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https://github.com/Refactorio/RedMew.git
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26e1c28dc0
* Init Factorio 2.0 update * add credits * fix test module * I know luackeck, I know * Fixes * Fix bad event.player_index handling * Hotfixes * Remove all filter inserters * Migrate removed items * Deprecating spidertron control and landfill features
35 lines
1.1 KiB
Lua
35 lines
1.1 KiB
Lua
-- A small debugging tool that writes the contents of _ENV to a file when the game loads.
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-- Useful for ensuring you get the same information when loading
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-- the reference and desync levels in desync reports.
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-- dependencies
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local table = require 'utils.table'
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local Event = require 'utils.event'
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-- localized functions
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local inspect = table.inspect
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-- local constants
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local filename = 'env_dump.lua'
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-- Removes metatables and the package table
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local filter = function(item, path)
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if path[#path] ~= inspect.METATABLE and item ~= 'package' then
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return item
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end
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end
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local function player_joined(event)
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game.tick_paused = true
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local dump_string = inspect(_ENV, {process = filter})
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if dump_string then
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local s = string.format('tick on join: %s\n%s', event.tick, dump_string)
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helpers.write_file(filename, s)
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game.print('_ENV dumped into ' .. filename)
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else
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game.print('_ENV not dumped, dump_string was nil')
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end
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game.print('Game is paused. Use /c game.tick_paused = false to resume play')
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end
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Event.add(defines.events.on_player_joined_game, player_joined)
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