'buff', prototype = {name = 'stone_automation', value = 5}},
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{stone = 450, type = 'market', prototype = {price = 850, name = 'submachine-gun'}},
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{stone = 450, type = 'market', prototype = {price = 850, name = 'shotgun'}},
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{stone = 450, type = 'market', prototype = {price = 50, name = 'firearm-magazine'}},
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{stone = 450, type = 'market', prototype = {price = 50, name = 'shotgun-shell'}},
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{stone = 450, type = 'market', prototype = {price = 500, name = 'light-armor'}},
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{stone = 750, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 750, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 750, type = 'buff', prototype = {name = 'stone_automation', value = 5}},
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{stone = 1250, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 1250, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 1250, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 1750, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 1750, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 1750, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 2500, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 2500, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 2500, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 4000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 4000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 4000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 6500, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 6500, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 6500, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 8000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 8000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 8000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 10000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 10000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 10000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 10000, type = 'market', prototype = {price = 750, name = 'heavy-armor'}},
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{stone = 15000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 15000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 25000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 25000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 25000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 35000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 35000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 35000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 35000, type = 'market', prototype = {price = 100, name = 'piercing-rounds-magazine'}},
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{stone = 35000, type = 'market', prototype = {price = 100, name = 'piercing-shotgun-shell'}},
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{stone = 35000, type = 'market', prototype = {price = 1500, name = 'modular-armor'}},
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{stone = 50000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 50000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 50000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 75000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 75000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 75000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 100000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 100000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 100000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 100000, type = 'market', prototype = {price = 1000, name = 'landfill'}},
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{stone = 125000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 125000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 125000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 150000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 150000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 150000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 175000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 175000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 175000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 200000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 200000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 200000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 225000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 225000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 225000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 250000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 250000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 250000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 275000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 275000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 275000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 300000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 300000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 300000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 350000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 350000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 350000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 400000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 400000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
{stone = 400000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
|
|
{stone = 500000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 500000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
{stone = 500000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
|
|
{stone = 600000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 600000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
{stone = 600000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
|
|
{stone = 700000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 700000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
{stone = 700000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
|
|
{stone = 800000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 800000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
{stone = 800000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 800000, type = 'market', prototype = {price = 250, name = 'uranium-rounds-magazine'}},
|
|
{stone = 800000, type = 'market', prototype = {price = 1000, name = 'combat-shotgun'}},
|
|
|
|
{stone = 900000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 900000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 900000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 1000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 1000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 1000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 1250000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 1250000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 1250000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 1500000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 1500000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 1500000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 1750000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 1750000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 1750000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 2000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 2000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 2000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 2500000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 2500000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 2500000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 3000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 3000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 3000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 3500000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 3500000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 3500000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 4000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 4000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 4000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 4500000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 4500000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 4500000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 5000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 5000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 5000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 6000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 6000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 6000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 7000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 7000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 7000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 8000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 8000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 8000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 9000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 9000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 9000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
|
|
{stone = 10000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
|
|
{stone = 10000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
|
|
{stone = 10000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
|
|
},]]
|
|
},
|
|
},
|
|
}
|
|
|
|
return Config
|