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092f30cded
Space Race is still very much a [WIP] and should be treated as such. Many features need to be added, but it is being merged in its current state to allow for easier internal integration. The map is in a playable state, and includes a configuration file. A list of future ideas and features to implement can be found at #996 and it should be notes that this is still a "high priority" project.
172 lines
4.6 KiB
Lua
172 lines
4.6 KiB
Lua
-- If you're looking to configure anything, you want config.lua. Nearly everything in this file is dictated by the config.
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-- Info on the data lifecycle and how we use it: https://github.com/Refactorio/RedMew/wiki/The-data-lifecycle
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require 'resources.data_stages'
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_LIFECYCLE = _STAGE.control -- Control stage
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-- Overrides the _G.print function
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require 'utils.print_override'
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-- Omitting the math library is a very bad idea
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require 'utils.math'
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-- Global Debug and make sure our version file is registered
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Debug = require 'utils.debug'
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require 'resources.version'
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-- Config and map_loader dictate the map you play and the settings in it
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local config = require 'config'
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require 'map_gen.shared.map_loader' -- to change the map you're playing, modify map_selection.lua
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-- Specific to RedMew hosts, can be disabled safely if not hosting on RedMew servers
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require 'features.server'
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require 'features.server_commands'
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-- Library modules
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-- If missing, will cause other feature modules to fail
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require 'features.player_create'
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require 'features.rank_system'
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require 'features.redmew_settings_sync'
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if config.player_colors.enabled then
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require 'features.player_colors'
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end
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-- Feature modules
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-- Each can be disabled safely
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if config.train_saviour.enabled then
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require 'features.train_saviour'
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end
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if config.infinite_storage_chest.enabled then
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require 'features.infinite_storage_chest'
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end
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if config.autodeconstruct.enabled then
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require 'features.autodeconstruct'
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end
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if config.hodor.enabled or config.auto_respond.enabled or config.mentions.enabled then
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require 'features.chat_triggers'
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end
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if config.corpse_util.enabled then
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require 'features.corpse_util'
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end
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if config.admin_commands.enabled then
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require 'features.admin_commands'
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end
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if config.redmew_commands.enabled then
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require 'features.redmew_commands'
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end
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if config.donator_commands.enabled then
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require 'features.donator_commands'
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end
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if config.market.enabled then
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require 'features.market'
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end
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if config.nuke_control.enabled then
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require 'features.nuke_control'
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end
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if config.reactor_meltdown.enabled then
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require 'features.reactor_meltdown'
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end
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if config.performance.enabled then
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require 'features.performance'
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end
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if config.hail_hydra.enabled then
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require 'map_gen.shared.hail_hydra'
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end
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if config.lazy_bastard.enabled then
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require 'features.lazy_bastard'
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end
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if config.redmew_qol.enabled then
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require 'features.redmew_qol'
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end
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if config.camera.enabled then
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require 'features.gui.camera'
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end
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if config.day_night.enabled then
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require 'map_gen.shared.day_night'
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end
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if config.apocalypse.enabled then
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require 'features.apocalypse'
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end
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if config.player_onboarding.enabled then
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require 'features.player_onboarding'
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end
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if config.biter_attacks.enabled then
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require 'map_gen.shared.biter_attacks'
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end
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if config.player_quick_bars.enabled then
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require 'features.player_quick_bars'
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end
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if config.biter_corpse_remover.enabled then
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require 'features.biter_corpse_remover'
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end
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if config.turret_active_delay.enabled then
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require 'features.turret_active_delay'
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end
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if config.autofill.enabled then
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require 'features.gui.autofill'
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end
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if config.research_printer.enabled then
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require 'features.research_printer'
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end
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-- GUIs
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-- The order determines the order they appear from left to right.
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-- These can be safely disabled if you want less GUI items.
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-- Some map presets will add GUI modules themselves.
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if config.map_info.enabled then
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require 'features.gui.info'
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end
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if config.player_list.enabled then
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require 'features.gui.player_list'
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end
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if config.evolution_progress.enabled then
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require 'features.gui.evolution_progress'
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end
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if config.poll.enabled then
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require 'features.gui.poll'
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end
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if config.tag_group.enabled then
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require 'features.gui.tag_group'
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end
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if config.tasklist.enabled then
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require 'features.gui.tasklist'
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end
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if config.blueprint_helper.enabled then
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require 'features.gui.blueprint_helper'
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end
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if config.paint.enabled then
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require 'features.gui.paint'
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end
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if config.score.enabled then
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require 'features.gui.score'
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end
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if config.popup.enabled then
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require 'features.gui.popup'
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end
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if config.rich_text_gui.enabled then
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require 'features.gui.rich_text'
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end
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if config.radio.enabled or _DEBUG then
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require 'features.gui.radio'
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end
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if config.redmew_settings.enabled then
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require 'features.gui.redmew_settings'
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end
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--require 'features.snake.control'
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-- Debug-only modules
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if _DEBUG then
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require 'features.scenario_data_manipulation'
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end
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if _DUMP_ENV then
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require 'utils.dump_env'
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end
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-- Needs to be at bottom so tokens are registered last.
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if _DEBUG then
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require 'features.gui.debug.command'
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end
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