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https://github.com/Refactorio/RedMew.git
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c49f5007fa
* Clean up unused vars and using same var names * Autoformat
156 lines
3.8 KiB
Lua
156 lines
3.8 KiB
Lua
-- Functions that perform actions on tables
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local function assert_argument_valid(a, arg_type)
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arg_type = arg_type or 'table'
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if type(a) ~= arg_type then
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error("bad argument #1 to '" .. debug.getinfo(2, 'n').name .. "' (table expected, got " .. type(a) .. ')', 3)
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end
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end
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table.remove_element = function(t, element)
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assert_argument_valid(t)
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for k, v in pairs(t) do
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if v == element then
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table.remove(t, k)
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break
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end
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end
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end
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table.add_all = function(t1, t2)
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assert_argument_valid(t1)
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assert_argument_valid(t2)
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for k, v in pairs(t2) do
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if tonumber(k) then
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table.insert(t1, v)
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else
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t1[k] = v
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end
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end
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end
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table.size = function(t)
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assert_argument_valid(t)
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local size = 0
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for _ in pairs(t) do
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size = size + 1
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end
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return size
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end
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table.index_of = function(t, e)
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assert_argument_valid(t)
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local i = 1
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for _, v in pairs(t) do
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if v == e then
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return i
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end
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i = i + 1
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end
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return -1
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end
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table.contains = function(t, e)
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assert_argument_valid(t)
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return table.index_of(t, e) > -1
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end
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table.set = function(t, index, element)
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assert_argument_valid(t)
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assert_argument_valid(index, 'number')
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local i = 1
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for k in pairs(t) do
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if i == index then
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t[k] = element
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return nil
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end
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i = i + 1
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end
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error('Index out of bounds', 2)
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end
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table.get = function(t, index)
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assert_argument_valid(t)
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assert_argument_valid(index, 'number')
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local i = 1
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for k in pairs(t) do
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if i == index then
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return t[k]
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end
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i = i + 1
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end
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error('Index out of bounds', 2)
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end
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-- Chooses a random entry from a table
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table.get_random = function(this_table)
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return this_table[math.random(#this_table)]
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end
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--- Chooses a random entry from a weighted table
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-- @param weight_table a table of tables with items and their weights
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-- @param item_index the index of the items
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-- @param weight_index the index of the weights
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-- @returns a random item with weighting
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-- @see features.chat_triggers.hodor
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table.get_random_weighted = function(weighted_table, item_index, weight_index)
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local total_weight = 0
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for _, w in pairs(weighted_table) do
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total_weight = total_weight + w[weight_index]
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end
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local index = math.random(total_weight)
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local weight_sum = 0
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for _, w in pairs(weighted_table) do
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weight_sum = weight_sum + w[weight_index]
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if weight_sum >= index then
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return w[item_index]
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end
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end
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end
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--[[
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Returns the index where t[index] == target.
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If there is no such index, returns a negative vaule such that bit32.bnot(value) is
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the index that the vaule should be inserted to keep the list ordered.
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t must be a list in ascending order for the return value to be valid.
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Usage example:
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local t = {1,3,5,7,9}
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local x = 5
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local index = table.binary_search(t, x)
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if index < 0 then
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game.print("value not found, smallest index where t[index] > x is: " .. bit32.bnot(index))
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else
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game.print("value found at index: " .. index)
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end
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]]
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table.binary_search =
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function(t, target)
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--For some reason bit32.bnot doesn't return negative numbers so I'm using ~x = -1 - x instead.
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assert_argument_valid(t)
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assert_argument_valid(target, 'number')
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local lower = 1
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local upper = #t
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if upper == 0 then
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return -2 -- ~1
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end
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repeat
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local mid = math.floor((lower + upper) / 2)
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local value = t[mid]
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if value == target then
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return mid
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elseif value < target then
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lower = mid + 1
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else
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upper = mid - 1
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end
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until lower > upper
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return -1 - lower -- ~lower
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end
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