mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
426 lines
14 KiB
Lua
426 lines
14 KiB
Lua
--[[
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Hello there script explorer!
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With this you can add a "Fish Market" to your World
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You can earn fish by killing alot of biters or by mining wood, ores, rocks.
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To spawn the market, do "/market" in your chat ingame as the games host.
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It will spawn a few tiles north of the current position where your character is.
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---MewMew---
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!! now with speed boost item addon from air20 !!
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to be added(maybe)
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fix pet health at refresh
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make pet faster
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make pet follow you moar
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--]]
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local Event = require 'utils.event'
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local Token = require 'utils.global_token'
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local Task = require 'utils.Task'
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local PlayerStats = require 'features.player_stats'
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local Game = require 'utils.game'
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local Utils = require 'utils.utils'
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local Market_items = require 'resources.market_items'
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local market_item = Market_items.market_item
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local fish_market_bonus_message = require 'resources.fish_messages'
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local total_fish_market_bonus_messages = #fish_market_bonus_message
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local function spawn_market(cmd)
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local player = game.player
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if not player or not player.admin then
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Utils.cant_run(cmd.name)
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return
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end
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local surface = player.surface
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local force = player.force
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local pos = player.position
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pos.y = pos.y - 4
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local market = surface.create_entity {name = 'market', position = pos}
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market.destructible = false
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for _, item in ipairs(Market_items) do
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market.add_market_item(item)
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end
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force.add_chart_tag(
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surface,
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{
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icon = {type = 'item', name = market_item},
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position = pos,
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text = ' Market'
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}
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)
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end
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local function fish_earned(event, amount)
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local player_index = event.player_index
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local player = Game.get_player_by_index(player_index)
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local stack = {name = market_item, count = amount}
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local inserted = player.insert(stack)
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local diff = amount - inserted
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if diff > 0 then
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stack.count = diff
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player.surface.spill_item_stack(player.position, stack, true)
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end
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local fish = PlayerStats.get_coin_earned(player_index)
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fish = fish + amount
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PlayerStats.set_coin_earned(player_index, fish)
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if fish % 70 == 0 then
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if player and player.valid then
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local message = fish_market_bonus_message[math.random(total_fish_market_bonus_messages)]
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player.print(message)
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end
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end
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end
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local function pre_player_mined_item(event)
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if event.entity.type == 'simple-entity' then -- Cheap check for rock, may have other side effects
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fish_earned(event, 10)
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return
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end
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if event.entity.type == 'tree' then
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local x = math.random(1, 4)
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if x == 1 then
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fish_earned(event, 4)
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end
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end
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end
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local entity_drop_amount = {
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--[[['small-biter'] = {low = -62, high = 1},
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['small-spitter'] = {low = -62, high = 1},
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['medium-biter'] = {low = -14, high = 1},
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['medium-spitter'] = {low = -14, high = 1},
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['big-biter'] = {low = -2, high = 1},
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['big-spitter'] = {low = -2, high = 1},
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['behemoth-biter'] = {low = 1, high = 1},
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['behemoth-spitter'] = {low = 1, high = 1}, ]]
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['biter-spawner'] = {low = 5, high = 15},
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['spitter-spawner'] = {low = 5, high = 15},
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['small-worm-turret'] = {low = 2, high = 8},
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['medium-worm-turret'] = {low = 5, high = 15},
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['big-worm-turret'] = {low = 10, high = 20}
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}
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local spill_items =
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Token.register(
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function(data)
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local stack = {name = market_item, count = data.count}
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data.surface.spill_item_stack(data.position, stack, true)
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end
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)
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local function fish_drop_entity_died(event)
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local entity = event.entity
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if not entity or not entity.valid then
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return
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end
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local bounds = entity_drop_amount[entity.name]
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if not bounds then
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return
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end
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local count = math.random(bounds.low, bounds.high)
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if count > 0 then
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Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position})
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end
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end
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--
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--[[
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local function pet(player, entity_name)
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if not player then
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player = game.connected_players[1]
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else
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player = game.players[player]
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end
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if not entity_name then
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entity_name = 'small-biter'
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end
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if not global.player_pets then
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global.player_pets = {}
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end
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local surface = player.surface
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local pos = player.position
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pos.y = pos.y + 1
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local x = 1
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x = x + #global.player_pets
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global.player_pets[x] = {}
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global.player_pets[x].entity = surface.create_entity {name = entity_name, position = pos, force = 'player'}
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global.player_pets[x].owner = player.index
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global.player_pets[x].id = x
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end
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]]--
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local function reset_player_runningspeed(player)
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player.character_running_speed_modifier = global.player_speed_boost_records[player.index].pre_boost_modifier
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global.player_speed_boost_records[player.index] = nil
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end
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local function boost_player_runningspeed(player, market)
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if global.player_speed_boost_records == nil then
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global.player_speed_boost_records = {}
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end
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if global.player_speed_boost_records[player.index] == nil then
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global.player_speed_boost_records[player.index] = {
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start_tick = game.tick,
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pre_boost_modifier = player.character_running_speed_modifier,
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boost_lvl = 0
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}
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end
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local boost_msg = {
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[1] = '%s found the lost Dragon Scroll and got a lv.1 speed boost!',
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[2] = 'Guided by Master Oogway, %s got a lv.2 speed boost!',
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[3] = 'Kungfu Master %s defended the village and was awarded a lv.3 speed boost!',
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[4] = 'Travelled at the speed of light. %s saw a blackhole. Oops.'
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}
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global.player_speed_boost_records[player.index].boost_lvl = 1 + global.player_speed_boost_records[player.index].boost_lvl
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player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
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if global.player_speed_boost_records[player.index].boost_lvl >= 4 then
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game.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name))
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reset_player_runningspeed(player)
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player.character.die(player.force, market)
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return
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end
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player.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name))
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end
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local function reset_player_miningspeed(player)
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player.character_mining_speed_modifier = global.player_mining_boost_records[player.index].pre_mining_boost_modifier
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global.player_mining_boost_records[player.index] = nil
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end
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local function boost_player_miningspeed(player, market)
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if global.player_mining_boost_records == nil then
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global.player_mining_boost_records = {}
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end
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if global.player_mining_boost_records[player.index] == nil then
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global.player_mining_boost_records[player.index] = {
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start_tick = game.tick,
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pre_mining_boost_modifier = player.character_mining_speed_modifier,
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boost_lvl = 0
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}
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end
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local boost_msg = {
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[1] = '%s is going on a tree harvest!',
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[2] = 'In search of a sharper axe, %s got a lv.2 mining boost!',
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[3] = 'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
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[4] = 'Better learn to control that saw, %s, chopped off their legs. Oops.'
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}
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global.player_mining_boost_records[player.index].boost_lvl = 1 + global.player_mining_boost_records[player.index].boost_lvl
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player.character_mining_speed_modifier = 1 + player.character_mining_speed_modifier
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if global.player_mining_boost_records[player.index].boost_lvl >= 4 then
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game.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name))
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reset_player_miningspeed(player)
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player.character.die(player.force, market)
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return
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end
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player.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name))
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end
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local function market_item_purchased(event)
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local market = event.market
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if not market or not market.valid then
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return
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end
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local offer_index = event.offer_index
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local player_index = event.player_index
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-- cost
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local market_item = market.get_market_items()[offer_index]
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local fish_cost = market_item.price[1].amount * event.count
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PlayerStats.change_coin_spent(player_index, fish_cost)
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if event.offer_index == 1 then -- Temporary speed bonus
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local player = Game.get_player_by_index(player_index)
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boost_player_runningspeed(player, market)
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end
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if event.offer_index == 2 then -- Temporary mining bonus
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local player = Game.get_player_by_index(player_index)
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boost_player_miningspeed(player, market)
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end
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if event.offer_index == 3 then -- train saviour item
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local player = Game.get_player_by_index(player_index)
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local train_savior_item = Market_items[offer_index].item
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player.insert {name = train_savior_item, count = event.count}
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end
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--[[
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if event.offer_index == 2 then
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player.remove_item({name="small-plane", count=event.count})
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local chance = 4
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local x = math.random(1,3)
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if x < 3 then
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local x = math.random(1,chance)
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if x < chance then
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rolled_pet = "small-biter"
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else
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local x = math.random(1,chance)
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if x < chance then
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rolled_pet = "medium-biter"
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else
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local x = math.random(1,chance)
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if x < chance then
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rolled_pet = "big-biter"
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else
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rolled_pet = "behemoth-biter"
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end
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end
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end
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else
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local x = math.random(1,chance)
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if x < chance then
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rolled_pet = "small-spitter"
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else
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local x = math.random(1,chance)
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if x < chance then
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rolled_pet = "medium-spitter"
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else
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local x = math.random(1,chance)
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if x < chance then
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rolled_pet = "big-spitter"
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else
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rolled_pet = "behemoth-spitter"
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end
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end
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end
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end
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local str = string.format("%s bought his very own pet %s at the fish market!!", player.name, rolled_pet)
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game.print(str)
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pet(event.player_index, rolled_pet)
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end
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--]]
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end
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if not global.pet_command_rotation then
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global.pet_command_rotation = 1
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end
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local function on_180_ticks()
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if game.tick % 900 == 0 then
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if global.player_speed_boost_records then
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for k, v in pairs(global.player_speed_boost_records) do
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if game.tick - v.start_tick > 3000 then
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local player = Game.get_player_by_index(k)
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if player.connected and player.character then
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reset_player_runningspeed(player)
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end
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end
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end
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end
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if global.player_mining_boost_records then
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for k, v in pairs(global.player_mining_boost_records) do
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if game.tick - v.start_tick > 6000 then
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local player = Game.get_player_by_index(k)
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if player.connected and player.character then
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reset_player_miningspeed(player)
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end
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end
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end
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end
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end
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--[[
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if global.player_pets then
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for _, pets in pairs(global.player_pets) do
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local player = game.players[pets.owner]
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if
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pcall(
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function()
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local x = pets.entity.name
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end
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)
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then
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if global.pet_command_rotation % 15 == 0 then
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local surface = player.surface
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local pet_pos = pets.entity.position
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local pet_name = pets.entity.name
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local pet_direction = pets.entity.direction
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pets.entity.destroy()
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pets.entity =
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surface.create_entity {
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name = pet_name,
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position = pet_pos,
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direction = pet_direction,
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force = 'player'
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}
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end
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if global.pet_command_rotation % 2 == 1 then
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pets.entity.set_command(
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{
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type = defines.command.go_to_location,
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destination = player.position,
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distraction = defines.distraction.none
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}
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)
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else
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local fake_pos = pets.entity.position
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pets.entity.set_command(
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{
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type = defines.command.go_to_location,
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destination = fake_pos,
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distraction = defines.distraction.none
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}
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)
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end
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else
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global.player_pets[pets.id] = nil
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local str = player.name .. '´s pet died ;_;'
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game.print(str)
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end
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end
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global.pet_command_rotation = global.pet_command_rotation + 1
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end
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]]--
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end
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local function fish_player_crafted_item(event)
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local x = math.random(1, 50)
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if x == 1 then
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fish_earned(event, 1)
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end
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end
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local function init()
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if global.config.fish_market.enable then
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commands.add_command('market', 'Places a fish market near you. (Admins only)', spawn_market)
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Event.on_nth_tick(180, on_180_ticks)
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Event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item)
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Event.add(defines.events.on_entity_died, fish_drop_entity_died)
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Event.add(defines.events.on_market_item_purchased, market_item_purchased)
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Event.add(defines.events.on_player_crafted_item, fish_player_crafted_item)
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end
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end
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Event.on_init(init)
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Event.on_load(init)
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