mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
818 lines
23 KiB
Lua
818 lines
23 KiB
Lua
local Gui = require 'utils.gui'
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local UserGroup = require 'user_groups'
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local default_poll_duration = 300 * 60
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local normal_color = {r = 1, g = 1, b = 1}
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local focus_color = {r = 1, g = 0.55, b = 0.1}
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local polls = {}
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local polls_counter = {0}
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local no_notify_players = {}
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local player_poll_data = {}
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local player_poll_index = {}
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Global.register(
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{
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polls = polls,
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polls_counter = polls_counter,
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no_notify_players = no_notify_players,
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player_poll_data = player_poll_data,
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player_poll_index = player_poll_index
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},
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function(tbl)
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polls = tbl.polls
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polls_counter = tbl.polls_counter
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no_notify_players = tbl.no_notify_players
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player_poll_data = tbl.player_poll_data
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player_poll_index = tbl.player_poll_index
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end
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)
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local main_button_name = Gui.uid_name()
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local main_frame_name = Gui.uid_name()
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local create_poll_button_name = Gui.uid_name()
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local notify_checkbox_name = Gui.uid_name()
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local poll_view_back_name = Gui.uid_name()
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local poll_view_forward_name = Gui.uid_name()
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local poll_view_vote_name = Gui.uid_name()
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local poll_view_edit_name = Gui.uid_name()
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local create_poll_frame_name = Gui.uid_name()
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local create_poll_duration_name = Gui.uid_name()
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local create_poll_label_name = Gui.uid_name()
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local create_poll_question_name = Gui.uid_name()
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local create_poll_answer_name = Gui.uid_name()
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local create_poll_add_answer_name = Gui.uid_name()
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local create_poll_delete_answer_name = Gui.uid_name()
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local create_poll_close_name = Gui.uid_name()
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local create_poll_clear_name = Gui.uid_name()
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local create_poll_confirm_name = Gui.uid_name()
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local function poll_id()
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local count = polls_counter[1] + 1
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polls_counter[1] = count
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return count
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end
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local function do_remaining_time(poll, remaining_time_label)
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local end_tick = poll.end_tick
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if end_tick == -1 then
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remaining_time_label.caption = 'Endless Poll.'
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return true
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end
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local ticks = end_tick - game.tick
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if ticks < 0 then
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remaining_time_label.caption = 'Poll Finished.'
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return false
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else
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local time = math.ceil(ticks / 60)
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remaining_time_label.caption = 'Remaining Time: ' .. time
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return true
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end
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end
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local function redraw_poll_viewer_content(data)
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local poll_viewer_content = data.poll_viewer_content
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local poll_index = data.poll_index
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local player = poll_viewer_content.gui.player
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data.remaining_time_label = nil
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data.vote_buttons = nil
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Gui.remove_data_recursivly(poll_viewer_content)
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poll_viewer_content.clear()
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local poll = polls[poll_index]
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if not poll then
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return
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end
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local answers = poll.answers
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local voters = poll.voters
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local tooltips = {}
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for i = 1, #answers do
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tooltips[i] = {}
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end
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for player_index, vote_index in pairs(voters) do
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local p = game.players[player_index]
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table.insert(tooltips[vote_index], p.name)
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end
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for i = 1, #tooltips do
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local t = tooltips[i]
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if #t == 0 then
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tooltips[i] = ''
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else
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tooltips[i] = table.concat(t, ', ')
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end
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end
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local created_by_player = poll.created_by
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local created_by_text
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if created_by_player and created_by_player.valid then
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created_by_text = ' Created by ' .. created_by_player.name
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else
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created_by_text = ''
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end
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local top_flow = poll_viewer_content.add {type = 'flow', direction = 'horizontal'}
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top_flow.add {type = 'label', caption = 'Poll #' .. poll.id .. created_by_text}
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local remaining_time_label = poll_viewer_content.add {type = 'label'}
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data.remaining_time_label = remaining_time_label
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local poll_enabled = do_remaining_time(poll, remaining_time_label)
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local question_flow = poll_viewer_content.add {type = 'table', column_count = 2}
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if player.admin or UserGroup.is_regular(player.name) then
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local edit_button =
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question_flow.add {
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type = 'sprite-button',
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name = poll_view_edit_name,
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sprite = 'utility/rename_icon_normal',
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tooltip = 'Edit Poll.'
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}
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local edit_button_style = edit_button.style
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edit_button_style.width = 26
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edit_button_style.height = 26
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end
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local question_label = question_flow.add {type = 'label', caption = poll.question}
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question_label.style.height = 32
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question_label.style.font_color = focus_color
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question_label.style.font = 'default-listbox'
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local grid = poll_viewer_content.add {type = 'table', column_count = 2}
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local voted_index = voters[player.index]
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local vote_buttons = {}
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for i, a in ipairs(answers) do
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local vote_button =
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grid.add({type = 'flow'}).add {
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type = 'button',
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name = poll_view_vote_name,
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caption = a.voted_count,
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enabled = poll_enabled
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}
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local tooltip = tooltips[i]
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if tooltip ~= '' then
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vote_button.tooltip = tooltip
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end
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vote_button.style.height = 24
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vote_button.style.font = 'default-small'
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vote_button.style.top_padding = 0
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vote_button.style.bottom_padding = 0
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if voted_index == i then
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vote_button.style.font_color = focus_color
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end
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Gui.set_data(vote_button, {vote_index = i, data = data})
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vote_buttons[i] = vote_button
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local label = grid.add {type = 'label', caption = a.text}
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label.style.height = 24
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end
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data.vote_buttons = vote_buttons
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end
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local function update_poll_viewer(data)
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local back_button = data.back_button
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local forward_button = data.forward_button
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local poll_index_label = data.poll_index_label
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local poll_index = data.poll_index
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if #polls == 0 then
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poll_index = 0
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else
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poll_index = math.clamp(poll_index, 1, #polls)
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end
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data.poll_index = poll_index
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if poll_index == 0 then
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poll_index_label.caption = 'No Polls'
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else
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poll_index_label.caption = 'Poll ' .. poll_index .. ' / ' .. #polls
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end
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back_button.enabled = poll_index > 1
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forward_button.enabled = poll_index < #polls
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redraw_poll_viewer_content(data)
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end
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local function apply_direction_button_style(button)
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local button_style = button.style
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button_style.width = 24
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button_style.height = 24
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button_style.top_padding = 0
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button_style.bottom_padding = 0
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button_style.left_padding = 0
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button_style.right_padding = 0
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button_style.font = 'default-listbox'
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end
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local function draw_main_frame(left, player)
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local frame = left.add {type = 'frame', name = main_frame_name, caption = 'Polls', direction = 'vertical'}
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local poll_viewer_top_flow = frame.add {type = 'table', column_count = 3}
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poll_viewer_top_flow.style.horizontal_spacing = 0
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local back_button = poll_viewer_top_flow.add {type = 'button', name = poll_view_back_name, caption = '◀'}
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apply_direction_button_style(back_button)
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local forward_button = poll_viewer_top_flow.add {type = 'button', name = poll_view_forward_name, caption = '▶'}
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apply_direction_button_style(forward_button)
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local poll_index_label = poll_viewer_top_flow.add {type = 'label'}
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poll_index_label.style.left_padding = 8
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local poll_viewer_content = frame.add {type = 'scroll-pane'}
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poll_viewer_content.style.maximal_height = 250
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poll_viewer_content.style.width = 300
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local poll_index = player_poll_index[player.index] or #polls
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local data = {
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back_button = back_button,
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forward_button = forward_button,
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poll_index_label = poll_index_label,
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poll_viewer_content = poll_viewer_content,
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poll_index = poll_index
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}
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Gui.set_data(frame, data)
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Gui.set_data(back_button, data)
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Gui.set_data(forward_button, data)
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update_poll_viewer(data)
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frame.add {
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type = 'checkbox',
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name = notify_checkbox_name,
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caption = 'Notify me about polls.',
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state = not no_notify_players[player.index],
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tooltip = 'Receive a message when new polls are created and popup the poll.'
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}
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local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
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local left_flow = bottom_flow.add {type = 'flow'}
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left_flow.style.align = 'left'
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left_flow.style.horizontally_stretchable = true
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left_flow.add {type = 'button', name = main_button_name, caption = 'Close'}
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local right_flow = bottom_flow.add {type = 'flow'}
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right_flow.style.align = 'right'
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if player.admin or UserGroup.is_regular(player.name) then
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right_flow.add {type = 'button', name = create_poll_button_name, caption = 'Create Poll'}
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else
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right_flow.add {
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type = 'button',
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caption = 'Create Poll',
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enabled = false,
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tooltip = 'Sorry, you need to be a regular to create polls.'
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}
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end
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end
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local function toggle(event)
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local left = event.player.gui.left
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local main_frame = left[main_frame_name]
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if main_frame then
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Gui.remove_data_recursivly(main_frame)
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main_frame.destroy()
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local create_poll_frame = left[create_poll_frame_name]
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if create_poll_frame and create_poll_frame.valid then
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Gui.remove_data_recursivly(create_poll_frame)
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create_poll_frame.destroy()
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end
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else
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draw_main_frame(left, event.player)
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end
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end
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local function update_duration(slider)
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local slider_data = Gui.get_data(slider)
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local label = slider_data.duration_label
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local value = slider.slider_value
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value = math.floor(value)
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slider_data.data.duration = value * 60
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if value == 0 then
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label.caption = 'Endless Poll.'
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else
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label.caption = value .. ' seconds.'
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end
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end
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local function redraw_create_poll_content(data)
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local grid = data.grid
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local answers = data.answers
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Gui.remove_data_recursivly(grid)
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grid.clear()
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grid.add {type = 'flow'}
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grid.add {
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type = 'label',
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caption = 'Duration:',
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tooltip = 'Pro tip: Use mouse wheel or arrow keys for more fine control.'
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}
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local duration_flow = grid.add {type = 'flow', direction = 'horizontal'}
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local duration_slider =
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duration_flow.add {
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type = 'slider',
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name = create_poll_duration_name,
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minimum_value = 0,
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maximum_value = 3600,
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value = math.ceil(data.duration / 60)
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}
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duration_slider.style.width = 100
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local duration_label = duration_flow.add {type = 'label', caption = '300 seconds'}
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Gui.set_data(duration_slider, {duration_label = duration_label, data = data})
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update_duration(duration_slider)
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grid.add {type = 'flow'}
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local question_label =
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grid.add({type = 'flow'}).add {type = 'label', name = create_poll_label_name, caption = 'Question:'}
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local question_textfield =
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grid.add({type = 'flow'}).add {type = 'textfield', name = create_poll_question_name, text = data.question}
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question_textfield.style.width = 180
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Gui.set_data(question_label, question_textfield)
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Gui.set_data(question_textfield, data)
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for count, text in ipairs(answers) do
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local delete_flow = grid.add {type = 'flow'}
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local delete_button
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if count ~= 1 then
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delete_button =
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delete_flow.add {
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type = 'sprite-button',
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name = create_poll_delete_answer_name,
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sprite = 'utility/remove',
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tooltip = 'Delete answer field.'
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}
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delete_button.style.height = 26
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delete_button.style.width = 26
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else
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delete_flow.style.height = 26
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delete_flow.style.width = 26
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end
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local label_flow = grid.add {type = 'flow'}
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local label =
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label_flow.add {
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type = 'label',
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name = create_poll_label_name,
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caption = 'Answer #' .. count .. ':'
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}
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local textfield_flow = grid.add {type = 'flow'}
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local textfield = textfield_flow.add {type = 'textfield', name = create_poll_answer_name, text = text}
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textfield.style.width = 200
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Gui.set_data(textfield, {answers = answers, count = count})
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if delete_button then
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Gui.set_data(delete_button, {data = data, count = count})
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end
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Gui.set_data(label, textfield)
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end
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end
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local function draw_create_poll_frame(parent, previous_data)
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local question
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local answers
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local duration
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if previous_data then
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question = previous_data.question
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answers = previous_data.answers
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duration = previous_data.duration
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end
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question = question or ''
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answers = answers or {'', '', ''}
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duration = duration or default_poll_duration
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local frame =
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parent.add {type = 'frame', name = create_poll_frame_name, caption = 'New Poll', direction = 'vertical'}
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local scroll_pane = frame.add {type = 'scroll-pane', vertical_scroll_policy = 'always'}
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scroll_pane.style.maximal_height = 250
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scroll_pane.style.maximal_width = 300
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local grid = scroll_pane.add {type = 'table', column_count = 3}
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local data = {
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frame = frame,
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grid = grid,
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question = question,
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answers = answers,
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duration = duration
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}
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redraw_create_poll_content(data)
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local add_answer_button =
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scroll_pane.add {type = 'button', name = create_poll_add_answer_name, caption = 'Add Answer'}
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Gui.set_data(add_answer_button, data)
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local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
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local left_flow = bottom_flow.add {type = 'flow'}
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left_flow.style.align = 'left'
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left_flow.style.horizontally_stretchable = true
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local close_button = left_flow.add {type = 'button', name = create_poll_close_name, caption = 'Close'}
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Gui.set_data(close_button, frame)
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local clear_button = left_flow.add {type = 'button', name = create_poll_clear_name, caption = 'Clear'}
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Gui.set_data(clear_button, data)
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local right_flow = bottom_flow.add {type = 'flow'}
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right_flow.style.align = 'right'
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local confirm_button = right_flow.add {type = 'button', name = create_poll_confirm_name, caption = 'Create Poll'}
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Gui.set_data(confirm_button, data)
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end
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local function show_new_poll(poll_data)
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for _, p in ipairs(game.connected_players) do
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local left = p.gui.left
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local frame = left[main_frame_name]
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if not no_notify_players[p.index] then
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p.print(poll_data.created_by.name .. ' has created a new Poll: ' .. poll_data.question)
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if frame and frame.valid then
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local data = Gui.get_data(frame)
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data.poll_index = #polls
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update_poll_viewer(data)
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else
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draw_main_frame(left, p)
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end
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else
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if frame and frame.valid then
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local data = Gui.get_data(frame)
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update_poll_viewer(data)
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end
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end
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end
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end
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local function create_poll(event)
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local data = Gui.get_data(event.element)
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local frame = data.frame
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local question = data.question
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if not question:find('%S') then
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event.player.print('Sorry, the poll needs a question.')
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return
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end
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local answers = {}
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for _, a in ipairs(data.answers) do
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if a:find('%S') then
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table.insert(answers, {text = a, voted_count = 0})
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end
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end
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if #answers < 1 then
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event.player.print('Sorry, the poll needs at least one answer.')
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return
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end
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local tick = game.tick
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local duration = data.duration
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local end_tick
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if duration == 0 then
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end_tick = -1
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else
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end_tick = tick + duration
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end
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local poll_data = {
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id = poll_id(),
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question = question,
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answers = answers,
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voters = {},
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start_tick = tick,
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end_tick = end_tick,
|
|
duration = duration,
|
|
created_by = event.player,
|
|
edited_by = {}
|
|
}
|
|
|
|
table.insert(polls, poll_data)
|
|
|
|
show_new_poll(poll_data)
|
|
|
|
Gui.remove_data_recursivly(frame)
|
|
frame.destroy()
|
|
end
|
|
|
|
local function update_vote(answers, voters, vote_index, direction)
|
|
local answer_data = answers[vote_index]
|
|
local count = answer_data.voted_count + direction
|
|
answer_data.voted_count = count
|
|
|
|
local tooltip = {}
|
|
for pi, vi in pairs(voters) do
|
|
if vi == vote_index then
|
|
local player = game.players[pi]
|
|
table.insert(tooltip, player.name)
|
|
end
|
|
end
|
|
|
|
return tostring(count), table.concat(tooltip, ', ')
|
|
end
|
|
|
|
local function vote(event)
|
|
local player_index = event.player_index
|
|
local voted_button = event.element
|
|
local button_data = Gui.get_data(voted_button)
|
|
local vote_index = button_data.vote_index
|
|
local poll_index = button_data.data.poll_index
|
|
local poll = polls[poll_index]
|
|
|
|
local voters = poll.voters
|
|
|
|
local previous_vote_index = voters[player_index]
|
|
if previous_vote_index == vote_index then
|
|
return
|
|
end
|
|
|
|
voters[player_index] = vote_index
|
|
|
|
local answers = poll.answers
|
|
|
|
local previous_vote_button_count
|
|
local previous_vote_button_tooltip
|
|
if previous_vote_index then
|
|
previous_vote_button_count, previous_vote_button_tooltip = update_vote(answers, voters, previous_vote_index, -1)
|
|
end
|
|
|
|
local vote_button_count, vote_button_tooltip = update_vote(answers, voters, vote_index, 1)
|
|
|
|
for _, p in ipairs(game.connected_players) do
|
|
local frame = p.gui.left[main_frame_name]
|
|
if frame and frame.valid then
|
|
local data = Gui.get_data(frame)
|
|
|
|
if data.poll_index == poll_index then
|
|
local vote_buttons = data.vote_buttons
|
|
if previous_vote_index then
|
|
local vote_button = vote_buttons[previous_vote_index]
|
|
vote_button.caption = previous_vote_button_count
|
|
vote_button.tooltip = previous_vote_button_tooltip
|
|
vote_button.style.font_color = normal_color
|
|
end
|
|
|
|
local vote_button = vote_buttons[vote_index]
|
|
vote_button.caption = vote_button_count
|
|
vote_button.tooltip = vote_button_tooltip
|
|
vote_button.style.font_color = focus_color
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function player_joined(event)
|
|
local player = game.players[event.player_index]
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
local gui = player.gui
|
|
if gui.top[main_button_name] ~= nil then
|
|
local frame = gui.left[main_frame_name]
|
|
if frame and frame.valid then
|
|
local data = Gui.get_data(frame)
|
|
update_poll_viewer(data)
|
|
end
|
|
else
|
|
gui.top.add {type = 'sprite-button', name = main_button_name, sprite = 'item/programmable-speaker'}
|
|
end
|
|
end
|
|
|
|
local function tick()
|
|
for _, p in ipairs(game.connected_players) do
|
|
local frame = p.gui.left[main_frame_name]
|
|
if frame and frame.valid then
|
|
local data = Gui.get_data(frame)
|
|
local poll = polls[data.poll_index]
|
|
if poll then
|
|
local poll_enabled = do_remaining_time(poll, data.remaining_time_label)
|
|
|
|
if not poll_enabled then
|
|
for _, v in ipairs(data.vote_buttons) do
|
|
v.enabled = poll_enabled
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
Event.add(defines.events.on_player_joined_game, player_joined)
|
|
Event.on_nth_tick(60, tick)
|
|
|
|
Gui.on_click(main_button_name, toggle)
|
|
|
|
Gui.on_click(
|
|
create_poll_button_name,
|
|
function(event)
|
|
local left = event.player.gui.left
|
|
local frame = left[create_poll_frame_name]
|
|
if frame and frame.valid then
|
|
Gui.remove_data_recursivly(frame)
|
|
frame.destroy()
|
|
else
|
|
draw_create_poll_frame(left)
|
|
end
|
|
end
|
|
)
|
|
|
|
Gui.on_value_changed(
|
|
create_poll_duration_name,
|
|
function(event)
|
|
update_duration(event.element)
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
create_poll_delete_answer_name,
|
|
function(event)
|
|
local button_data = Gui.get_data(event.element)
|
|
local data = button_data.data
|
|
|
|
table.remove(data.answers, button_data.count)
|
|
redraw_create_poll_content(data)
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
create_poll_label_name,
|
|
function(event)
|
|
local textfield = Gui.get_data(event.element)
|
|
textfield.focus()
|
|
end
|
|
)
|
|
|
|
Gui.on_text_changed(
|
|
create_poll_question_name,
|
|
function(event)
|
|
local textfield = event.element
|
|
local data = Gui.get_data(textfield)
|
|
|
|
data.question = textfield.text
|
|
end
|
|
)
|
|
|
|
Gui.on_text_changed(
|
|
create_poll_answer_name,
|
|
function(event)
|
|
local textfield = event.element
|
|
local data = Gui.get_data(textfield)
|
|
|
|
data.answers[data.count] = textfield.text
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
create_poll_add_answer_name,
|
|
function(event)
|
|
local data = Gui.get_data(event.element)
|
|
|
|
table.insert(data.answers, '')
|
|
redraw_create_poll_content(data)
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
create_poll_close_name,
|
|
function(event)
|
|
local element = event.element
|
|
local frame = Gui.get_data(element)
|
|
|
|
Gui.remove_data_recursivly(frame)
|
|
frame.destroy()
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
create_poll_clear_name,
|
|
function(event)
|
|
local data = Gui.get_data(event.element)
|
|
|
|
data.question = ''
|
|
local answers = data.answers
|
|
for i = 1, #answers do
|
|
answers[i] = ''
|
|
end
|
|
|
|
redraw_create_poll_content(data)
|
|
end
|
|
)
|
|
|
|
Gui.on_click(create_poll_confirm_name, create_poll)
|
|
|
|
Gui.on_click(
|
|
notify_checkbox_name,
|
|
function(event)
|
|
local player_index = event.player_index
|
|
local checkbox = event.element
|
|
|
|
local new_state
|
|
if checkbox.state then
|
|
new_state = nil
|
|
else
|
|
new_state = true
|
|
end
|
|
|
|
no_notify_players[player_index] = new_state
|
|
end
|
|
)
|
|
|
|
local function do_direction(event, sign)
|
|
local count
|
|
if event.shift then
|
|
count = 1000000
|
|
else
|
|
local button = event.button
|
|
if button == defines.mouse_button_type.right then
|
|
count = 5
|
|
else
|
|
count = 1
|
|
end
|
|
end
|
|
|
|
count = count * sign
|
|
|
|
local data = Gui.get_data(event.element)
|
|
data.poll_index = data.poll_index + count
|
|
update_poll_viewer(data)
|
|
end
|
|
|
|
Gui.on_click(
|
|
poll_view_back_name,
|
|
function(event)
|
|
do_direction(event, -1)
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
poll_view_forward_name,
|
|
function(event)
|
|
do_direction(event, 1)
|
|
end
|
|
)
|
|
|
|
Gui.on_click(poll_view_vote_name, vote)
|
|
|
|
--[[ function poll()
|
|
local duration = 60 * 60
|
|
local poll_data = {
|
|
id = poll_id(),
|
|
question = 'question',
|
|
answers = {{text = 'a1', voted_count = 0}, {text = 'a2', voted_count = 0}, {text = 'a3', voted_count = 0}},
|
|
voters = {},
|
|
start_tick = game.tick,
|
|
end_tick = game.tick + duration,
|
|
duration = duration,
|
|
created_by = game.player,
|
|
edited_by = {}
|
|
}
|
|
|
|
table.insert(polls, poll_data)
|
|
|
|
show_new_poll(poll_data)
|
|
end ]]
|