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https://github.com/Refactorio/RedMew.git
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97 lines
3.0 KiB
Lua
97 lines
3.0 KiB
Lua
--[[-- info
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Provides the ability to spawn random ores all over the place.
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]]
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-- dependencies
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local Event = require 'utils.event'
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local Debug = require 'map_gen.Diggy.Debug'
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local Template = require 'map_gen.Diggy.Template'
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local random = math.random
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local sqrt = math.sqrt
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local ceil = math.ceil
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local floor = math.floor
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-- this
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local ScatteredResources = {}
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local function get_name_by_random(collection)
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local pre_calculated = random()
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local current = 0
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for name, probability in pairs(collection) do
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current = current + probability
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if (current >= pre_calculated) then
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return name
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end
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end
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Debug.print('Current \'' .. current .. '\' should be higher or equal to random \'' .. pre_calculated .. '\'')
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end
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local function spawn_resource(config, surface, x, y, distance)
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local resource_name = get_name_by_random(config.resource_chances)
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if (config.minimum_resource_distance[resource_name] > distance) then
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return
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end
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local min_max = config.resource_richness_values[get_name_by_random(config.resource_richness_probability)]
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local amount = ceil(random(min_max[1], min_max[2]) * (1 + ((distance / config.distance_richness_modifier) / 100)))
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if ('crude-oil' == resource_name) then
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amount = amount * config.oil_value_modifier
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end
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local position = {x = x, y = y}
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Template.resources(surface, {{name = resource_name, position = position, amount = amount}})
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end
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--[[--
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Registers all event handlers.
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]]
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function ScatteredResources.register(config)
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function sum(t)
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local sum = 0
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for _, v in pairs(t) do
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sum = sum + v
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end
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return sum
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end
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local resource_sum = sum(config.resource_chances)
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if (1 ~= resource_sum) then
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error('Expected a sum of 1.00, got \'' .. resource_sum .. '\' for config.feature.ScatteredResources.resource_chances.')
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end
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local richness_sum = sum(config.resource_richness_probability)
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if (1 ~= richness_sum) then
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error('Expected a sum of 1.00, got \'' .. richness_sum .. '\' for config.feature.ScatteredResources.resource_richness_probability.')
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end
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Event.add(Template.events.on_void_removed, function(event)
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local x = event.old_tile.position.x
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local y = event.old_tile.position.y
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local distance = floor(sqrt(x^2 + y^2))
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local calculated_probability = config.resource_probability + ((distance / config.distance_probability_modifier) / 100)
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local probability = 0.7
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if (calculated_probability < probability) then
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probability = calculated_probability
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end
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if (probability > random()) then
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spawn_resource(config, event.surface, x, y, distance)
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end
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end)
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end
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function ScatteredResources.get_extra_map_info(config)
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return [[Scattered Resources, resources are everywhere!
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Scans of the mine have shown greater amounts of resources to be deeper in the mine]]
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end
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return ScatteredResources
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