mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-20 19:52:58 +02:00
27 lines
585 B
Lua
27 lines
585 B
Lua
local Event = require 'utils.event'
|
|
|
|
local tile
|
|
|
|
Event.add(
|
|
defines.events.on_player_built_tile,
|
|
function(event)
|
|
local item = event.item
|
|
if not item or not item.valid then
|
|
return
|
|
end
|
|
|
|
if event.item.name == 'landfill' then
|
|
local tiles = event.tiles
|
|
for i = 1, #tiles do
|
|
tiles[i].name = tile
|
|
end
|
|
local surface = game.surfaces[event.surface_index]
|
|
surface.set_tiles(tiles)
|
|
end
|
|
end
|
|
)
|
|
|
|
return function(tile_name)
|
|
tile = tile_name or 'sand-1'
|
|
end
|