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RedMew/map_gen/Diggy/Feature/StartingZone.lua
2018-10-07 17:37:29 +02:00

83 lines
2.7 KiB
Lua

--[[-- info
Provides the ability to create a pre-configured starting zone.
]]
-- dependencies
local Event = require 'utils.event'
local Token = require 'utils.global_token'
local Template = require 'map_gen.Diggy.Template'
local Debug = require 'map_gen.Diggy.Debug'
local DiggyCaveCollapse = require 'map_gen.Diggy.Feature.DiggyCaveCollapse'
-- this
local StartingZone = {}
local daytime
--[[--
Registers all event handlers.
]]
function StartingZone.register(config)
local callback_token
local starting_zone_size = config.starting_size
local function on_chunk_generated(event)
local start_point_area = {{-1, -1}, {0, 0}}
-- hack to figure out whether the important chunks are generated via Diggy.Feature.RefreshMap.
if (4 ~= event.surface.count_tiles_filtered({start_point_area, name = 'lab-dark-1'})) then
return
end
-- ensure a clean starting point
for _, entity in pairs(event.surface.find_entities_filtered({area = start_point_area, type = 'resource'})) do
entity.destroy()
end
local tiles = {}
local rocks = {}
for x = -starting_zone_size, starting_zone_size do
for y = -starting_zone_size, starting_zone_size do
local distance = math.floor(math.sqrt(x * x + y * y))
if (distance < starting_zone_size) then
if (distance > math.floor(starting_zone_size / 2)) then
table.insert(tiles, {name = 'dirt-' .. math.random(1, 7), position = {x = x, y = y}})
else
table.insert(tiles, {name = 'stone-path', position = {x = x, y = y}})
end
if (distance > starting_zone_size - 2) then
table.insert(rocks, {name = 'sand-rock-big', position = {x = x, y = y}})
end
-- hack to avoid starting area from collapsing
if (distance > math.floor(starting_zone_size / 10)) then
DiggyCaveCollapse.stress_map_blur_add(event.surface, {x = x, y = y}, -0.3)
end
end
end
end
Template.insert(event.surface, tiles, rocks)
Event.remove_removable(defines.events.on_chunk_generated, callback_token)
end
callback_token = Token.register(on_chunk_generated)
Event.add_removable(defines.events.on_chunk_generated, callback_token)
daytime = config.daytime
end
function StartingZone.on_init()
local surface = game.surfaces.nauvis
surface.daytime = daytime
surface.freeze_daytime = 1
end
return StartingZone