mirror of
https://github.com/Refactorio/RedMew.git
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83 lines
2.7 KiB
Lua
83 lines
2.7 KiB
Lua
--[[-- info
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Provides the ability to create a pre-configured starting zone.
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]]
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-- dependencies
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local Event = require 'utils.event'
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local Token = require 'utils.global_token'
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local Template = require 'map_gen.Diggy.Template'
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local Debug = require 'map_gen.Diggy.Debug'
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local DiggyCaveCollapse = require 'map_gen.Diggy.Feature.DiggyCaveCollapse'
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-- this
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local StartingZone = {}
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local daytime
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--[[--
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Registers all event handlers.
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]]
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function StartingZone.register(config)
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local callback_token
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local starting_zone_size = config.starting_size
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local function on_chunk_generated(event)
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local start_point_area = {{-1, -1}, {0, 0}}
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-- hack to figure out whether the important chunks are generated via Diggy.Feature.RefreshMap.
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if (4 ~= event.surface.count_tiles_filtered({start_point_area, name = 'lab-dark-1'})) then
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return
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end
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-- ensure a clean starting point
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for _, entity in pairs(event.surface.find_entities_filtered({area = start_point_area, type = 'resource'})) do
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entity.destroy()
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end
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local tiles = {}
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local rocks = {}
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for x = -starting_zone_size, starting_zone_size do
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for y = -starting_zone_size, starting_zone_size do
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local distance = math.floor(math.sqrt(x * x + y * y))
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if (distance < starting_zone_size) then
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if (distance > math.floor(starting_zone_size / 2)) then
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table.insert(tiles, {name = 'dirt-' .. math.random(1, 7), position = {x = x, y = y}})
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else
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table.insert(tiles, {name = 'stone-path', position = {x = x, y = y}})
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end
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if (distance > starting_zone_size - 2) then
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table.insert(rocks, {name = 'sand-rock-big', position = {x = x, y = y}})
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end
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-- hack to avoid starting area from collapsing
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if (distance > math.floor(starting_zone_size / 10)) then
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DiggyCaveCollapse.stress_map_blur_add(event.surface, {x = x, y = y}, -0.3)
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end
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end
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end
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end
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Template.insert(event.surface, tiles, rocks)
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Event.remove_removable(defines.events.on_chunk_generated, callback_token)
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end
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callback_token = Token.register(on_chunk_generated)
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Event.add_removable(defines.events.on_chunk_generated, callback_token)
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daytime = config.daytime
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end
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function StartingZone.on_init()
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local surface = game.surfaces.nauvis
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surface.daytime = daytime
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surface.freeze_daytime = 1
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end
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return StartingZone
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