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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/features
Simon ca29a047de
[Snake] Added on_snake_player_died event (#995)
* Added on_snake_player_died event and a snake_demo map

* Added score to the event

* Fixed entities being destructible

Changed comment

* Fixed cases where controller type wasn't god

* Changed players controller to spectator when their snake dies

* Changed start_game call away from remote.call

* Needed new call to show the snake button

* Changed start_game to use Snake.control

* removed snake event from demo map

* Update map_gen/maps/snake_demo.lua
2019-10-11 00:28:40 +02:00
..
cutscene Fit_to_edge now accounts for display_scale 2019-07-07 20:51:25 +02:00
gui Merge branch 'develop' into diggy_cutscene 2019-06-22 15:11:56 +02:00
snake [Snake] Added on_snake_player_died event (#995) 2019-10-11 00:28:40 +02:00
admin_commands.lua Game.get_player_by_index -> game.get_player 2019-05-16 11:10:56 +01:00
antigrief.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
apocalypse.lua apocalypse fix 2019-06-26 13:19:08 +01:00
autodeconstruct.lua refactor + extra checks for require fluid ores, pumpjack mining drills 2019-05-13 11:08:57 +01:00
autofill.lua don't shadow variable 2019-06-19 18:20:04 +01:00
biter_corpse_remover.lua use next to check if table is empty + fast_remove -> remove 2019-06-18 12:17:24 +01:00
chat_triggers.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
corpse_util.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
create_particles.lua Command descriptions 2019-03-03 17:21:59 -05:00
debug_tools.lua Small updates+fixes 2019-03-03 17:54:51 -05:00
donator_commands.lua Command descriptions 2019-03-03 17:21:59 -05:00
donator.lua Game.get_player_by_index -> game.get_player 2019-05-16 11:10:56 +01:00
force_control.lua [Diggy] Updated experience gui (#840) 2019-04-22 20:21:04 +02:00
infinite_storage_chest.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
lazy_bastard.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
market.lua Cleanup of player stats functions 2019-05-31 23:18:19 +02:00
nuke_control.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
performance.lua Command descriptions 2019-03-03 17:21:59 -05:00
player_colors.lua Lower color accuracy to a precision of 3 for small numbers 2019-05-30 18:55:42 +02:00
player_create.lua Minor changes to player_create 2019-06-09 23:59:16 +02:00
player_onboarding.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
player_quick_bars.lua Polish 2019-04-16 17:33:08 -04:00
player_stats.lua restored get_all_death_causes_by_player 2019-06-07 10:25:24 +01:00
rank_system.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
reactor_meltdown.lua Command descriptions 2019-03-03 17:21:59 -05:00
redmew_commands.lua Added localisation, Debug.Print and Cleanup 2019-06-10 15:15:14 +02:00
redmew_qol.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
redmew_settings_sync.lua Improved hotpath performance 2019-05-31 19:28:20 +02:00
report.lua Game.get_player_by_index -> game.get_player 2019-05-16 11:10:56 +01:00
retailer.lua Added retailer translations 2019-06-09 15:04:40 +02:00
scenario_data_manipulation.lua Command descriptions 2019-03-03 17:21:59 -05:00
server_commands.lua Overhaul rank system, command, donator, add probation rank 2019-02-12 20:22:12 -05:00
server.lua cancelled requests include data and cancelled = true 2019-05-26 13:42:12 +02:00
train_saviour.lua 'player' -> 'character' 2019-06-21 21:45:23 +01:00
turret_active_delay.lua fix desync 2019-06-20 17:43:51 +01:00