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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/.luacheckrc

1589 lines
70 KiB
Lua

--[[
This is a RedMew-customized version of Nexala's luacheckrc and differs in
the following ways:
- RedMew adds its own globals. See: globals, or search for "RedMew-specific globals"
- Removes entries for certain LuaBootstrap (aka script) functions as they should
be used through the event module
]]
-------------------------------------------------------------------------------
--[LICENSE]--
-------------------------------------------------------------------------------
-- .luacheckrc
-- This file is free and unencumbered software released into the public domain.
--
-- Anyone is free to copy, modify, publish, use, compile, sell, or
-- distribute this file, either in source code form or as a compiled
-- binary, for any purpose, commercial or non-commercial, and by any
-- means.
--
-- In jurisdictions that recognize copyright laws, the author or authors
-- of this file dedicate any and all copyright interest in the
-- software to the public domain. We make this dedication for the benefit
-- of the public at large and to the detriment of our heirs and
-- successors. We intend this dedication to be an overt act of
-- relinquishment in perpetuity of all present and future rights to this
-- software under copyright law.
--
-- THE FILE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-- IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
-- OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
-- ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-- OTHER DEALINGS IN THE SOFTWARE.
--
-- For more information, please refer to <http://unlicense.org/>
-- ]]
-- Current Factorio Version 0.17.0, luacheck version 0.23.0
-------------------------------------------------------------------------------
--[Set Defaults]--
-------------------------------------------------------------------------------
local LINE_LENGTH = false -- It is 2017 limits on length are a waste
local IGNORE = {'21./%w+_$', '21./^_%w+$', '213/[ijk]', '213/index', '213/key'}
local NOT_GLOBALS = {'coroutine', 'io', 'socket', 'dofile', 'loadfile'} -- These globals are not available to the factorio API
local STD_CONTROL = 'lua52c+factorio+factorio_control+stdlib+factorio_defines'
local STD_DATA = 'lua52c+factorio+factorio_data+stdlib+stdlib_data+factorio_defines'
-- In a perfect world these would be STD_DATA and STD_CONTROL (mostly)
local STD_BASE_DATA = 'lua52c+factorio+factorio_data+factorio_defines+factorio_base_data'
local STD_BASE_CONTROL = 'lua52c+factorio+factorio_control+factorio_defines+factorio_base_control'
-------------------------------------------------------------------------------
--[Assume Factorio Control stage as default]--
-------------------------------------------------------------------------------
std = STD_CONTROL
globals = {'print', '_DEBUG', '_CHEATS', '_DUMP_ENV', 'ServerCommands', 'Debug', '_LIFECYCLE', '_STAGE'} -- RedMew-specific globals
max_line_length = LINE_LENGTH
not_globals = NOT_GLOBALS
ignore = IGNORE
quiet = 1 -- pass -q option
max_cyclomatic_complexity = 75
codes = true
--List of files and directories to exclude
exclude_files = {
--Ignore special folders
'**/.*/*', --Ignore if path starts with .
'**/stdlib/vendor/',
'**/*WIP/',
--Ignore development mods
'**/combat-tester/',
'**/test-maker/',
'**/trailer/',
}
-------------------------------------------------------------------------------
--[Mod Prototypes]--
-------------------------------------------------------------------------------
--Set default prototype files
files['**/data.lua'].std = STD_DATA
files['**/data-updates.lua'].std = STD_DATA
files['**/data-final-fixes.lua'].std = STD_DATA
files['**/settings.lua'].std = STD_DATA
files['**/settings-updates.lua'].std = STD_DATA
files['**/settings-final-fixes.lua'].std = STD_DATA
files['**/prototypes/'].std = STD_DATA
files['**/settings/'].std = STD_DATA
-------------------------------------------------------------------------------
--[Base]--
-------------------------------------------------------------------------------
--Find and replace ignores *.cfg, migrations, *.txt, control.lua, *.json, trailer, scenarios, campaigns, *.glsl
local base_scenarios = {
std = STD_BASE_CONTROL .. '+factorio_base_scenarios+factorio_base_story',
--ignore = {'212/event', '111', '112', '113', '211', '212', '213', '311', '411', '412', '421', '422', '423', '431', '432', '512'}
ignore = {'...'}
}
files['**/base/scenarios/'] = base_scenarios
files['**/base/tutorials/'] = base_scenarios
files['**/base/campaigns/'] = base_scenarios
files['**/wip-scenario/'] = base_scenarios
files['**/base/migrations/'] = {std = STD_BASE_CONTROL}
files['**/core/lualib/'] = {std = STD_BASE_CONTROL}
files['**/core/lualib/util.lua'] = {globals = {'util', 'table'}, ignore = {'432/object'}}
files['**/core/lualib/silo-script.lua'] = {globals = {'silo_script'}, ignore = {'4../player'}}
files['**/core/lualib/production-score.lua'] = {globals = {'production_score', 'get_price_recursive'}, ignore = {'4../player'}}
files['**/core/lualib/story*'] = {std = '+factorio_base_story', ignore = {'42./k', '42./filter'}}
files['**/core/lualib/mod-gui.lua'] = {globals = {'mod_gui'}}
files['**/core/lualib/camera.lua'] = {globals = {'camera'}}
files['**/core/lualib/builder.lua'] = {globals = {'Builder', 'builder', 'action', 'down', 'right'}}
files['**/core/lualib/bonus-gui-ordering/'] = {std = STD_BASE_DATA}
files['**/core/lualib/dataloader.lua'] = {globals = {'data'}}
files['**/core/lualib/circuit-connector-*'] = {std = STD_BASE_DATA..'+factorio_circuit_connector_generated'}
files['**/core/lualib/bonus-gui-ordering.lua'] = {globals = {'bonus_gui_ordering'}}
files['**/base/prototypes/'] = {std = STD_BASE_DATA}
files['**/core/prototypes/'] = {std = STD_BASE_DATA}
files['**/core/prototypes/noise-programs.lua'] = {ignore = {'212/x', '212/y', '212/tile', '212/map'}}
--(( stdlib ))--
local stdlib_control = {
std = 'lua52c+factorio+factorio_control+stdlib+factorio_defines',
max_line_length = LINE_LENGTH
}
local stdlib_data = {
std = 'lua52c+factorio+factorio_data+stdlib+factorio_defines',
max_line_length = LINE_LENGTH
}
-- Assume control stage for stdlib
files['**/stdlib/'] = stdlib_control
-- Assume generic content for stdlib utils
files['**/stdlib/utils/**'].std = 'lua52c+stdlib'
-- STDLIB data files
files['**/stdlib/data/'] = stdlib_data
-- STDLIB Busted Spec
files['**/spec/**'] = {
globals = {'serpent', 'log', 'SLOG', 'RESET'},
std = 'lua52c+busted+factorio_defines+factorio_control+stdlib'
} --))
--(( Factorio ))--
stds.factorio = {
--Set the read only variables
read_globals = {
-- @log@: Gives writing access to Factorio's logger instance.
"log",
-- @serpent@: Lua serializer and pretty printer. (https://github.com/pkulchenko/serpent)
"serpent",
-- @table_size@: Returns the number of elements inside an LUA table
"table_size",
util = {
fields = {
"by_pixel", "distance", "findfirstentity", "positiontostr", "formattime", "moveposition", "oppositedirection",
"ismoduleavailable", "multiplystripes", "format_number", "increment", "color", "conditional_return",
"add_shift", "merge", "premul_color", "encode", "decode", "insert_safe",
table = {
fields = {
"compare", "deepcopy", "shallow_copy"
},
},
},
},
table = {
fields = {
"compare", "deepcopy", "shallow_copy"
},
},
},
}
stds.factorio_control = {
read_globals = {
-- @commands@:
commands = {
fields = {
"commands", "game_commands", "remove_command"
},
other_fields = false,
},
-- @settings@:
settings = {
fields = {
"get_player_settings",
startup = {read_only = false, other_fields = true},
global = {read_only = false, other_fields = true},
player = {read_only = false, other_fields = true},
},
},
-- @script@: Provides an interface for registering event handlers.
-- (http://lua-api.factorio.com/latest/LuaBootstrap.html)
script = {
fields = {
"on_configuration_changed", "raise_event",
"get_event_handler", "mod_name", "get_event_order"
},
other_fields = false,
},
-- @remote@: Allows inter-mod communication by providing a repository of interfaces that is shared by all mods.
-- (http://lua-api.factorio.com/latest/LuaRemote.html)
remote = {
fields = {
interfaces = {read_only = false, other_fields = true},
"add_interface", "remove_interface", "call"
},
read_only = true,
other_fields = false,
},
rcon = {
fields = {'print'}
},
rendering = {
other_fields = false,
read_only = true,
fields = {
'draw_line',
'draw_text',
'draw_circle',
'draw_rectangle',
'draw_arc',
'draw_polygon',
'draw_sprite',
'draw_light',
'destroy',
'is_font_valid',
'is_valid',
'get_all_ids',
'clear',
'get_type',
'get_surface',
'get_time_to_live',
'set_time_to_live',
'get_forces',
'set_forces',
'get_players',
'set_players',
'get_visible',
'set_visible',
'get_draw_on_ground',
'set_draw_on_ground',
'get_only_in_alt_mode',
'set_only_in_alt_mode',
'get_color',
'set_color',
'get_width',
'set_width',
'get_from',
'set_from',
'get_to',
'set_to',
'get_gap_amount',
'set_gap_amount',
'get_gap_length',
'set_gap_length',
'get_target',
'set_target',
'get_orientation',
'set_orientation',
'get_scale',
'set_scale',
'get_text',
'set_text',
'get_font',
'set_font',
'get_alignment',
'set_alignment',
'get_scale_with_zoom',
'set_scale_with_zoom',
'get_filled',
'set_filled',
'get_radius',
'set_radius',
'get_left_top',
'set_left_top',
'get_right_bottom',
'set_right_bottom',
'get_max_radius',
'set_max_radius',
'get_min_radius',
'set_min_radius',
'get_start_angle',
'set_start_angle',
'get_angle',
'set_angle',
'get_vertices',
'set_vertices',
'get_sprite',
'set_sprite',
'get_x_scale',
'set_x_scale',
'get_y_scale',
'set_y_scale',
'get_render_layer',
'set_render_layer',
'get_orientation_target',
'set_orientation_target',
'get_oriented_offset',
'set_oriented_offset',
'get_intensity',
'set_intensity',
'get_minimum_darkness',
'set_minimum_darkness'
}
},
-- @game@: Main object through which most of the API is accessed.
-- It is, however, not available inside handlers registered with @script.on_load@.
-- (http://lua-api.factorio.com/latest/LuaGameScript.html)
game ={
other_fields = false,
read_only = false,
fields = {
"auto_save",
"ban_player",
"check_consistency",
"check_prototype_translations",
"count_pipe_groups",
"create_force",
"create_profiler",
"create_random_generator",
"create_surface",
"delete_surface",
"desync_players",
"direction_to_string",
"disable_replay",
"disable_tips_and_tricks",
"draw_resource_selection",
"force_crc",
"get_active_entities_count",
"get_entity_by_tag",
"get_map_exchange_string",
"get_player",
"get_surface",
"help",
"is_demo",
"is_multiplayer",
"is_valid_sound_path",
"json_to_table",
"kick_player",
"merge_forces",
"mute_player",
"play_sound",
"print",
"print_stack_size",
"purge_player",
"regenerate_entity",
"reload_mods",
"reload_script",
"remove_offline_players",
"remove_path",
"save_atlas",
"server_save",
"set_game_state",
"show_message_dialog",
"table_to_json",
"take_screenshot",
"take_technology_screenshot",
"unban_player",
"unmute_player",
"write_file",
active_mods = {read_only = true, other_fields = true},
ammo_category_prototypes = {read_only = true, other_fields = true},
autoplace_control_prototypes = {read_only = true, other_fields = true},
backer_names = {read_only = true, other_fields = true},
connected_players = {read_only = true, other_fields = true},
custom_input_prototypes = {read_only = true, other_fields = true},
damage_prototypes = {read_only = true, other_fields = true},
decorative_prototypes = {read_only = true, other_fields = true},
default_map_gen_settings = {read_only = true, other_fields = true},
difficulty = {read_only = true, other_fields = true},
difficulty_settings = {read_only = true, other_fields = true},
enemy_has_vision_on_land_mines = {read_only = false, other_fields = false},
entity_prototypes = {read_only = true, other_fields = true},
equipment_grid_prototypes = {read_only = true, other_fields = true},
equipment_prototypes = {read_only = true, other_fields = true},
finished = {read_only = true, other_fields = true},
fluid_prototypes = {read_only = true, other_fields = true},
forces = {read_only = true, other_fields = true},
item_prototypes = {read_only = true, other_fields = true},
map_settings = {read_only = true, other_fields = true},
mod_setting_prototypes = {read_only = true, other_fields = true},
noise_layer_prototypes = {read_only = true, other_fields = true},
permissions = {read_only = true, other_fields = true},
player = {read_only = true, other_fields = true},
players = {read_only = true, other_fields = true},
recipe_prototypes = {read_only = true, other_fields = true},
speed = {read_only = false, other_fields = false},
styles = {read_only = true, other_fields = true},
surfaces = {read_only = true, other_fields = true},
technology_prototypes = {read_only = true, other_fields = true},
tick = {read_only = true, other_fields = true},
tick_paused = {read_only = false, other_fields = false},
ticks_played = {read_only = true, other_fields = true},
ticks_to_run = {read_only = false, other_fields = false},
tile_prototypes = {read_only = true, other_fields = true},
virtual_signal_prototypes = {read_only = true, other_fields = true}
},
},
},
globals = {
-- @global@: The global dictionary, useful for storing data persistent across a save-load cycle.
-- Writing access is given to the mod-id field (for mod-wise saved data).
-- (http://lua-api.factorio.com/latest/Global.html)
"global",
-- @MOD@: Keep it organized, use this variable for anything that "NEEDS" to be global for some reason.
"MOD"
},
}
stds.factorio_data = {
read_globals = {
data = {
fields = {
raw = {
other_fields = true,
read_only = false
},
"extend", "is_demo"
},
},
settings = {
fields = {
"startup", "global", "player",
},
},
--Popular mods
angelsmods = {
other_fields = true
},
bobmods = {
other_fields = true
},
mods = {
other_fields = true
}
}
} --))
--(( Factorio Globals are bad mkay ))--
stds.factorio_base_control = {
read_globals = {"silo_script", "mod_gui", "camera"}
}
stds.factorio_base_scenarios = {
globals = {
"check_automate_science_packs_advice", "check_research_hints", "check_supplies", "manage_attacks", "all_dead",
"on_win", "difficulty_number", "init_attack_data", "handle_attacks", "count_items_in_container", "progress", "scanned",
"check_light", "check_machine_gun", "level", "story_table",
"tightspot_prices", "tightspot_make_offer", "tightspot_init", "tightspot_get_required_balance",
"tightspot_init_level", "tightspot_init_spending_frame", "tightspot_init_progress_frame", "tightspot_update_progress", "tightspot_update_spending",
"tightspot_get_missing_to_win", "tightspot_sell_back", "tightspot_start_level", "tightspot_show_level_description", "tightspot_update_speed_label",
"map_ignore", "tightspot_check_level", "land_price",
"transport_belt_madness_init", "transport_belt_madness_init_level", "transport_belt_madness_create_chests", "transport_belt_madness_fill_chests",
"transport_belt_madness_start_level", "map_ignore", "map_clear", "map_load", "map_save", "transport_belt_madness_show_level_description",
"transport_belt_madness_check_level", "transport_belt_madness_next_level", "transport_belt_madness_clear_level", "transport_belt_madness_contains_next_level",
"restricted", "check_built_items", "result", "disable_combat_technologies", "apply_character_modifiers", "apply_combat_modifiers", "apply_balance",
"load_config", "starting_area_constant", "create_next_surface", "end_round", "prepare_next_round", "silo_died","choose_joining_gui",
"destroy_joining_guis", "create_random_join_gui", "create_auto_assign_gui", "create_pick_join_gui", "create_config_gui", "make_config_table", "default",
"make_team_gui", "make_team_gui_config", "add_team_button_press", "trash_team_button_press", "remove_team_from_team_table", "add_team_to_team_table",
"set_teams_from_gui", "on_team_button_press", "make_color_dropdown", "create_balance_option", "create_disable_frame", "disable_frame", "parse_disabled_items",
"set_balance_settings", "config_confirm", "parse_config_from_gui", "get_color", "roll_starting_area", "delete_roll_surfaces", "auto_assign",
"destroy_config_for_all", "prepare_map", "set_evolution_factor", "update_players_on_team_count", "random_join", "init_player_gui",
"destroy_player_gui", "objective_button_press", "admin_button_press", "admin_frame_button_press", "diplomacy_button_press", "update_diplomacy_frame",
"diplomacy_frame_button_press", "team_changed_diplomacy", "diplomacy_check_press", "get_stance", "give_inventory", "setup_teams", "disable_items_for_all",
"set_random_team", "set_diplomacy", "create_spawn_positions", "set_spawn_position", "set_team_together_spawns", "chart_starting_area_for_force_spawns",
"check_starting_area_chunks_are_generated", "check_player_color", "check_round_start", "clear_starting_area_enemies", "check_no_rush_end", "check_no_rush_players",
"finish_setup", "chart_area_for_force", "setup_start_area_copy", "update_copy_progress", "update_progress_bar", "copy_paste_starting_area_tiles",
"copy_paste_starting_area_entities", "create_silo_for_force", "setup_research", "on_chunk_generated", "get_distance_to_nearest_spawn",
"create_wall_for_force", "fpn", "give_items", "create_item_frame", "create_technologies_frame", "create_cheat_frame", "create_day_frame",
"time_modifier", "points_per_second_start", "points_per_second_level_subtract", "levels", "update_info", "get_time_left", "update_time_left",
"on_joined", "make_frame", "update_frame", "update_table", "calculate_task_item_multiplayer", "setup_config", "select_from_probability_table",
"select_inventory", "select_equipment", "select_challange_type", "save_round_statistics", "start_challenge", "create_teams", "set_areas",
"decide_player_team", "set_teams", "refresh_leaderboard", "set_player", "generate_technology_list", "generate_research_task","setup_unlocks",
"check_technology_progress", "generate_production_task", "generate_shopping_list_task", "set_gui_flow_table", "create_visibility_button",
"check_item_lists", "update_task_gui", "check_end_of_round", "end_round_gui_update", "try_to_check_victory", "update_gui", "check_start_round",
"check_start_set_areas", "check_start_setting_entities", "check_set_areas", "check_clear_areas", "check_chests", "check_chests_shopping_list",
"check_chests_production", "check_input_chests", "fill_input_chests", "check_victory", "shopping_task_finished", "calculate_force_points",
"update_research_task_table", "update_production_task_table", "update_shopping_list_task_table", "create_joined_game_gui", "pre_ending_round",
"player_ending_prompt", "update_end_timer", "update_begin_timer", "team_finished", "save_points_list", "give_force_players_points",
"update_winners_list", "set_spectator", "set_character", "give_starting_inventory", "give_equipment", "shuffle_table", "format_time",
"spairs", "fill_leaderboard", "create_grid", "simple_entities", "save_map_data", "clear_map", "create_tiles", "recreate_entities",
"map_sets", "give_points", "init_forces", "init_globals", "init_unit_settings", "check_next_wave", "next_wave", "calculate_wave_power",
"wave_end", "make_next_spawn_tick", "check_spawn_units", "get_wave_units", "spawn_units", "randomize_ore", "set_command", "command_straglers",
"unit_config", "make_next_wave_tick", "time_to_next_wave", "time_to_wave_end", "rocket_died", "unit_died", "get_bounty_price", "setup_waypoints",
"insert_items", "give_starting_equipment", "give_spawn_equipment", "next_round_button_visible", "gui_init", "create_wave_frame", "create_money_frame",
"create_upgrade_gui", "update_upgrade_listing", "upgrade_research", "get_upgrades", "get_money", "update_connected_players", "update_round_number",
"set_research", "set_recipes", "check_deconstruction", "check_blueprint_placement", "loop_entities", "experiment_items",
"setup", "story_gui_click", "clear_surface", "add_run_trains_button", "puzzle_condition", "basic_signals",
"loop_trains", "Y_offset", "ghosts_1", "ghosts_2", "required_path", "through_wall_path", "count", "check_built_real_rail",
"current_ghosts_count", "other", "rails", "set_rails", "straight_section", "late_entities", "entities", "stop",
"get_spawn_coordinate",
--tutorials
"intermission", "create_entities_on_tick", "on_player_created", "required_count", "non_player_entities", "clear_rails",
"chest", "damage", "furnace", "init_prototypes", "build_infi_table", "junk", "update_player_tags", "time_left", "team_production",
"create_task_frame", "create_visibilty_buttons", "update_leaderboard", "in_in_area"
}
}
stds.factorio_base_data = {
globals = {
--Style
"make_cursor_box", "make_full_cursor_box",
"default_container_padding", "default_orange_color", "default_light_orange_color", "warning_red_color",
"achievement_green_color", "achievement_tan_color", "orangebuttongraphcialset", "bluebuttongraphcialset",
"bonus_gui_ordering", "trivial_smoke", "technology_slot_base_width", "technology_slot_base_height", "default_frame_font_vertical_compensation",
--Belts
"transport_belt_connector_frame_sprites", "transport_belt_circuit_wire_connection_point", "transport_belt_circuit_wire_max_distance",
"transport_belt_circuit_connector_sprites", "ending_patch_prototype", "basic_belt_horizontal", "basic_belt_vertical",
"basic_belt_ending_top", "basic_belt_ending_bottom", "basic_belt_ending_side", "basic_belt_starting_top", "basic_belt_starting_bottom",
"basic_belt_starting_side", "fast_belt_horizontal", "fast_belt_vertical", "fast_belt_ending_top", "fast_belt_ending_bottom",
"fast_belt_ending_side", "fast_belt_starting_top", "fast_belt_starting_bottom", "fast_belt_starting_side", "express_belt_horizontal",
"express_belt_vertical", "express_belt_ending_top", "express_belt_ending_bottom", "express_belt_ending_side", "express_belt_starting_top",
"express_belt_starting_bottom", "express_belt_starting_side",
--Circuit Connectors
"circuit_connector_definitions", "default_circuit_wire_max_distance", "inserter_circuit_wire_max_distance",
"universal_connector_template", "belt_connector_template", "belt_frame_connector_template", "inserter_connector_template",
--Inserter Circuit Connectors
"inserter_circuit_wire_max_distance", "inserter_default_stack_control_input_signal",
--Sounds/beams
"make_heavy_gunshot_sounds", "make_light_gunshot_sounds", "make_laser_sounds",
--Gun/Laser
"gun_turret_extension", "gun_turret_extension_shadow", "gun_turret_extension_mask", "gun_turret_attack",
"laser_turret_extension", "laser_turret_extension_shadow", "laser_turret_extension_mask",
--Pipes
"pipecoverspictures", "pipepictures", "assembler2pipepictures", "assembler3pipepictures", "make_heat_pipe_pictures",
--Combinators
"generate_arithmetic_combinator", "generate_decider_combinator", "generate_constant_combinator",
--Rail
"destroyed_rail_pictures", "rail_pictures", "rail_pictures_internal", "standard_train_wheels", "drive_over_tie",
"rolling_stock_back_light", "rolling_stock_stand_by_light",
--Enemies
"make_enemy_autoplace", "make_enemy_spawner_autoplace", "make_enemy_worm_autoplace",
"make_spitter_attack_animation", "make_spitter_run_animation", "make_spitter_dying_animation",
"make_spitter_attack_parameters", "make_spitter_roars", "make_spitter_dying_sounds",
"make_spawner_idle_animation", "make_spawner_die_animation",
"make_biter_run_animation", "make_biter_attack_animation", "make_biter_die_animation",
"make_biter_roars", "make_biter_dying_sounds", "make_biter_calls",
"make_worm_roars", "make_worm_dying_sounds", "make_worm_folded_animation", "make_worm_preparing_animation",
"make_worm_prepared_animation", "make_worm_attack_animation", "make_worm_die_animation",
--Other
"tile_variations_template", "make_water_autoplace_settings",
"make_unit_melee_ammo_type", "make_trivial_smoke", "make_4way_animation_from_spritesheet", "flying_robot_sounds",
"productivitymodulelimitation", "crash_trigger", "capsule_smoke", "make_beam", "playeranimations",
"make_blood_tint", "make_shadow_tint",
--tiles
"water_transition_template", "make_water_transition_template", "water_autoplace_settings", "water_tile_type_names",
"patch_for_inner_corner_of_transition_between_transition",
}
}
stds.factorio_base_story = {
globals = {
"story_init_helpers", "story_update_table", "story_init", "story_update", "story_on_tick", "story_add_update",
"story_remove_update", "story_jump_to", "story_elapsed", "story_elapsed_check", "story_show_message_dialog",
"set_goal", "player_set_goal", "on_player_joined", "flash_goal", "set_info", "player_set_info", "export_entities",
"list", "recreate_entities", "entity_to_connect", "limit_camera", "find_gui_recursive", "enable_entity_export",
"add_button", "on_gui_click", "set_continue_button_style", "add_message_log", "story_add_message_log",
"player_add_message_log", "message_log_frame", "message_log_scrollpane", "message_log_close_button",
"message_log_table", "toggle_message_log_button", "toggle_objective_button", "message_log_init",
"add_gui_recursive", "add_toggle_message_log_button", "add_toggle_objective_button", "mod_gui",
"flash_message_log_button", "flash_message_log_on_tick", "story_gui_click", "story_points_by_name", "story_branches",
"player", "surface", "deconstruct_on_tick", "recreate_entities_on_tick", "flying_congrats", "story_table"
}
}
stds.factorio_circuit_connector_generated = {
globals = {
'default_circuit_wire_max_distance', 'circuit_connector_definitions', 'universal_connector_template',
'belt_connector_template', 'belt_frame_connector_template', 'inserter_connector_template', 'inserter_connector_template',
'inserter_circuit_wire_max_distance', 'inserter_default_stack_control_input_signal', 'transport_belt_connector_frame_sprites',
'transport_belt_circuit_wire_max_distance',
}
} --))
--(( STDLIB ))--
stds.stdlib = {
read_globals = {
table = {
fields = {
"map", "avg", "count_keys", "sum", "max", "remove", "insert", "invert", "first", "sort", "compare", "maxn", "any", "array_to_dictionary",
"each", "flatten", "keys", "filter", "remove_keys", "flexcopy", "find", "fullcopy", "values", "pack", "deepcopy", "concat", "clear", "min",
"is_empty", "merge", "size", "dictionary_merge", "unpack", "last"
},
},
string = {
fields = {
"is_space", "is_empty", "match", "title", "upper", "gmatch", "trim", "split", "len", "ordinal_suffix", "dump", "shorten", "reverse",
"ends_with", "byte", "starts_with", "join", "is_alpha", "lower", "is_upper", "is_digit", "is_alnum", "rjust", "center", "ljust", "format",
"char", "is_lower", "contains", "gsub", "find", "rep", "sub"
},
},
math = {
fields = {
"asin", "max", "modf", "midrange_mean", "pow", "ldexp", "maxuint16", "fmod", "round_to", "randomseed", "huge", "harmonic_mean", "tan",
"maxint32", "quadratic_mean", "pi", "energetic_mean", "minint8", "frexp", "generalized_mean", "rad", "sin", "sinh", "min", "geometric_mean",
"atan", "avg", "cosh", "maxint8", "arithmetic_mean", "exp", "sum", "round", "maxuint64", "minint64", "ceil", "maxint64", "atan2", "floor_to",
"floor", "log", "maxint16", "minint16", "tanh", "acos", "deg", "cos", "log10", "maxuint8", "abs", "weighted_mean", "random", "maxuint32",
"sqrt", "minint32"
}
},
},
globals = {
"prequire", "rawtostring", "traceback", "inspect", "serpent", "inline_if", "install",
"GAME", "AREA", "POSITION", "TILE", "SURFACE", "CHUNK", "COLOR", "ENTITY", "INVENTORY", "RESOURCE", "CONFIG", "LOGGER", "QUEUE",
"EVENT", "GUI", "PLAYER", "FORCE", "log"
}
}
stds.stdlib_control = {
}
stds.stdlib_data = {
globals = {
'DATA', 'RECIPE', 'ITEM', 'FLUID', 'ENTITY', 'TECHNOLOGY', 'CATEGORY'
}
} --))
--(( FACTORIO DEFINES ))--
stds.factorio_defines = {
read_globals = {
defines = {
fields = {
alert_type = {
fields = {
'custom',
'entity_destroyed',
'entity_under_attack',
'no_material_for_construction',
'no_storage',
'not_enough_construction_robots',
'not_enough_repair_packs',
'train_out_of_fuel',
'turret_fire',
'fluid_mixing'
}
},
behavior_result = {
fields = {
'deleted',
'fail',
'in_progress',
'success'
}
},
build_check_type = {
fields = {
'ghost_place',
'ghost_revive',
'manual',
'script'
}
},
chain_signal_state = {
fields = {
'all_open',
'none',
'none_open',
'partially_open'
}
},
chunk_generated_status = {
fields = {
'basic_tiles',
'corrected_tiles',
'custom_tiles',
'entities',
'nothing',
'tiles'
}
},
circuit_condition_index = {
fields = {
'arithmetic_combinator',
'constant_combinator',
'decider_combinator',
'inserter_circuit',
'inserter_logistic',
'lamp',
'offshore_pump',
'pump'
}
},
circuit_connector_id = {
fields = {
'accumulator',
'combinator_input',
'combinator_output',
'constant_combinator',
'container',
'electric_pole',
'inserter',
'lamp',
'offshore_pump',
'programmable_speaker',
'pump',
'rail_chain_signal',
'rail_signal',
'roboport',
'storage_tank',
'wall'
}
},
command = {
fields = {
'attack',
'attack_area',
'build_base',
'compound',
'flee',
'go_to_location',
'group',
'stop',
'wander'
}
},
compound_command = {
fields = {
'logical_and',
'logical_or',
'return_last'
}
},
control_behavior = {
fields = {
inserter = {
fields = {
circuit_mode_of_operation = {
fields = {
'enable_disable',
'none',
'read_hand_contents',
'set_filters',
'set_stack_size'
}
},
hand_read_mode = {
fields = {
'hold',
'pulse'
}
}
}
},
lamp = {
fields = {
circuit_mode_of_operation = {
fields = {
'use_colors'
}
}
}
},
logistic_container = {
fields = {
circuit_mode_of_operation = {
fields = {
'send_contents',
'set_requests'
}
}
}
},
mining_drill = {
fields = {
resource_read_mode = {
fields = {
'entire_patch',
'this_miner'
}
}
}
},
roboport = {
fields = {
circuit_mode_of_operation = {
fields = {
'read_logistics',
'read_robot_stats'
}
}
}
},
train_stop = {
fields = {
circuit_mode_of_operation = {
fields = {
'enable_disable',
'read_from_train',
'read_stopped_train',
'send_to_train'
}
}
}
},
transport_belt = {
fields = {
content_read_mode = {
fields = {
'hold',
'pulse'
}
}
}
},
type = {
fields = {
'accumulator',
'arithmetic_combinator',
'constant_combinator',
'container',
'decider_combinator',
'generic_on_off',
'inserter',
'lamp',
'logistic_container',
'mining_drill',
'programmable_speaker',
'rail_chain_signal',
'rail_signal',
'roboport',
'storage_tank',
'train_stop',
'transport_belt',
'wall'
}
}
}
},
controllers = {
fields = {
'character',
'cutscene',
'editor',
'ghost',
'god',
'spectator'
}
},
deconstruction_item = {
fields = {
entity_filter_mode = {
fields = {
'blacklist',
'whitelist'
}
},
tile_filter_mode = {
fields = {
'blacklist',
'whitelist'
}
},
tile_selection_mode = {
fields = {
'always',
'never',
'normal',
'only'
}
}
}
},
difficulty = {
fields = {
'easy',
'hard',
'normal'
}
},
difficulty_settings = {
fields = {
recipe_difficulty = {
fields = {
'expensive',
'normal'
}
},
technology_difficulty = {
fields = {
'expensive',
'normal'
}
}
}
},
direction = {
fields = {
'east',
'north',
'northeast',
'northwest',
'south',
'southeast',
'southwest',
'west'
}
},
distraction = {
fields = {
'by_anything',
'by_damage',
'by_enemy',
'none'
}
},
entity_status = {
fields = {
'working',
'no_power',
'no_fuel',
'no_recipe',
'no_input_fluid',
'no_research_in_progress',
'no_minable_resources',
'low_input_fluid',
'low_power',
'disabled_by_control_behavior',
'disabled_by_script',
'fluid_ingredient_shortage',
'fluid_production_overload',
'item_ingredient_shortage',
'item_production_overload',
'marked_for_deconstruction',
'missing_required_fluid',
'missing_science_packs',
'waiting_for_source_items',
'waiting_for_space_in_destination',
}
},
render_mode = {
fields = {
'game',
'chart',
'chart_zoomed_in'
}
},
events = {
fields = {
'on_ai_command_completed',
'on_area_cloned',
'on_biter_base_built',
'on_built_entity',
'on_cancelled_deconstruction',
'on_cancelled_upgrade',
'on_character_corpse_expired',
'on_chart_tag_added',
'on_chart_tag_modified',
'on_chart_tag_removed',
'on_chunk_charted',
'on_chunk_deleted',
'on_chunk_generated',
'on_combat_robot_expired',
'on_console_chat',
'on_console_command',
'on_cutscene_waypoint_reached',
'on_difficulty_settings_changed',
'on_entity_cloned',
'on_entity_damaged',
'on_entity_died',
'on_entity_renamed',
'on_entity_settings_pasted',
'on_entity_spawned',
'on_force_created',
'on_forces_merged',
'on_forces_merging',
'on_game_created_from_scenario',
'on_gui_checked_state_changed',
'on_gui_click',
'on_gui_closed',
'on_gui_elem_changed',
'on_gui_opened',
'on_gui_selection_state_changed',
'on_gui_text_changed',
'on_gui_value_changed',
'on_land_mine_armed',
'on_lua_shortcut',
'on_marked_for_deconstruction',
'on_marked_for_upgrade',
'on_market_item_purchased',
'on_mod_item_opened',
'on_picked_up_item',
'on_player_alt_selected_area',
'on_player_ammo_inventory_changed',
'on_player_armor_inventory_changed',
'on_player_banned',
'on_player_built_tile',
'on_player_cancelled_crafting',
'on_player_changed_force',
'on_player_changed_position',
'on_player_changed_surface',
'on_player_cheat_mode_disabled',
'on_player_cheat_mode_enabled',
'on_player_configured_blueprint',
'on_player_crafted_item',
'on_player_created',
'on_player_cursor_stack_changed',
'on_player_deconstructed_area',
'on_player_demoted',
'on_player_died',
'on_player_display_resolution_changed',
'on_player_display_scale_changed',
'on_player_driving_changed_state',
'on_player_dropped_item',
'on_player_fast_transferred',
'on_player_gun_inventory_changed',
'on_player_joined_game',
'on_player_kicked',
'on_player_left_game',
'on_player_main_inventory_changed',
'on_player_mined_entity',
'on_player_mined_item',
'on_player_mined_tile',
'on_player_muted',
'on_player_pipette',
'on_player_placed_equipment',
'on_player_promoted',
'on_player_removed',
'on_player_removed_equipment',
'on_player_repaired_entity',
'on_player_respawned',
'on_player_rotated_entity',
'on_player_selected_area',
'on_player_setup_blueprint',
'on_player_toggled_alt_mode',
'on_player_toggled_map_editor',
'on_player_tool_inventory_changed',
'on_player_trash_inventory_changed',
'on_player_unbanned',
'on_player_unmuted',
'on_player_used_capsule',
'on_post_entity_died',
'on_pre_chunk_deleted',
'on_pre_entity_settings_pasted',
'on_pre_ghost_deconstructed',
'on_pre_player_crafted_item',
'on_pre_player_died',
'on_pre_player_left_game',
'on_pre_player_mined_item',
'on_pre_player_removed',
'on_pre_robot_exploded_cliff',
'on_pre_surface_cleared',
'on_pre_surface_deleted',
'on_put_item',
'on_research_finished',
'on_research_started',
'on_resource_depleted',
'on_robot_built_entity',
'on_robot_built_tile',
'on_robot_exploded_cliff',
'on_robot_mined',
'on_robot_mined_entity',
'on_robot_mined_tile',
'on_robot_pre_mined',
'on_rocket_launch_ordered',
'on_rocket_launched',
'on_runtime_mod_setting_changed',
'on_script_path_request_finished',
'on_sector_scanned',
'on_selected_entity_changed',
'on_surface_cleared',
'on_surface_created',
'on_surface_deleted',
'on_surface_imported',
'on_surface_renamed',
'on_technology_effects_reset',
'on_tick',
'on_train_changed_state',
'on_train_created',
'on_train_schedule_changed',
'on_trigger_created_entity',
'on_trigger_fired_artillery',
'on_unit_added_to_group',
'on_unit_group_created',
'on_unit_removed_from_group',
'script_raised_built',
'script_raised_destroy',
'script_raised_revive'
}
},
flow_precision_index = {
fields = {
'fifty_hours',
'one_hour',
'one_minute',
'one_second',
'one_thousand_hours',
'ten_hours',
'ten_minutes',
'two_hundred_fifty_hours'
}
},
group_state = {
fields = {
'attacking_distraction',
'attacking_target',
'finished',
'gathering',
'moving'
}
},
gui_type = {
fields = {
'achievement',
'blueprint_library',
'bonus',
'controller',
'custom',
'entity',
'equipment',
'item',
'kills',
'logistic',
'none',
'other_player',
'permissions',
'player_management',
'production',
'research',
'server_management',
'trains',
'tutorials'
}
},
input_action = {
fields = {
'activate_copy',
'activate_cut',
'activate_paste',
'add_permission_group',
'add_train_station',
'admin_action',
'alt_select_area',
'alt_select_blueprint_entities',
'alternative_copy',
'begin_mining',
'begin_mining_terrain',
'build_item',
'build_rail',
'build_terrain',
'cancel_craft',
'cancel_deconstruct',
'cancel_new_blueprint',
'cancel_research',
'cancel_upgrade',
'change_active_item_group_for_crafting',
'change_active_item_group_for_filters',
'change_active_quick_bar',
'change_arithmetic_combinator_parameters',
'change_blueprint_book_record_label',
'change_decider_combinator_parameters',
'change_item_label',
'change_multiplayer_config',
'change_picking_state',
'change_programmable_speaker_alert_parameters',
'change_programmable_speaker_circuit_parameters',
'change_programmable_speaker_parameters',
'change_riding_state',
'change_shooting_state',
'change_single_blueprint_record_label',
'change_train_stop_station',
'change_train_wait_condition',
'change_train_wait_condition_data',
'clean_cursor_stack',
'clear_selected_blueprint',
'clear_selected_deconstruction_item',
'clear_selected_upgrade_item',
'clone_item',
'connect_rolling_stock',
'copy',
'copy_entity_settings',
'craft',
'create_blueprint_like',
'cursor_split',
'cursor_transfer',
'custom_input',
'cycle_blueprint_book_backwards',
'cycle_blueprint_book_forwards',
'deconstruct',
'delete_blueprint_library',
'delete_blueprint_record',
'delete_custom_tag',
'delete_permission_group',
'destroy_opened_item',
'disconnect_rolling_stock',
'drag_train_schedule',
'drag_train_wait_condition',
'drop_blueprint_record',
'drop_item',
'drop_to_blueprint_book',
'edit_custom_tag',
'edit_permission_group',
'export_blueprint',
'fast_entity_split',
'fast_entity_transfer',
'go_to_train_station',
'grab_blueprint_record',
'gui_checked_state_changed',
'gui_click',
'gui_elem_changed',
'gui_selection_state_changed',
'gui_text_changed',
'gui_value_changed',
'import_blueprint',
'import_blueprint_string',
'import_permissions_string',
'inventory_split',
'inventory_transfer',
'launch_rocket',
'map_editor_action',
'market_offer',
'mod_settings_changed',
'open_achievements_gui',
'open_blueprint_library_gui',
'open_blueprint_record',
'open_bonus_gui',
'open_character_gui',
'open_equipment',
'open_gui',
'open_item',
'open_kills_gui',
'open_logistic_gui',
'open_mod_item',
'open_production_gui',
'open_technology_gui',
'open_train_gui',
'open_train_station_gui',
'open_trains_gui',
'open_tutorials_gui',
'paste_entity_settings',
'place_equipment',
'quick_bar_pick_slot',
'quick_bar_set_selected_page',
'quick_bar_set_slot',
'remove_cables',
'remove_train_station',
'reset_assembling_machine',
'rotate_entity',
'select_area',
'select_blueprint_entities',
'select_entity_slot',
'select_item',
'select_mapper_slot',
'select_next_valid_gun',
'select_tile_slot',
'set_auto_launch_rocket',
'set_autosort_inventory',
'set_behavior_mode',
'set_car_weapons_control',
'set_circuit_condition',
'set_circuit_mode_of_operation',
'set_deconstruction_item_tile_selection_mode',
'set_deconstruction_item_trees_and_rocks_only',
'set_entity_color',
'set_entity_energy_property',
'set_filter',
'set_heat_interface_mode',
'set_heat_interface_temperature',
'set_infinity_container_filter_item',
'set_infinity_container_remove_unfiltered_items',
'set_infinity_pipe_filter',
'set_inserter_max_stack_size',
'set_inventory_bar',
'set_logistic_filter_item',
'set_logistic_filter_signal',
'set_logistic_trash_filter_item',
'set_request_from_buffers',
'set_research_finished_stops_game',
'set_signal',
'set_single_blueprint_record_icon',
'set_splitter_priority',
'set_train_stopped',
'setup_assembling_machine',
'setup_blueprint',
'setup_single_blueprint_record',
'smart_pipette',
'stack_split',
'stack_transfer',
'start_repair',
'start_research',
'start_walking',
'switch_connect_to_logistic_network',
'switch_constant_combinator_state',
'switch_inserter_filter_mode_state',
'switch_power_switch_state',
'switch_to_rename_stop_gui',
'take_equipment',
'toggle_deconstruction_item_entity_filter_mode',
'toggle_deconstruction_item_tile_filter_mode',
'toggle_driving',
'toggle_enable_vehicle_logistics_while_moving',
'toggle_equipment_movement_bonus',
'toggle_map_editor',
'toggle_personal_roboport',
'toggle_show_entity_info',
'undo',
'upgrade',
'upgrade_opened_blueprint',
'use_artillery_remote',
'use_item',
'wire_dragging',
'write_to_console'
}
},
inventory = {
fields = {
'artillery_turret_ammo',
'artillery_wagon_ammo',
'assembling_machine_input',
'assembling_machine_modules',
'assembling_machine_output',
'beacon_modules',
'burnt_result',
'car_ammo',
'car_trunk',
'cargo_wagon',
'character_corpse',
'chest',
'fuel',
'furnace_modules',
'furnace_result',
'furnace_source',
'god_main',
'item_main',
'lab_input',
'lab_modules',
'mining_drill_modules',
'character_ammo',
'character_armor',
'character_guns',
'character_main',
'character_trash',
'character_vehicle',
'roboport_material',
'roboport_robot',
'robot_cargo',
'robot_repair',
'rocket',
'rocket_silo_result',
'rocket_silo_rocket',
'turret_ammo'
}
},
logistic_member_index = {
fields = {
'character_provider',
'character_requester',
'character_storage',
'generic_on_off_behavior',
'logistic_container',
'vehicle_storage'
}
},
logistic_mode = {
fields = {
'active_provider',
'buffer',
'none',
'passive_provider',
'requester',
'storage'
}
},
mouse_button_type = {
fields = {
'left',
'middle',
'none',
'right'
}
},
rail_connection_direction = {
fields = {
'left',
'none',
'right',
'straight'
}
},
rail_direction = {
fields = {
'back',
'front'
}
},
riding = {
fields = {
acceleration = {
fields = {
'accelerating',
'braking',
'nothing',
'reversing'
}
},
direction = {
fields = {
'left',
'right',
'straight'
}
}
}
},
shooting = {
fields = {
'not_shooting',
'shooting_enemies',
'shooting_selected'
}
},
signal_state = {
fields = {
'closed',
'open',
'reserved',
'reserved_by_circuit_network'
}
},
train_state = {
fields = {
'arrive_signal',
'arrive_station',
'manual_control',
'manual_control_stop',
'no_path',
'no_schedule',
'on_the_path',
'path_lost',
'wait_signal',
'wait_station'
}
},
transport_line = {
fields = {
'left_line',
'left_split_line',
'left_underground_line',
'right_line',
'right_split_line',
'right_underground_line',
'secondary_left_line',
'secondary_left_split_line',
'secondary_right_line',
'secondary_right_split_line'
}
},
wire_connection_id = {
fields = {
'electric_pole',
'power_switch_left',
'power_switch_right'
}
},
wire_type = {
fields = {
'copper',
'green',
'red'
}
},
-- Defines additional modules
color = {
other_fields = true
},
anticolor = {
other_fields = true
},
lightcolor = {
other_fields = true
},
time = {
fields = {
'second',
'minute',
'hour',
'day',
'week',
'month',
'year'
}
}
}
}
}
}--))
--[[ Options
"ignore", "std", "globals", "unused_args", "self", "compat", "global", "unused", "redefined",
"unused_secondaries", "allow_defined", "allow_defined_top", "module",
"read_globals", "new_globals", "new_read_globals", "enable", "only", "not_globals",
"max_line_length", "max_code_line_length", "max_string_line_length", "max_comment_line_length",
"max_cyclomatic_complexity"
--]]
--[[ Warnings list
-- 011 A syntax error.
-- 021 An invalid inline option.
-- 022 An unpaired inline push directive.
-- 023 An unpaired inline pop directive.
-- 111 Setting an undefined global variable.
-- 112 Mutating an undefined global variable.
-- 113 Accessing an undefined global variable.
-- 121 Setting a read-only global variable.
-- 122 Setting a read-only field of a global variable.
-- 131 Unused implicitly defined global variable.
-- 142 Setting an undefined field of a global variable.
-- 143 Accessing an undefined field of a global variable.
-- 211 Unused local variable.
-- 212 Unused argument.
-- 213 Unused loop variable.
-- 221 Local variable is accessed but never set.
-- 231 Local variable is set but never accessed.
-- 232 An argument is set but never accessed.
-- 233 Loop variable is set but never accessed.
-- 241 Local variable is mutated but never accessed.
-- 311 Value assigned to a local variable is unused.
-- 312 Value of an argument is unused.
-- 313 Value of a loop variable is unused.
-- 314 Value of a field in a table literal is unused.
-- 321 Accessing uninitialized local variable.
-- 331 Value assigned to a local variable is mutated but never accessed.
-- 341 Mutating uninitialized local variable.
-- 411 Redefining a local variable.
-- 412 Redefining an argument.
-- 413 Redefining a loop variable.
-- 421 Shadowing a local variable.
-- 422 Shadowing an argument.
-- 423 Shadowing a loop variable.
-- 431 Shadowing an upvalue.
-- 432 Shadowing an upvalue argument.
-- 433 Shadowing an upvalue loop variable.
-- 511 Unreachable code.
-- 512 Loop can be executed at most once.
-- 521 Unused label.
-- 531 Left-hand side of an assignment is too short.
-- 532 Left-hand side of an assignment is too long.
-- 541 An empty do end block.
-- 542 An empty if branch.
-- 551 An empty statement.
-- 611 A line consists of nothing but whitespace.
-- 612 A line contains trailing whitespace.
-- 613 Trailing whitespace in a string.
-- 614 Trailing whitespace in a comment.
-- 621 Inconsistent indentation (SPACE followed by TAB).
-- 631 Line is too long.
--]]