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https://github.com/Refactorio/RedMew.git
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85 lines
2.2 KiB
Lua
85 lines
2.2 KiB
Lua
local Event = require 'utils.event'
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local Global = require 'utils.global'
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local RestrictEntities = require 'map_gen.shared.entity_placement_restriction'
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local Popup = require 'features.gui.popup'
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local floor = math.floor
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local players_popuped = {}
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Global.register(
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players_popuped,
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function(tbl)
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players_popuped = tbl
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end
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)
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local rail_entities = {
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['straight-rail'] = true,
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['curved-rail'] = true
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}
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local function all_on_landfill(entity)
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local get_tile = entity.surface.get_tile
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local area = entity.bounding_box
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local left_top = area.left_top
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local right_bottom = area.right_bottom
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for x = floor(left_top.x), floor(right_bottom.x) do
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for y = floor(left_top.y), floor(right_bottom.y) do
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if get_tile(x, y).name ~= 'landfill' then
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return false
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end
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end
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end
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return true
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end
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RestrictEntities.set_keep_alive_callback(
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function(entity)
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local name = entity.name
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if name == 'entity-ghost' then
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name = entity.ghost_name
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end
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if not rail_entities[name] then
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return true
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end
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return all_on_landfill(entity)
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end
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)
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-- On first time player places rail entity on invalid tile, show popup explaining the rail mechanic.
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local function restricted_entity_destroyed(event)
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local p = event.player
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if not p or not p.valid then
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return
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end
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if players_popuped[p.index] then
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return
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end
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Popup.player(p, 'Rails can only be built on green tiles.', nil, nil, 'rail_grid')
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players_popuped[p.index] = true
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end
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-- On player join print a notice explaining the rail mechanic
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local function player_joined_game(event)
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local player_index = event.player_index
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local player = game.get_player(player_index)
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if not player or not player.valid then
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return
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end
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player.print(
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"Welcome to RedMew's Rail Grids Map. Rails can only be built on green tiles.",
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{r = 0, g = 1, b = 0, a = 1}
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)
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end
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Event.add(RestrictEntities.events.on_restricted_entity_destroyed, restricted_entity_destroyed)
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Event.add(defines.events.on_player_joined_game, player_joined_game)
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