mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
65 lines
1.8 KiB
Lua
65 lines
1.8 KiB
Lua
local Utils = require 'utils.core'
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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Event.add(
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defines.events.on_console_command,
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function(event)
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local command = event.command
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local p_index = event.player_index
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local actor
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if p_index then
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actor = Game.get_player_by_index(event.player_index)
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else
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actor = {['admin'] = true, ['name'] = '<server>'}
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end
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if actor.admin and command ~= 'color' then --lazy approach, will not fix as this will be handle by the command wrapper
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local s = table.concat {'[Command] ', actor.name, ' /', command, ' ', event.parameters}
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log(s)
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end
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end
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)
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global.cheated_items = {}
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global.cheated_items_by_timestamp = {}
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Event.add(
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defines.events.on_player_crafted_item,
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function(event)
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local pi = event.player_index
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local p = Game.get_player_by_index(pi)
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if not p or not p.valid or not p.cheat_mode then
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return
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end
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local cheat_items = global.cheated_items
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local data = cheat_items[pi]
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if not data then
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data = {}
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cheat_items[pi] = data
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end
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local stack = event.item_stack
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local name = stack.name
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local user_item_record = data[name] or {count = 0}
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local count = user_item_record.count
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local time = user_item_record['time'] or Utils.format_time(game.tick)
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data[name] = {count = stack.count + count, time = time}
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local s = table.concat {'[Cheated item] ', p.name, ' - ', stack.count, ' x ', name}
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log(s)
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end
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)
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function print_cheated_items()
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local res = {}
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local players = game.players
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for pi, data in pairs(global.cheated_items) do
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res[players[pi].name] = data
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end
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game.player.print(serpent.block(res))
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end
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