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https://github.com/Refactorio/RedMew.git
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67 lines
1.5 KiB
Lua
67 lines
1.5 KiB
Lua
local Global = require 'utils.global'
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local resource_rate = 768 -- Number of tiles per resouce on average.
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local seed = nil -- Set to number to force seed.
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local generator
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Global.register_init(
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{},
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function(tbl)
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tbl.generator = game.create_random_generator()
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tbl.seed = seed or game.surfaces[1].map_gen_settings.seed
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end,
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function(tbl)
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generator = tbl.generator
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seed = tbl.seed
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end
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)
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local function value(base, mult, pow)
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return function(x, y)
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local d = math.sqrt(x * x + y * y)
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return base + mult * d ^ pow
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end
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end
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local ores = {
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{'iron-ore', value(40000, 20, 1.5), 100},
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{'copper-ore', value(40000, 20, 1.5), 60},
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{'coal', value(40000, 20, 1.25), 25},
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{'stone', value(20000, 20, 1.25), 15},
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{'uranium-ore', value(5000, 5, 1.35), 5},
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{'crude-oil', value(600000, 200, 1.25), 4}
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}
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local total_weights = {}
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local t = 0
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for _, v in ipairs(ores) do
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t = t + v[3]
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table.insert(total_weights, t)
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end
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t = resource_rate * t
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table.insert(ores, {false})
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table.insert(total_weights, t)
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return function(x, y)
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local r_seed = bit32.band(x * 374761393 + y * 668265263 + seed, 4294967295)
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generator.re_seed(r_seed)
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local i = generator(t)
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local index = table.binary_search(total_weights, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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local ore_data = ores[index]
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local ore = ore_data[1]
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if not ore then
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return
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end
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local amount = ore_data[2](x, y)
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return {name = ore, amount = amount}
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end
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