mirror of
https://github.com/Refactorio/RedMew.git
synced 2025-01-20 03:29:26 +02:00
199 lines
5.9 KiB
Lua
199 lines
5.9 KiB
Lua
local floor = math.floor
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local RestrictEntities = require 'map_gen.shared.entity_placement_restriction'
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local Event = require 'utils.event'
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local b = require 'map_gen.shared.builders'
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local ScenarioInfo = require 'features.gui.info'
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ScenarioInfo.set_map_name('Concrete Jungle')
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ScenarioInfo.set_map_description([[
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Extensive underground mining have resulted in brittle soil.
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New regulations require heavy objects being placed on top,
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proper materials to support the soil!
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]])
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--- Items explicitly allowed on ores
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RestrictEntities.add_allowed(
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{
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'transport-belt',
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'fast-transport-belt',
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'express-transport-belt',
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'underground-belt',
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'fast-underground-belt',
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'express-underground-belt',
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'small-electric-pole',
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'burner-mining-drill',
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'pumpjack',
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'car',
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'tank',
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'pipe',
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'pipe-to-ground',
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'offshore-pump'
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}
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)
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local tiles_tier_1 = {
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['stone-path'] = true
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}
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local tiles_tier_2 = {
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['concrete'] = true,
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['hazard-concrete-right'] = true,
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['hazard-concrete-left'] = true
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}
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local tiles_tier_3 = {
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['refined-concrete'] = true,
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['refined-hazard-concrete-right'] = true,
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['refined-hazard-concrete-left'] = true
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}
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local tier_2 = {
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['oil-refinery'] = true,
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['chemical-plant'] = true,
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['storage-tank'] = true,
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['straight-rail'] = true,
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['curved-rail'] = true,
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['train-stop'] = true,
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['solar-panel'] = true,
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['flamethrower-turret'] = true,
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['assembling-machine-2'] = true,
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['steel-furnace'] = true,
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['iron-chest'] = true,
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['fast-inserter'] = true,
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['filter-inserter'] = true,
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['accumulator'] = true,
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['big-electric-pole'] = true
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}
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local tier_3 = {
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['rocket-silo'] = true,
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['nuclear-reactor'] = true,
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['centrifuge'] = true,
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['heat-exchanger'] = true,
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['heat-pipe'] = true,
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['steam-turbine'] = true,
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['artillery-turret'] = true,
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['roboport'] = true,
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['beacon'] = true,
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['assembling-machine-3'] = true,
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['electric-furnace'] = true,
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['substation'] = true,
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['laser-turret'] = true,
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['steel-chest'] = true,
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['stack-inserter'] = true,
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['stack-filter-inserter'] = true,
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['logistic-chest-active-provider'] = true,
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['logistic-chest-passive-provider'] = true,
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['logistic-chest-buffer'] = true,
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['logistic-chest-storage'] = true,
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['logistic-chest-requester'] = true
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}
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local tier_2_items = '[item=rail]'
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for k, _ in pairs(tier_2) do
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if not (k == 'straight-rail' or k == 'curved-rail') then
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tier_2_items = tier_2_items .. ' [item=' .. k .. ']'
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end
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end
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local tier_3_items = ''
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local tier_3_counter = 0
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for k, _ in pairs(tier_3) do
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tier_3_items = tier_3_items .. ' [item=' .. k .. ']'
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tier_3_counter = tier_3_counter + 1
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if tier_3_counter > 14 then
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tier_3_counter = 0
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tier_3_items = tier_3_items .. '\n'
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end
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end
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ScenarioInfo.add_map_extra_info(
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[[
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You may only build the factory on [item=stone-brick] [item=concrete] [item=refined-concrete].
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Exceptions:
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[item=burner-mining-drill] [item=pumpjack] [item=small-electric-pole] [item=car] [item=tank] [item=pipe] [item=pipe-to-ground] [item=offshore-pump]
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[item=transport-belt] [item=fast-transport-belt] [item=express-transport-belt] [item=underground-belt] [item=fast-underground-belt] [item=express-underground-belt]
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Some buildings/entities require better ground support!
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Ground support minimum concrete:
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]] ..
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tier_2_items .. [[
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Ground support minimum refined concrete:
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]] .. tier_3_items
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)
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--- The logic for checking that there are resources under the entity's position
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RestrictEntities.set_keep_alive_callback(
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function(entity)
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local get_tile = entity.surface.get_tile
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local area = entity.bounding_box
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local left_top = area.left_top
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local right_bottom = area.right_bottom
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local name = entity.name
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if name == 'entity-ghost' then
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name = entity.ghost_name
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end
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local is_tier_2 = tier_2[name]
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local is_tier_3 = tier_3[name]
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for x = floor(left_top.x), floor(right_bottom.x) do
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for y = floor(left_top.y), floor(right_bottom.y) do
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local tile_name = get_tile(x, y).name
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if is_tier_2 then
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if not (tiles_tier_2[tile_name] or tiles_tier_3[tile_name]) then
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return false
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end
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elseif is_tier_3 then
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if not (tiles_tier_3[tile_name]) then
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return false
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end
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else
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if not (tiles_tier_1[tile_name] or tiles_tier_2[tile_name] or tiles_tier_3[tile_name]) then
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return false
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end
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end
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end
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end
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return true
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end
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)
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--- Warning for players when their entities are destroyed (needs to be pre because of the stack)
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local function on_destroy(event)
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local p = game.get_player(event.player_index)
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local name = event.stack.name
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if p and p.valid then
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if not (name == 'blueprint') then
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local tier = 'stone path'
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if (tier_2[name]) then
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tier = 'concrete'
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elseif (tier_3[name]) then
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tier = 'refined concrete'
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end
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p.print('[color=yellow]This [/color][color=red]' .. name .. '[/color][color=yellow] cannot be placed here, it needs ground support of at least [/color][color=red]' .. tier .. '[/color]')
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else
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p.print('[color=yellow]Some parts of this [/color][color=red]blueprint[/color][color=yellow] cannot be placed here, they need better ground support![/color]')
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end
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end
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end
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Event.add(RestrictEntities.events.on_pre_restricted_entity_destroyed, on_destroy)
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local shape = b.circle(50)
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local stone_path = b.tile('stone-path')
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shape = b.invert(shape)
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local map = b.if_else(shape, stone_path)
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return map
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