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RedMew/map_gen/ores/tiny_ores.lua
2018-06-25 22:23:17 +01:00

67 lines
1.5 KiB
Lua

local Global = require 'utils.global'
local resource_rate = 768 -- Number of tiles per resouce on average.
local seed = nil -- Set to number to force seed.
local generator
Global.register_init(
{},
function(tbl)
tbl.generator = game.create_random_generator()
tbl.seed = seed or game.surfaces[1].map_gen_settings.seed
end,
function(tbl)
generator = tbl.generator
seed = tbl.seed
end
)
local function value(base, mult, pow)
return function(x, y)
local d = math.sqrt(x * x + y * y)
return base + mult * d ^ pow
end
end
local ores = {
{'iron-ore', value(40000, 20, 1.5), 100},
{'copper-ore', value(40000, 20, 1.5), 60},
{'coal', value(40000, 20, 1.25), 25},
{'stone', value(20000, 20, 1.25), 15},
{'uranium-ore', value(5000, 5, 1.35), 5},
{'crude-oil', value(600000, 200, 1.25), 4}
}
local total_weights = {}
local t = 0
for _, v in ipairs(ores) do
t = t + v[3]
table.insert(total_weights, t)
end
t = resource_rate * t
table.insert(ores, {false})
table.insert(total_weights, t)
return function(x, y)
local r_seed = bit32.band(x * 374761393 + y * 668265263 + seed, 4294967295)
generator.re_seed(r_seed)
local i = generator(t)
local index = table.binary_search(total_weights, i)
if (index < 0) then
index = bit32.bnot(index)
end
local ore_data = ores[index]
local ore = ore_data[1]
if not ore then
return
end
local amount = ore_data[2](x, y)
return {name = ore, amount = amount}
end