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https://github.com/Refactorio/RedMew.git
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6aed6d6317
Add map loader
102 lines
3.0 KiB
Lua
102 lines
3.0 KiB
Lua
local Event = require 'utils.event'
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local degrees = require "utils.math".degrees
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local b = require 'map_gen.shared.builders'
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local inner_circle = b.invert(b.circle(48))
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local outer_circle = b.circle(64)
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local square = b.invert(b.rectangle(1000, 1000))
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square = b.rotate(square, degrees(45))
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square = b.translate(square, math.sqrt(2) * 500, 0)
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local circle = b.all({inner_circle, outer_circle, square})
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local line1 = b.rectangle(77, 16)
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line1 = b.rotate(line1, degrees(45))
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line1 = b.translate(line1, 66.5, 12.6875)
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local line2 = b.rectangle(45, 16)
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line2 = b.rotate(line2, degrees(-45))
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line2 = b.translate(line2, 55.5, -23.6875)
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--line2 =b.change_tile(line2, true, "water")
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local half = b.any({line2, line1, circle})
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half = b.translate(half, -79.1875, 0)
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local map = b.any({half, b.flip_xy(half)})
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map = b.scale(map, 11, 11)
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local function research_finished(event)
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local tech = event.research.name
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if tech == 'rocket-silo' then
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game.forces['player'].recipes['rocket-silo'].enabled = false
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end
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end
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Event.add(defines.events.on_research_finished, research_finished)
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local init = false
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local function effect(_, _, world, tile)
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if not init then
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init = true
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game.forces['player'].chart(world.surface, {{-32, -32}, {31, 31}})
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end
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if world.x == 0 and world.y == 0 then
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for _, e in ipairs(world.surface.find_entities({{-5, -5}, {5, 5}})) do
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e.destroy()
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end
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local e = world.surface.create_entity({name = 'rocket-silo', position = {0, 0}, force = 'player'})
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e.destructible = false
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e.minable = false
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end
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--[[
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if max_axis_distance(world_x, world_y, -2144, 0) < safe_distance then
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for _, e in ipairs(surface.find_entities_filtered({ force = "enemy", position = { world_x, world_y } } )) do
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e.destroy()
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end
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elseif max_axis_distance(world_x, world_y, 2144, 0) < safe_distance then
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for _, e in ipairs(surface.find_entities_filtered({ force = "enemy", position = { world_x, world_y } } )) do
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e.destroy()
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end
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end
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for _, e in ipairs(surface.find_entities_filtered({ type = "resource", area = {{world_x, world_y }, {world_x + 1, world_y + 1 } } })) do -- I want to use position but for some reason it doesn't seem to work for ores.
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local dist1 = distance(world_x, world_y, -2144, 0)
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local dist2 = distance(world_x, world_y, 2144, 0)
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local amount = math.min(dist1, dist2)
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local name = e.name
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if name == "iron-ore" then
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amount = 800 + 0.4 * amount
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elseif name == "copper-ore" then
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amount = 700 + 0.35 * amount
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elseif name == "coal" then
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amount = 600 + 0.3 * amount
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elseif name == "stone" then
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amount = 400 + 0.2 * amount
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elseif name == "uranium-ore" then
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amount = 300 + 0.15 * amount
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elseif name == "crude-oil" then
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amount = 50000 + 50 * amount
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end
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e.amount = amount
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end
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--]]
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return tile
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end
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map = b.apply_effect(map, effect)
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local Spawn_Control = require 'map_gen.shared.spawn_control'
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Spawn_Control.add_spawn('left', -88, -88)
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Spawn_Control.add_spawn('right', 88, 88)
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return map
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