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64 lines
2.0 KiB
Lua
64 lines
2.0 KiB
Lua
-- adds some wrecked items around the map, good for MP, reduces total resources pulled from factory, and adds incentive to push out
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local Token = require "utils.global_token"
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local wreck_item_pool = {
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{name = "iron-gear-wheel", count = 32},
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{name = "iron-plate", count = 64},
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{name = "rocket-control-unit", count = 1},
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{name = "atomic-bomb", count = 1},
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{name = "rocket-fuel", count = 7},
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{name = "coal", count = 8},
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{name = "rocket-launcher", count = 1},
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{name = "rocket", count = 32},
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{name = "copper-cable", count = 128},
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{name = "land-mine", count = 64},
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{name = "railgun", count = 1},
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{name = "railgun-dart", count = 128},
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{name = "fast-inserter", count = 8},
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{name = "stack-filter-inserter", count = 2},
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{name = "belt-immunity-equipment", count = 1},
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{name = "fusion-reactor-equipment", count = 1},
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{name = "electric-engine-unit", count = 8},
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{name = "exoskeleton-equipment", count = 1},
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{name = "rocket-fuel", count = 10},
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{name = "used-up-uranium-fuel-cell", count = 3},
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{name = "uranium-fuel-cell", count = 2},
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{name = "power-armor", count = 1},
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{name = "modular-armor", count = 1},
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{name = "water-barrel", count = 4},
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{name = "sulfuric-acid-barrel", count = 6},
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{name = "crude-oil-barrel", count = 8},
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{name = "energy-shield-equipment", count = 1},
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{name = "explosive-rocket", count = 32}
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}
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local entity_list = {
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{name = "big-ship-wreck-1", chance = 35000, force = "player"},
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{name = "big-ship-wreck-2", chance = 45000, force = "player"},
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{name = "big-ship-wreck-3", chance = 55000, force = "player"}
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}
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local callback =
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Token.register(
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function(entity)
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entity.health = math.random(entity.health)
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entity.insert(wreck_item_pool[math.random(#wreck_item_pool)])
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entity.insert(wreck_item_pool[math.random(#wreck_item_pool)])
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entity.insert(wreck_item_pool[math.random(#wreck_item_pool)])
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end
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)
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return function(x, y, world)
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local ship = entity_list[math.random(#entity_list)]
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if math.random(ship.chance) ~= 1 then
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return nil
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end
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ship.callback = callback
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return ship
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end
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