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RedMew/map_gen/shared/day_night.lua
2019-02-10 22:44:54 -05:00

137 lines
4.6 KiB
Lua

-- For more info on the day/night cycle and examples of cycles see: https://github.com/Refactorio/RedMew/wiki/Day-Night-cycle
-- Dependencies
local Event = require 'utils.event'
local math = require 'utils.math'
local RS = require 'map_gen.shared.redmew_surface'
-- Localized global table
local config = global.config.day_night
-- Localized functions
local round = math.round
local format = string.format
-- Constants
local day_night_cycle_keys = {
'ticks_per_day',
'dusk',
'evening',
'morning',
'dawn'
}
-- Local vars
local Public = {}
--- Checks that a table is a valid day night cycle.
local function check_cycle_validity(day_night_cycle)
for _, required_key in pairs(day_night_cycle_keys) do
if not day_night_cycle[required_key] then
return false
end
end
if (day_night_cycle['dusk'] > day_night_cycle['evening']) or (day_night_cycle['evening'] > day_night_cycle['morning']) or (day_night_cycle['morning'] > day_night_cycle['dawn']) then
return false
else
return true
end
end
--- On init, check the config settings
local function init()
if config.use_day_night_cycle and config.use_fixed_brightness then
error('Cannot use both a day/night cycle and a fixed brightness')
return
elseif config.use_day_night_cycle then
Public.set_cycle(config.day_night_cycle, RS.get_surface())
elseif config.use_fixed_brightness then
Public.set_fixed_brightness(config.fixed_brightness, RS.get_surface())
end
end
Event.on_init(init)
-- Public functions
--- Sets the day/night cycle according to the table it is given.
-- Can only be called during or after init.
-- @param day_night_cycle <table> containing specific, required keys: ticks_per_day, dusk, evening, morning, dawn
-- @param surface <LuaSurface> to set the day/night cycle of
-- @returns <boolean> true if set properly, nil if not
-- @see Venus::world_settings
function Public.set_cycle(day_night_cycle, surface)
if not check_cycle_validity(day_night_cycle) then
error('Provided day/night cycle is invalid')
return
end
if not surface or not surface.valid then
error('Provided surface is invalid')
return
end
if not Public.unfreeze_daytime then
error('Time is stuck in a frozen state')
return
end
surface.ticks_per_day = day_night_cycle.ticks_per_day
surface.dusk = 0
surface.evening = 0.001
surface.morning = 0.002
surface.dawn = day_night_cycle.dawn
surface.morning = day_night_cycle.morning
surface.evening = day_night_cycle.evening
surface.dusk = day_night_cycle.dusk
return true
end
--- Sets the brightness to a fixed level
-- Can only be called during or after init.
-- @param daylight <number> between 0.15 and 1 representing the percentage of daylight (0.15 brightness is the darkest available)
-- @param surface <LuaSurface> to set the day/night cycle of
-- @return <boolean> true if time is set properly, nil if not
function Public.set_fixed_brightness(daylight, surface)
if not surface or not surface.valid then
error('Provided surface is invalid')
return
end
if daylight < 0.15 then
error('Daylight set too low. 0.15 is the darkest available.')
return
elseif daylight > 1 then
error('Daylight set too high. 1.00 is the lightest available.')
return
end
-- Do some algebra to find the correct point in the daytime to freeze
local brightness_slope = math.calculate_slope(surface.morning, 0.0, surface.dawn, 1)
local y_intercept = math.calculate_y_intercept(surface.morning, 0.0, brightness_slope)
local breakpoint = (daylight - y_intercept) / brightness_slope
-- Set the daytime to the point we just calculated
surface.daytime = breakpoint
-- Freeze the day/night cycle
surface.freeze_daytime = true
Debug.print(format('breakpoint/surface_daytime: %s/%s', breakpoint, surface.daytime))
Debug.print(format('brightness/surface_brightness: %s/%s', round(daylight, 2), round((1 - surface.darkness), 2)))
if round(daylight, 2) == round((1 - surface.darkness), 2) then
return true
end
end
--- Unfreezes daytime (usually frozen by set_fixed_brightness)
-- Can only be called during or after init.
-- @param surface <LuaSurface> to unfreeze the day/night cycle of
-- @return <boolean> true if daytime unfrozen, nil if not
function Public.unfreeze_daytime(surface)
if not surface or not surface.valid then
log('Provided surface is invalid')
return
end
surface.freeze_daytime = false
return true
end
return Public